Physics: Rename PhysGeom to Collider3D

This commit is contained in:
Lynix 2016-10-13 06:08:17 +02:00
parent 24f1859ec2
commit 8781a628e0
4 changed files with 44 additions and 44 deletions

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@ -4,8 +4,8 @@
#pragma once
#ifndef NAZARA_GEOM_HPP
#define NAZARA_GEOM_HPP
#ifndef NAZARA_COLLIDER3D_HPP
#define NAZARA_COLLIDER3D_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/PrimitiveList.hpp>
@ -30,23 +30,23 @@ namespace Nz
///TODO: SceneGeom
///TODO: TreeGeom
class PhysGeom;
class Collider3D;
class PhysWorld;
using PhysGeomConstRef = ObjectRef<const PhysGeom>;
using PhysGeomLibrary = ObjectLibrary<PhysGeom>;
using PhysGeomRef = ObjectRef<PhysGeom>;
using Collider3DConstRef = ObjectRef<const Collider3D>;
using Collider3DLibrary = ObjectLibrary<Collider3D>;
using Collider3DRef = ObjectRef<Collider3D>;
class NAZARA_PHYSICS3D_API PhysGeom : public RefCounted
class NAZARA_PHYSICS3D_API Collider3D : public RefCounted
{
friend PhysGeomLibrary;
friend Collider3DLibrary;
friend class Physics;
public:
PhysGeom() = default;
PhysGeom(const PhysGeom&) = delete;
PhysGeom(PhysGeom&&) = delete;
virtual ~PhysGeom();
Collider3D() = default;
Collider3D(const Collider3D&) = delete;
Collider3D(Collider3D&&) = delete;
virtual ~Collider3D();
Boxf ComputeAABB(const Vector3f& translation, const Quaternionf& rotation, const Vector3f& scale) const;
virtual Boxf ComputeAABB(const Matrix4f& offsetMatrix = Matrix4f::Identity(), const Vector3f& scale = Vector3f::Unit()) const;
@ -56,13 +56,13 @@ namespace Nz
NewtonCollision* GetHandle(PhysWorld* world) const;
virtual GeomType GetType() const = 0;
PhysGeom& operator=(const PhysGeom&) = delete;
PhysGeom& operator=(PhysGeom&&) = delete;
Collider3D& operator=(const Collider3D&) = delete;
Collider3D& operator=(Collider3D&&) = delete;
static PhysGeomRef Build(const PrimitiveList& list);
static Collider3DRef Build(const PrimitiveList& list);
// Signals:
NazaraSignal(OnPhysGeomRelease, const PhysGeom* /*physGeom*/);
NazaraSignal(OnColliderRelease, const Collider3D* /*collider*/);
protected:
virtual NewtonCollision* CreateHandle(PhysWorld* world) const = 0;
@ -72,7 +72,7 @@ namespace Nz
mutable std::unordered_map<PhysWorld*, NewtonCollision*> m_handles;
static PhysGeomLibrary::LibraryMap s_library;
static Collider3DLibrary::LibraryMap s_library;
};
class BoxGeom;
@ -80,7 +80,7 @@ namespace Nz
using BoxGeomConstRef = ObjectRef<const BoxGeom>;
using BoxGeomRef = ObjectRef<BoxGeom>;
class NAZARA_PHYSICS3D_API BoxGeom : public PhysGeom
class NAZARA_PHYSICS3D_API BoxGeom : public Collider3D
{
public:
BoxGeom(const Vector3f& lengths, const Matrix4f& transformMatrix = Matrix4f::Identity());
@ -106,7 +106,7 @@ namespace Nz
using CapsuleGeomConstRef = ObjectRef<const CapsuleGeom>;
using CapsuleGeomRef = ObjectRef<CapsuleGeom>;
class NAZARA_PHYSICS3D_API CapsuleGeom : public PhysGeom
class NAZARA_PHYSICS3D_API CapsuleGeom : public Collider3D
{
public:
CapsuleGeom(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
@ -131,12 +131,12 @@ namespace Nz
using CompoundGeomConstRef = ObjectRef<const CompoundGeom>;
using CompoundGeomRef = ObjectRef<CompoundGeom>;
class NAZARA_PHYSICS3D_API CompoundGeom : public PhysGeom
class NAZARA_PHYSICS3D_API CompoundGeom : public Collider3D
{
public:
CompoundGeom(PhysGeom** geoms, std::size_t geomCount);
CompoundGeom(Collider3D** geoms, std::size_t geomCount);
