Update unit tests for angle normalization change introduced in 6dc27e7948

This commit is contained in:
SirLynix 2023-12-23 14:36:04 +01:00
parent 91221a9b4a
commit 754a3d3614
2 changed files with 13 additions and 10 deletions

View File

@ -150,14 +150,14 @@ TEST_CASE("MultiplyAdd", "[MATH][ALGORITHM]")
TEST_CASE("NormalizeAngle", "[MATH][ALGORITHM]")
{
SECTION("-90 should be normalized to +270")
SECTION("270 should be normalized to -90")
{
REQUIRE(Nz::DegreeAnglef(-90.f).Normalize() == Nz::DegreeAnglef(270.f));
REQUIRE(Nz::DegreeAnglef(270.f).Normalize() == Nz::DegreeAnglef(-90.f));
}
SECTION("-540 should be normalized to +180")
SECTION("-540 should be normalized to -180")
{
REQUIRE(Nz::DegreeAnglef(-540.f).Normalize() == Nz::DegreeAnglef(180.f));
REQUIRE(Nz::DegreeAnglef(-540.f).Normalize() == Nz::DegreeAnglef(-180.f));
}
SECTION("0 should remain 0")
@ -180,14 +180,14 @@ TEST_CASE("NormalizeAngle", "[MATH][ALGORITHM]")
REQUIRE(Nz::DegreeAnglef(450.f).Normalize() == Nz::DegreeAnglef(90.f));
}
SECTION("-90 should be normalized to +270")
SECTION("-270 should be normalized to +90")
{
REQUIRE(Nz::DegreeAnglef(-90).Normalize() == Nz::DegreeAnglef(270));
REQUIRE(Nz::DegreeAnglef(-270).Normalize() == Nz::DegreeAnglef(90));
}
SECTION("-540 should be normalized to +180")
SECTION("-540 should be normalized to -180")
{
REQUIRE(Nz::DegreeAnglef(-540).Normalize() == Nz::DegreeAnglef(180));
REQUIRE(Nz::DegreeAnglef(-540).Normalize() == Nz::DegreeAnglef(-180));
}
SECTION("0 should remain 0")

View File

@ -194,8 +194,9 @@ SCENARIO("Angle", "[MATH][ANGLE]")
THEN("It should be equal to a normalized version of itself")
{
Nz::RadianAnglef expectedResult(Nz::Pi<float>);
Nz::RadianAnglef expectedResult(-Nz::Pi<float>);
INFO(angle);
CHECK(angle.ApproxEqual(expectedResult));
}
}
@ -213,6 +214,7 @@ SCENARIO("Angle", "[MATH][ANGLE]")
{
Nz::RadianAnglef expectedResult(0.f);
INFO(angle);
CHECK(angle.ApproxEqual(expectedResult));
}
}
@ -228,8 +230,9 @@ SCENARIO("Angle", "[MATH][ANGLE]")
THEN("It should be equal to a normalized version of itself")
{
Nz::TurnAnglef expectedResult(0.5f);
Nz::TurnAnglef expectedResult(-0.5f);
INFO(angle);
CHECK(angle.ApproxEqual(expectedResult));
}
}