~ Initial SDL2 implementation
Limitation - Dependent projects need to set NAZARA_PLATFORM_SDL2 if nazara has been build with SDL2 since OpenGL.hpp (and maybe some other headers) exposes platform details - SDL2 window doesn't supports async window since the API isn't fitting for now - Contexts parameters can't be changed until we close all the SDL windows (SDL limitation)
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@@ -78,6 +78,7 @@ namespace Nz
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Decimal,
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Divide,
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Multiply,
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NumpadReturn,
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Numpad0,
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Numpad1,
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Numpad2,
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@@ -135,6 +136,8 @@ namespace Nz
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Space,
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Tab,
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Tilde,
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Menu,
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ISOBackslash102,
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// Navigator keys
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Browser_Back,
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