~ Initial SDL2 implementation

Limitation
- Dependent projects need to set NAZARA_PLATFORM_SDL2 if nazara has been build with SDL2 since OpenGL.hpp (and maybe some other headers) exposes platform details
- SDL2 window doesn't supports async window since the API isn't fitting for now
- Contexts parameters can't be changed until we close all the SDL windows (SDL limitation)
This commit is contained in:
REMqb
2019-04-03 21:17:06 +02:00
parent ffc58e9806
commit 848f05a420
42 changed files with 2943 additions and 1268 deletions

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// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Platform module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Core/Error.hpp>
#include <Nazara/Platform/Debug.hpp>
#include <Nazara/Platform/SDL2/InputImpl.hpp>
#include <Nazara/Platform/Window.hpp>
#include <SDL2/SDL_keyboard.h>
#include <SDL2/SDL_mouse.h>
namespace Nz
{
namespace
{
SDL_Scancode nzKeyboardToSDLScanCode[Keyboard::Count] = {
// Lettres
SDL_SCANCODE_A, // Key::A
SDL_SCANCODE_B, // Key::B
SDL_SCANCODE_C, // Key::C
SDL_SCANCODE_D, // Key::D
SDL_SCANCODE_E, // Key::E
SDL_SCANCODE_F, // Key::F
SDL_SCANCODE_G, // Key::G
SDL_SCANCODE_H, // Key::H
SDL_SCANCODE_I, // Key::I
SDL_SCANCODE_J, // Key::J
SDL_SCANCODE_K, // Key::K
SDL_SCANCODE_L, // Key::L
SDL_SCANCODE_M, // Key::M
SDL_SCANCODE_N, // Key::N
SDL_SCANCODE_O, // Key::O
SDL_SCANCODE_P, // Key::P
SDL_SCANCODE_Q, // Key::Q
SDL_SCANCODE_R, // Key::R
SDL_SCANCODE_S, // Key::S
SDL_SCANCODE_T, // Key::T
SDL_SCANCODE_U, // Key::U
SDL_SCANCODE_V, // Key::V
SDL_SCANCODE_W, // Key::W
SDL_SCANCODE_X, // Key::X
SDL_SCANCODE_Y, // Key::Y
SDL_SCANCODE_Z, // Key::Z
// Touches de fonction
SDL_SCANCODE_F1, // Key::F1
SDL_SCANCODE_F2, // Key::F2
SDL_SCANCODE_F3, // Key::F3
SDL_SCANCODE_F4, // Key::F4
SDL_SCANCODE_F5, // Key::F5
SDL_SCANCODE_F6, // Key::F6
SDL_SCANCODE_F7, // Key::F7
SDL_SCANCODE_F8, // Key::F8
SDL_SCANCODE_F9, // Key::F9
SDL_SCANCODE_F10, // Key::F10
SDL_SCANCODE_F11, // Key::F11
SDL_SCANCODE_F12, // Key::F12
SDL_SCANCODE_F13, // Key::F13
SDL_SCANCODE_F14, // Key::F14
SDL_SCANCODE_F15, // Key::F15
// Flèches directionnelles
SDL_SCANCODE_DOWN, // Key::Down
SDL_SCANCODE_LEFT, // Key::Left
SDL_SCANCODE_RIGHT, // Key::Right
SDL_SCANCODE_UP, // Key::Up
// Pavé numérique
SDL_SCANCODE_KP_PLUS, // Key::Add
SDL_SCANCODE_KP_PERIOD, // Key::Decimal
SDL_SCANCODE_KP_DIVIDE, // Key::Divide
SDL_SCANCODE_KP_MULTIPLY, // Key::Multiply
SDL_SCANCODE_KP_ENTER, // Key::NumpadReturn
SDL_SCANCODE_KP_0, // Key::Numpad0
SDL_SCANCODE_KP_1, // Key::Numpad1
SDL_SCANCODE_KP_2, // Key::Numpad2
SDL_SCANCODE_KP_3, // Key::Numpad3
SDL_SCANCODE_KP_4, // Key::Numpad4
SDL_SCANCODE_KP_5, // Key::Numpad5
SDL_SCANCODE_KP_6, // Key::Numpad6
SDL_SCANCODE_KP_7, // Key::Numpad7
SDL_SCANCODE_KP_8, // Key::Numpad8
SDL_SCANCODE_KP_9, // Key::Numpad9
SDL_SCANCODE_KP_MINUS, // Key::Subtract
// Diverss
SDL_SCANCODE_BACKSLASH, // Key::Backslash
SDL_SCANCODE_BACKSPACE, // Key::Backspace
SDL_SCANCODE_CLEAR, // Key::Clear
SDL_SCANCODE_COMMA, // Key::Comma,
SDL_SCANCODE_MINUS, // Key::Dash
SDL_SCANCODE_DELETE, // Key::Delete
SDL_SCANCODE_END, // Key::End
SDL_SCANCODE_EQUALS, // Key::Equal
SDL_SCANCODE_ESCAPE, // Key::Escape
SDL_SCANCODE_HOME, // Key::Home
SDL_SCANCODE_INSERT, // Key::Insert
SDL_SCANCODE_LALT, // Key::LAlt
SDL_SCANCODE_LEFTBRACKET, // Key::LBracket
SDL_SCANCODE_LCTRL, // Key::LControl
SDL_SCANCODE_LSHIFT, // Key::LShift
SDL_SCANCODE_LGUI, // Key::LSystem
SDL_SCANCODE_0, // Key::Num0
SDL_SCANCODE_1, // Key::Num1
