~ Initial SDL2 implementation

Limitation
- Dependent projects need to set NAZARA_PLATFORM_SDL2 if nazara has been build with SDL2 since OpenGL.hpp (and maybe some other headers) exposes platform details
- SDL2 window doesn't supports async window since the API isn't fitting for now
- Contexts parameters can't be changed until we close all the SDL windows (SDL limitation)
This commit is contained in:
REMqb
2019-04-03 21:17:06 +02:00
parent ffc58e9806
commit 848f05a420
42 changed files with 2943 additions and 1268 deletions

View File

@@ -387,6 +387,7 @@ function NazaraBuild:Initialize()
if (f) then
MODULE = {}
self:SetupModuleTable(MODULE)
Config = self.Config
f()
@@ -529,6 +530,7 @@ function NazaraBuild:LoadConfig()
AddBoolOption("PremakeProject", "premakeproject", "Add a PremakeProject as a shortcut to call Premake")
AddBoolOption("ServerMode", "server", "Excludes client-only modules/tools/examples")
AddBoolOption("UniteModules", "united", "Builds all the modules as one united library")
AddBoolOption("PlatformSDL2", "platform-sdl2", "Use SDL2 instead of native APIs")
-- AdditionalCompilationOptions
do