~ Initial SDL2 implementation

Limitation
- Dependent projects need to set NAZARA_PLATFORM_SDL2 if nazara has been build with SDL2 since OpenGL.hpp (and maybe some other headers) exposes platform details
- SDL2 window doesn't supports async window since the API isn't fitting for now
- Contexts parameters can't be changed until we close all the SDL windows (SDL limitation)
This commit is contained in:
REMqb
2019-04-03 21:17:06 +02:00
parent ffc58e9806
commit 848f05a420
42 changed files with 2943 additions and 1268 deletions

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// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Platform module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_INPUTIMPL_HPP
#define NAZARA_INPUTIMPL_HPP
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Platform/Keyboard.hpp>
#include <Nazara/Platform/Mouse.hpp>
namespace Nz
{
class EventImpl
{
public:
static String GetKeyName(Keyboard::Key key);
static Vector2i GetMousePosition();
static Vector2i GetMousePosition(const Window& relativeTo);
static bool IsKeyPressed(Keyboard::Key key);
static bool IsMouseButtonPressed(Mouse::Button button);
static void SetMousePosition(int x, int y);
static void SetMousePosition(int x, int y, const Window& relativeTo);
};
}
#endif // NAZARA_INPUTIMPL_HPP