~ Initial SDL2 implementation
Limitation - Dependent projects need to set NAZARA_PLATFORM_SDL2 if nazara has been build with SDL2 since OpenGL.hpp (and maybe some other headers) exposes platform details - SDL2 window doesn't supports async window since the API isn't fitting for now - Contexts parameters can't be changed until we close all the SDL windows (SDL limitation)
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@@ -12,7 +12,10 @@
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#include <memory>
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#include <vector>
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#if defined(NAZARA_PLATFORM_WINDOWS)
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#if defined(NAZARA_PLATFORM_SDL2)
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#include <Nazara/Renderer/SDL2/ContextImpl.hpp>
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#define CALLBACK
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#elif defined(NAZARA_PLATFORM_WINDOWS)
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#include <Nazara/Renderer/Win32/ContextImpl.hpp>
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#elif defined(NAZARA_PLATFORM_GLX)
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#include <Nazara/Renderer/GLX/ContextImpl.hpp>
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