Fixed debug drawer not setting line width
Former-commit-id: 2fd8f6e6c4b3e42183955e047aaaf4c95e12841a
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865c8d97a3
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86c4899100
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@ -212,6 +212,9 @@ void NzDebugDrawer::Draw(const NzSkeleton* skeleton)
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NzRenderer::SetVertexBuffer(vertexBuffer);
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float oldLineWidth = NzRenderer::GetLineWidth();
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NzRenderer::SetLineWidth(lineWidth);
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shader->SendColor(colorLocation, primaryColor);
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NzRenderer::DrawPrimitives(nzPrimitiveType_LineList, 0, vertexCount);
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@ -221,6 +224,7 @@ void NzDebugDrawer::Draw(const NzSkeleton* skeleton)
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shader->SendColor(colorLocation, secondaryColor);
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NzRenderer::DrawPrimitives(nzPrimitiveType_PointList, 0, vertexCount);
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NzRenderer::SetLineWidth(oldLineWidth);
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NzRenderer::SetPointSize(oldPointSize);
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if (depthTestActive != depthTest)
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