Update unit tests for angle normalization change introduced in 6dc27e7948
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@@ -194,8 +194,9 @@ SCENARIO("Angle", "[MATH][ANGLE]")
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THEN("It should be equal to a normalized version of itself")
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{
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Nz::RadianAnglef expectedResult(Nz::Pi<float>);
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Nz::RadianAnglef expectedResult(-Nz::Pi<float>);
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INFO(angle);
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CHECK(angle.ApproxEqual(expectedResult));
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}
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}
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@@ -213,6 +214,7 @@ SCENARIO("Angle", "[MATH][ANGLE]")
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{
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Nz::RadianAnglef expectedResult(0.f);
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INFO(angle);
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CHECK(angle.ApproxEqual(expectedResult));
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}
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}
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@@ -228,8 +230,9 @@ SCENARIO("Angle", "[MATH][ANGLE]")
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THEN("It should be equal to a normalized version of itself")
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{
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Nz::TurnAnglef expectedResult(0.5f);
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Nz::TurnAnglef expectedResult(-0.5f);
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INFO(angle);
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CHECK(angle.ApproxEqual(expectedResult));
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}
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}
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