Core/Node: Remove "initial" methods prototypes

from 62a165126e
This commit is contained in:
SirLynix 2024-02-19 17:20:42 +01:00
parent 50ce9a4ea8
commit 76136afe76
1 changed files with 0 additions and 9 deletions

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@ -43,9 +43,6 @@ namespace Nz
inline const Vector3f& GetGlobalPosition() const;
inline const Quaternionf& GetGlobalRotation() const;
inline const Vector3f& GetGlobalScale() const;
inline const Vector3f& GetInitialPosition() const;
inline const Quaternionf& GetInitialRotation() const;
inline const Vector3f& GetInitialScale() const;
inline Vector3f GetLeft() const;
inline const Node* GetParent() const;
inline const Vector3f& GetPosition() const;
@ -85,12 +82,6 @@ namespace Nz
inline void SetInheritPosition(bool inheritPosition, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInheritRotation(bool inheritRotation, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInheritScale(bool inheritScale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInitialPosition(const Vector3f& translation, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInitialPosition(float translationX, float translationXY, float translationZ = 0.f, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInitialRotation(const Quaternionf& quat, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInitialScale(const Vector3f& scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInitialScale(float scale, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetInitialScale(float scaleX, float scaleY, float scaleZ = 1.f, Invalidation invalidation = Invalidation::InvalidateRecursively);
void SetParent(const Node* node = nullptr, bool keepDerived = false, Invalidation invalidation = Invalidation::InvalidateRecursively);
void SetParent(const Node& node, bool keepDerived = false, Invalidation invalidation = Invalidation::InvalidateRecursively);
inline void SetPosition(const Vector2f& position, Invalidation invalidation = Invalidation::InvalidateRecursively);