~ Initial SDL2 implementation
Limitation - Dependent projects need to set NAZARA_PLATFORM_SDL2 if nazara has been build with SDL2 since OpenGL.hpp (and maybe some other headers) exposes platform details - SDL2 window doesn't supports async window since the API isn't fitting for now - Contexts parameters can't be changed until we close all the SDL windows (SDL limitation)
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@@ -4,7 +4,9 @@
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#include <Nazara/Platform/Icon.hpp>
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#if defined(NAZARA_PLATFORM_WINDOWS)
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#if defined(NAZARA_PLATFORM_SDL2)
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#include <Nazara/Platform/SDL2/IconImpl.hpp>
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#elif defined(NAZARA_PLATFORM_WINDOWS)
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#include <Nazara/Platform/Win32/IconImpl.hpp>
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#elif defined(NAZARA_PLATFORM_X11)
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#include <Nazara/Platform/X11/IconImpl.hpp>
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