Improve pipeline building

This commit is contained in:
Lynix
2020-03-03 22:26:57 +01:00
parent d5c75926c6
commit 7bf734cdd4
16 changed files with 360 additions and 217 deletions

View File

@@ -3,7 +3,7 @@
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec4 inPos;
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inColor;
layout (binding = 0) uniform UBO
@@ -24,5 +24,5 @@ out gl_PerVertex
void main()
{
outColor = inColor;
gl_Position = ubo.projectionMatrix * ubo.viewMatrix * ubo.modelMatrix * vec4(inPos.xyz, 1.0);
gl_Position = ubo.projectionMatrix * ubo.viewMatrix * ubo.modelMatrix * vec4(inPos, 1.0);
}