~ Initial SDL2 implementation

Limitation
- Dependent projects need to set NAZARA_PLATFORM_SDL2 if nazara has been build with SDL2 since OpenGL.hpp (and maybe some other headers) exposes platform details
- SDL2 window doesn't supports async window since the API isn't fitting for now
- Contexts parameters can't be changed until we close all the SDL windows (SDL limitation)
This commit is contained in:
REMqb
2019-04-03 21:17:06 +02:00
parent ffc58e9806
commit 848f05a420
42 changed files with 2943 additions and 1268 deletions

View File

@@ -32,12 +32,12 @@ namespace Nz
static const std::vector<VideoMode>& GetFullscreenModes();
};
bool operator==(const VideoMode& left, const VideoMode& right);
bool operator!=(const VideoMode& left, const VideoMode& right);
bool operator<(const VideoMode& left, const VideoMode& right);
bool operator<=(const VideoMode& left, const VideoMode& right);
bool operator>(const VideoMode& left, const VideoMode& right);
bool operator>=(const VideoMode& left, const VideoMode& right);
bool NAZARA_PLATFORM_API operator==(const VideoMode& left, const VideoMode& right);
bool NAZARA_PLATFORM_API operator!=(const VideoMode& left, const VideoMode& right);
bool NAZARA_PLATFORM_API operator<(const VideoMode& left, const VideoMode& right);
bool NAZARA_PLATFORM_API operator<=(const VideoMode& left, const VideoMode& right);
bool NAZARA_PLATFORM_API operator>(const VideoMode& left, const VideoMode& right);
bool NAZARA_PLATFORM_API operator>=(const VideoMode& left, const VideoMode& right);
}
#endif // NAZARA_VIDEOMODE_HPP