Merge remote-tracking branch 'refs/remotes/origin/master' into culling
This commit is contained in:
commit
7e7549b182
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include <NDK/Systems/VelocitySystem.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
#include <NDK/Components/PhysicsComponent2D.hpp>
|
||||
#include <NDK/Components/PhysicsComponent3D.hpp>
|
||||
#include <NDK/Components/VelocityComponent.hpp>
|
||||
|
||||
|
|
@ -14,8 +15,8 @@ namespace Ndk
|
|||
* \class Ndk::VelocitySystem
|
||||
* \brief NDK class that represents the velocity system
|
||||
*
|
||||
* \remark This system is enabled if the entity owns the trait: NodeComponent and VelocityComponent
|
||||
* but it's disabled with the trait: PhysicsComponent3D
|
||||
* \remark This system is enabled if the entity owns the traits NodeComponent and VelocityComponent
|
||||
* but it's disabled with the traits: PhysicsComponent2D, PhysicsComponent3D
|
||||
*/
|
||||
|
||||
/*!
|
||||
|
|
@ -24,7 +25,7 @@ namespace Ndk
|
|||
|
||||
VelocitySystem::VelocitySystem()
|
||||
{
|
||||
Excludes<PhysicsComponent3D>();
|
||||
Excludes<PhysicsComponent2D, PhysicsComponent3D>();
|
||||
Requires<NodeComponent, VelocityComponent>();
|
||||
SetUpdateOrder(10); //< Since some systems may want to stop us
|
||||
}
|
||||
|
|
|
|||
|
|
@ -44,6 +44,8 @@ namespace Nz
|
|||
void* GenerateParticle();
|
||||
void* GenerateParticles(unsigned int count);
|
||||
|
||||
inline void* GetBuffer();
|
||||
inline const void* GetBuffer() const;
|
||||
const ParticleDeclarationConstRef& GetDeclaration() const;
|
||||
std::size_t GetMaxParticleCount() const;
|
||||
std::size_t GetParticleCount() const;
|
||||
|
|
@ -94,4 +96,6 @@ namespace Nz
|
|||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/ParticleGroup.inl>
|
||||
|
||||
#endif // NAZARA_PARTICLEGROUP_HPP
|
||||
|
|
|
|||
|
|
@ -0,0 +1,40 @@
|
|||
// Copyright (C) 2016 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/ParticleGroup.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
/*!
|
||||
* \brief Gets a raw pointer to the particle buffer
|
||||
*
|
||||
* This can be useful when working directly with a struct, or needing to iterate over all particles.
|
||||
*
|
||||
* \return Pointer to the buffer
|
||||
*
|
||||
* \see GetParticleCount
|
||||
*/
|
||||
inline void* ParticleGroup::GetBuffer()
|
||||
{
|
||||
return m_buffer.data();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets a raw pointer to the particle buffer
|
||||
*
|
||||
* This can be useful when working directly with a struct, or needing to iterate over all particles.
|
||||
*
|
||||
* \return Pointer to the buffer
|
||||
*
|
||||
* \see GetParticleCount
|
||||
*/
|
||||
inline const void* ParticleGroup::GetBuffer() const
|
||||
{
|
||||
return m_buffer.data();
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DebugOff.hpp>
|
||||
|
|
@ -22,6 +22,7 @@ namespace Nz
|
|||
|
||||
template<typename T> SparsePtr<T> GetComponentPtr(ParticleComponent component);
|
||||
template<typename T> SparsePtr<const T> GetComponentPtr(ParticleComponent component) const;
|
||||
inline void* GetPointer();
|
||||
|
||||
private:
|
||||
const ParticleDeclaration* m_declaration;
|
||||
|
|
|
|||
|
|
@ -68,6 +68,18 @@ namespace Nz
|
|||
return SparsePtr<const T>();
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets a raw pointer to the particle buffer
|
||||
*
|
||||
* This can be useful when working directly with a struct
|
||||
*
|
||||
* \return Pointer to the buffer
|
||||
*/
|
||||
inline void* ParticleMapper::GetPointer()
|
||||
{
|
||||
return m_ptr;
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DebugOff.hpp>
|
||||
|
|
|
|||
|
|
@ -21,16 +21,16 @@ namespace Nz
|
|||
Vector3f normal;
|
||||
Vector3f position;
|
||||
Vector3f velocity;
|
||||
UInt32 life;
|
||||
float life;
|
||||
float rotation;
|
||||
};
|
||||
|
||||
struct ParticleStruct_Model
|
||||
{
|
||||
Quaternionf rotation;
|
||||
Vector3f position;
|
||||
Vector3f velocity;
|
||||
UInt32 life;
|
||||
Quaternionf rotation;
|
||||
float life;
|
||||
};
|
||||
|
||||
struct ParticleStruct_Sprite
|
||||
|
|
@ -38,7 +38,7 @@ namespace Nz
|
|||
Color color;
|
||||
Vector3f position;
|
||||
Vector3f velocity;
|
||||
UInt32 life;
|
||||
float life;
|
||||
float rotation;
|
||||
};
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue