~ Initial SDL2 implementation
Limitation - Dependent projects need to set NAZARA_PLATFORM_SDL2 if nazara has been build with SDL2 since OpenGL.hpp (and maybe some other headers) exposes platform details - SDL2 window doesn't supports async window since the API isn't fitting for now - Contexts parameters can't be changed until we close all the SDL windows (SDL limitation)
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src/Nazara/Platform/SDL2/WindowImpl.hpp
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113
src/Nazara/Platform/SDL2/WindowImpl.hpp
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Platform module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// Interface inspirée de la SFML par Laurent Gomila
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#pragma once
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#ifndef NAZARA_WINDOWIMPL_HPP
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#define NAZARA_WINDOWIMPL_HPP
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Core/Thread.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Platform/Config.hpp>
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#include <Nazara/Platform/Keyboard.hpp>
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#include <Nazara/Platform/Mouse.hpp>
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#include <Nazara/Platform/VideoMode.hpp>
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#include <Nazara/Platform/Window.hpp>
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#include <Nazara/Prerequisites.hpp>
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#include <SDL2/SDL_events.h>
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#include <SDL2/SDL_keyboard.h>
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#include <SDL2/SDL_video.h>
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namespace Nz
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{
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class ConditionVariable;
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class Mutex;
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class Window;
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class WindowImpl
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{
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public:
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WindowImpl(Window* parent);
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WindowImpl(const WindowImpl&) = delete;
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WindowImpl(WindowImpl&&) = delete; ///TODO?
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~WindowImpl() = default;
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bool Create(const VideoMode& mode, const String& title, WindowStyleFlags style);
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bool Create(WindowHandle handle);
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void Destroy();
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void EnableKeyRepeat(bool enable);
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void EnableSmoothScrolling(bool enable);
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WindowHandle GetHandle() const;
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Vector2i GetPosition() const;
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Vector2ui GetSize() const;
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WindowStyleFlags GetStyle() const;
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String GetTitle() const;
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bool HasFocus() const;
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void IgnoreNextMouseEvent(int mouseX, int mouseY);
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bool IsMinimized() const;
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bool IsVisible() const;
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void RefreshCursor();
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void ProcessEvents(bool block);
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void SetCursor(const Cursor& cursor);
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void SetEventListener(bool listener);
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void SetFocus();
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void SetIcon(const Icon& icon);
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void SetMaximumSize(int width, int height);
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void SetMinimumSize(int width, int height);
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void SetPosition(int x, int y);
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void SetSize(unsigned int width, unsigned int height);
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void SetStayOnTop(bool stayOnTop);
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void SetTitle(const String& title);
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void SetVisible(bool visible);
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WindowImpl& operator=(const WindowImpl&) = delete;
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WindowImpl& operator=(WindowImpl&&) = delete; ///TODO?
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static bool Initialize();
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static void Uninitialize();
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private:
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int static SDLCALL HandleEvent(void *userdata, SDL_Event * event);
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void PrepareWindow(bool fullscreen);
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static Keyboard::Key SDLKeySymToNazaraKey(SDL_Keysym& keysym);
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//static void WindowThread(SDL_Window* handle, /*DWORD styleEx,*/ const String& title, /*DWORD style,*/ bool fullscreen, const Rectui& dimensions, WindowImpl* window, Mutex* mutex, ConditionVariable* condition);
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SDL_Cursor* m_cursor;
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SDL_Window* m_handle;
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WindowStyleFlags m_style;
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Vector2i m_maxSize;
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Vector2i m_minSize;
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Vector2i m_mousePos;
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Vector2i m_position;
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Vector2ui m_size;
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//Thread m_thread;
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Window* m_parent;
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bool m_eventListener;
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bool m_ignoreNextMouseMove = false;
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bool m_keyRepeat;
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bool m_mouseInside;
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bool m_ownsWindow;
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bool m_sizemove;
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bool m_smoothScrolling;
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bool m_threadActive;
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short m_scrolling;
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};
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}
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#endif // NAZARA_WINDOWIMPL_HPP
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