~ Initial SDL2 implementation

Limitation
- Dependent projects need to set NAZARA_PLATFORM_SDL2 if nazara has been build with SDL2 since OpenGL.hpp (and maybe some other headers) exposes platform details
- SDL2 window doesn't supports async window since the API isn't fitting for now
- Contexts parameters can't be changed until we close all the SDL windows (SDL limitation)
This commit is contained in:
REMqb
2019-04-03 21:17:06 +02:00
parent ffc58e9806
commit 848f05a420
42 changed files with 2943 additions and 1268 deletions

View File

@@ -117,16 +117,19 @@
#endif
#elif defined(__linux__) || defined(__unix__)
#define NAZARA_PLATFORM_LINUX
#define NAZARA_PLATFORM_GLX
#define NAZARA_PLATFORM_POSIX
#define NAZARA_PLATFORM_X11
#ifndef NAZARA_PLATFORM_SDL2
#define NAZARA_PLATFORM_GLX
#define NAZARA_PLATFORM_X11
#endif
#define NAZARA_EXPORT __attribute__((visibility ("default")))
#define NAZARA_IMPORT __attribute__((visibility ("default")))
/*#elif defined(__APPLE__) && defined(__MACH__)
#define NAZARA_CORE_API
#define NAZARA_PLATFORM_MACOSX
#define NAZARA_PLATFORM_POSIX*/
#define NAZARA_CORE_API
#define NAZARA_PLATFORM_MACOSX
#define NAZARA_PLATFORM_POSIX*/
#else
#error This operating system is not fully supported by the Nazara Engine