~ Initial SDL2 implementation
Limitation - Dependent projects need to set NAZARA_PLATFORM_SDL2 if nazara has been build with SDL2 since OpenGL.hpp (and maybe some other headers) exposes platform details - SDL2 window doesn't supports async window since the API isn't fitting for now - Contexts parameters can't be changed until we close all the SDL windows (SDL limitation)
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@@ -24,3 +24,6 @@ ServerMode = false
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-- Builds modules as one united library (useless on POSIX systems)
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UniteModules = false
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-- Use SDL2 platform
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PlatformSDL2 = true
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