~ Initial SDL2 implementation

Limitation
- Dependent projects need to set NAZARA_PLATFORM_SDL2 if nazara has been build with SDL2 since OpenGL.hpp (and maybe some other headers) exposes platform details
- SDL2 window doesn't supports async window since the API isn't fitting for now
- Contexts parameters can't be changed until we close all the SDL windows (SDL limitation)
This commit is contained in:
REMqb
2019-04-03 21:17:06 +02:00
parent ffc58e9806
commit 848f05a420
42 changed files with 2943 additions and 1268 deletions

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// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Platform module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_CURSORIMPL_HPP
#define NAZARA_CURSORIMPL_HPP
#include <array>
#include <Nazara/Platform/Enums.hpp>
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/Image.hpp>
#include <SDL2/SDL_mouse.h>
namespace Nz
{
class Image;
class CursorImpl
{
friend class Cursor;
public:
bool Create(const Image& image, int hotSpotX, int hotSpotY);
bool Create(SystemCursor cursor);
void Destroy();
SDL_Cursor* GetCursor();
private:
static bool Initialize();
static void Uninitialize();
SDL_Cursor* m_cursor = nullptr;
SDL_Surface* m_icon = nullptr;
Image m_iconImage;
static std::array<SDL_SystemCursor, SystemCursor_Max + 1> s_systemCursorIds;
};
}
#endif // NAZARA_CURSORIMPL_HPP