~ Initial SDL2 implementation
Limitation - Dependent projects need to set NAZARA_PLATFORM_SDL2 if nazara has been build with SDL2 since OpenGL.hpp (and maybe some other headers) exposes platform details - SDL2 window doesn't supports async window since the API isn't fitting for now - Contexts parameters can't be changed until we close all the SDL windows (SDL limitation)
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@@ -8,13 +8,17 @@
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#define NAZARA_WINDOWHANDLE_HPP
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#include <Nazara/Prerequisites.hpp>
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#if defined(NAZARA_PLATFORM_X11)
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#if defined(NAZARA_PLATFORM_SDL2)
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#elif defined(NAZARA_PLATFORM_X11)
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#include <xcb/xcb.h>
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#endif
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namespace Nz
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{
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#if defined(NAZARA_PLATFORM_WINDOWS)
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#if defined(NAZARA_PLATFORM_SDL2)
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// Real type is SDL_Window
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using WindowHandle = void*;
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#elif defined(NAZARA_PLATFORM_WINDOWS)
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// http://msdn.microsoft.com/en-us/library/aa383751(v=vs.85).aspx
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using WindowHandle = void*;
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#elif defined(NAZARA_PLATFORM_X11)
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