~ Initial SDL2 implementation

Limitation
- Dependent projects need to set NAZARA_PLATFORM_SDL2 if nazara has been build with SDL2 since OpenGL.hpp (and maybe some other headers) exposes platform details
- SDL2 window doesn't supports async window since the API isn't fitting for now
- Contexts parameters can't be changed until we close all the SDL windows (SDL limitation)
This commit is contained in:
REMqb
2019-04-03 21:17:06 +02:00
parent ffc58e9806
commit 848f05a420
42 changed files with 2943 additions and 1268 deletions

View File

@@ -12,7 +12,10 @@
#include <memory>
#include <vector>
#if defined(NAZARA_PLATFORM_WINDOWS)
#if defined(NAZARA_PLATFORM_SDL2)
#include <Nazara/Renderer/SDL2/ContextImpl.hpp>
#define CALLBACK
#elif defined(NAZARA_PLATFORM_WINDOWS)
#include <Nazara/Renderer/Win32/ContextImpl.hpp>
#elif defined(NAZARA_PLATFORM_GLX)
#include <Nazara/Renderer/GLX/ContextImpl.hpp>