SDL_SCANCODE_2, // Key::Num2
SDL_SCANCODE_3, // Key::Num3
SDL_SCANCODE_4, // Key::Num4
SDL_SCANCODE_5, // Key::Num5
SDL_SCANCODE_6, // Key::Num6
SDL_SCANCODE_7, // Key::Num7
SDL_SCANCODE_8, // Key::Num8
SDL_SCANCODE_9, // Key::Num9
SDL_SCANCODE_PAGEDOWN, // Key::PageDown
SDL_SCANCODE_PAGEUP, // Key::PageUp
SDL_SCANCODE_PAUSE, // Key::Pause
SDL_SCANCODE_PERIOD, // Key::Period
SDL_SCANCODE_SYSREQ, // Key::Print
SDL_SCANCODE_PRINTSCREEN, // Key::PrintScreen
SDL_SCANCODE_APOSTROPHE, // Key::Quote
SDL_SCANCODE_RALT, // Key::RAlt
SDL_SCANCODE_RIGHTBRACKET, // Key::RBracket
SDL_SCANCODE_RCTRL, // Key::RControl
SDL_SCANCODE_RETURN, // Key::Return
SDL_SCANCODE_RSHIFT, // Key::RShift
SDL_SCANCODE_RGUI, // Key::RSystem
SDL_SCANCODE_SEMICOLON, // Key::Semicolon
SDL_SCANCODE_SLASH, // Key::Slash
SDL_SCANCODE_SPACE, // Key::Space
SDL_SCANCODE_TAB, // Key::Tab
SDL_SCANCODE_GRAVE, // Key::Tilde
SDL_SCANCODE_APPLICATION, // Key::Menu
SDL_SCANCODE_NONUSBACKSLASH,// Key::ISOBackslash102
// Touches navigateur
SDL_SCANCODE_AC_BACK, // Key::Browser_Back
SDL_SCANCODE_AC_BOOKMARKS, // Key::Browser_Favorites
SDL_SCANCODE_AC_FORWARD, // Key::Browser_Forward
SDL_SCANCODE_AC_HOME, // Key::Browser_Home
SDL_SCANCODE_AC_REFRESH, // Key::Browser_Refresh
SDL_SCANCODE_AC_SEARCH, // Key::Browser_Search
SDL_SCANCODE_AC_STOP, // Key::Browser_Stop
// Touches de contrôle
SDL_SCANCODE_AUDIONEXT, // Key::Media_Next,
SDL_SCANCODE_AUDIOPLAY, // Key::Media_PlayPause,
SDL_SCANCODE_AUDIOPREV, // Key::Media_Previous,
SDL_SCANCODE_AUDIOSTOP, // Key::Media_Stop,
// Touches de contrôle du volume
SDL_SCANCODE_VOLUMEDOWN, // Key::Volume_Down
SDL_SCANCODE_MUTE, // Key::Volume_Mute
SDL_SCANCODE_VOLUMEUP, // Key::Volume_Up
// Touches à verrouillage
SDL_SCANCODE_CAPSLOCK, // Key::CapsLock
SDL_SCANCODE_NUMLOCKCLEAR, // Key::NumLock
SDL_SCANCODE_SCROLLLOCK // Key::ScrollLock
};
}
String EventImpl::GetKeyName(Keyboard::Key key)
{
auto scancode = nzKeyboardToSDLScanCode[key];
auto name = String::Unicode(SDL_GetKeyName(SDL_GetKeyFromScancode(scancode)));
if (name == "")
name = "\"" + String::Unicode(SDL_GetScancodeName(scancode)) + "\"";
return name == "\"\"" ? String::Unicode("Unknown") : name;
}
Vector2i EventImpl::GetMousePosition()
{
Vector2i pos;
SDL_GetGlobalMouseState(&pos.x, &pos.y);
return pos;
}
Vector2i EventImpl::GetMousePosition(const Window& relativeTo)
{
auto handle = relativeTo.GetHandle();
if (handle)
{
auto windowPos = relativeTo.GetPosition();
auto mousePos = GetMousePosition();
return mousePos - windowPos;
}
else
{
NazaraError("Invalid window handle");
// Attention que (-1, -1) est une position tout à fait valide et ne doit pas servir de test
return Vector2i(-1, -1);
}
}
bool EventImpl::IsKeyPressed(Keyboard::Key key)
{
return SDL_GetKeyboardState(nullptr)[nzKeyboardToSDLScanCode[key]];
}
bool EventImpl::IsMouseButtonPressed(Mouse::Button button)
{
static int vButtons[Mouse::Max + 1] = {
SDL_BUTTON_LMASK, // Button::Left
SDL_BUTTON_MMASK, // Button::Middle
SDL_BUTTON_RMASK, // Button::Right
SDL_BUTTON_X1MASK, // Button::XButton1
SDL_BUTTON_X2MASK // Button::XButton2
};
return (SDL_GetGlobalMouseState(nullptr, nullptr) & vButtons[button]) != 0;
}
void EventImpl::SetMousePosition(int x, int y)
{
if (SDL_WarpMouseGlobal(x, y) != 0)
NazaraWarning(SDL_GetError());
}
void EventImpl::SetMousePosition(int x, int y, const Window& relativeTo)
{
auto handle = static_cast<SDL_Window*>(relativeTo.GetHandle());
if (handle)
SDL_WarpMouseInWindow(handle, x, y);
else
NazaraError("Invalid window handle");
}
}