REMqb 848f05a420 ~ Initial SDL2 implementation
Limitation
- Dependent projects need to set NAZARA_PLATFORM_SDL2 if nazara has been build with SDL2 since OpenGL.hpp (and maybe some other headers) exposes platform details
- SDL2 window doesn't supports async window since the API isn't fitting for now
- Contexts parameters can't be changed until we close all the SDL windows (SDL limitation)
2019-04-03 21:17:06 +02:00
2019-04-03 21:17:06 +02:00
2019-04-03 21:17:06 +02:00
2019-04-03 21:17:06 +02:00
2019-04-03 21:17:06 +02:00
2018-01-05 10:56:38 +01:00
2018-01-11 12:57:42 +01:00
2019-04-03 21:17:06 +02:00
2019-03-20 17:12:34 +01:00
2018-01-13 11:49:35 +01:00
2017-10-18 23:04:14 +02:00
2016-07-26 12:11:36 +02:00
2015-01-19 00:17:03 +01:00
2018-09-07 17:47:49 +02:00
2018-09-07 17:47:49 +02:00

Platform Build Status Nightlies
Windows AppVeyor Build status MSVC14.1:
x86: Debug, Release
x86_64: Debug, Release
Linux Travis CI Build Status No

Nazara Engine

Nazara Engine is a fast, complete, cross-platform, object-oriented API which can help you in your daily developper life.
Its goal is to provide a set of useful classes : Its core provides unicode strings, filesystem access, hashs, threads, ...

It also provide a set of libraries, such as audio, network, physics, renderer, 2D and 3D graphics engines, ...

You can use it in any kind of commercial/non-commercial applications without any restriction (MIT license).

Authors

Jérôme "Lynix" Leclercq - main developper (lynix680@gmail.com)
Full Cycle Games - sponsor and contributor since January 2017.

Install

Use the premake build system in the build directory then compile the engine for your platform.

How to use

You can find tutorials on installation, compilation and use on the official wiki

Contribute

Don't hesitate to contribute to Nazara Engine by:

Website
Documentation
Discord
Wiki
Forum

Thanks to:

  • RafBill and Raakz: Finding bugs and/or testing.
  • Fissal "DrFisher" Hannoun: Helping a lot in architecture design.
  • Alexandre "Danman" Janniaux: Helping making the POSIX implementation.
  • Youri "Gawaboumga" Hubaut: Improving the whole project by making the documentation, improving the code, and more.
  • Rémi "overdrivr" Bèges: Made the Noise module.
Description
No description provided
Readme 28 MiB
Languages
C++ 99.1%
Lua 0.9%