const std::vector<PhysGeomRef>& GetGeoms() const;
const std::vector<Collider3DRef>& GetGeoms() const;
GeomType GetType() const override;
template<typename... Args> static CompoundGeomRef New(Args&&... args);
@ -144,7 +144,7 @@ namespace Nz
private:
NewtonCollision* CreateHandle(PhysWorld* world) const override;
std::vector<PhysGeomRef> m_geoms;
std::vector<Collider3DRef> m_geoms;
};
class ConeGeom;
@ -152,7 +152,7 @@ namespace Nz
using ConeGeomConstRef = ObjectRef<const ConeGeom>;
using ConeGeomRef = ObjectRef<ConeGeom>;
class NAZARA_PHYSICS3D_API ConeGeom : public PhysGeom
class NAZARA_PHYSICS3D_API ConeGeom : public Collider3D
{
public:
ConeGeom(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
@ -177,7 +177,7 @@ namespace Nz
using ConvexHullGeomConstRef = ObjectRef<const ConvexHullGeom>;
using ConvexHullGeomRef = ObjectRef<ConvexHullGeom>;
class NAZARA_PHYSICS3D_API ConvexHullGeom : public PhysGeom
class NAZARA_PHYSICS3D_API ConvexHullGeom : public Collider3D
{
public:
ConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride = sizeof(Vector3f), float tolerance = 0.002f, const Matrix4f& transformMatrix = Matrix4f::Identity());
@ -201,7 +201,7 @@ namespace Nz
using CylinderGeomConstRef = ObjectRef<const CylinderGeom>;
using CylinderGeomRef = ObjectRef<CylinderGeom>;
class NAZARA_PHYSICS3D_API CylinderGeom : public PhysGeom
class NAZARA_PHYSICS3D_API CylinderGeom : public Collider3D
{
public:
CylinderGeom(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
@ -226,7 +226,7 @@ namespace Nz
using NullGeomConstRef = ObjectRef<const NullGeom>;
using NullGeomRef = ObjectRef<NullGeom>;
class NAZARA_PHYSICS3D_API NullGeom : public PhysGeom
class NAZARA_PHYSICS3D_API NullGeom : public Collider3D
{
public:
NullGeom();
@ -246,7 +246,7 @@ namespace Nz
using SphereGeomConstRef = ObjectRef<const SphereGeom>;
using SphereGeomRef = ObjectRef<SphereGeom>;
class NAZARA_PHYSICS3D_API SphereGeom : public PhysGeom
class NAZARA_PHYSICS3D_API SphereGeom : public Collider3D
{
public:
SphereGeom(float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
@ -268,6 +268,6 @@ namespace Nz
};
}
#include <Nazara/Physics3D/Geom.inl>
#include <Nazara/Physics3D/Collider3D.inl>
#endif // NAZARA_PHYSWORLD_HPP
#endif // NAZARA_COLLIDER3D_HPP

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@ -35,18 +35,18 @@ namespace Nz
}
}
PhysGeom::~PhysGeom()
Collider3D::~Collider3D()
{
for (auto& pair : m_handles)
NewtonDestroyCollision(pair.second);
}
Boxf PhysGeom::ComputeAABB(const Vector3f& translation, const Quaternionf& rotation, const Vector3f& scale) const
Boxf Collider3D::ComputeAABB(const Vector3f& translation, const Quaternionf& rotation, const Vector3f& scale) const
{
return ComputeAABB(Matrix4f::Transform(translation, rotation), scale);
}
Boxf PhysGeom::ComputeAABB(const Matrix4f& offsetMatrix, const Vector3f& scale) const
Boxf Collider3D::ComputeAABB(const Matrix4f& offsetMatrix, const Vector3f& scale) const
{
Vector3f min, max;
@ -67,7 +67,7 @@ namespace Nz
return Boxf(scale * min, scale * max);
}
void PhysGeom::ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const
void Collider3D::ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const
{
float inertiaMatrix[3];
float origin[3];
@ -93,7 +93,7 @@ namespace Nz
center->Set(origin);
}
float PhysGeom::ComputeVolume() const
float Collider3D::ComputeVolume() const
{
float volume;
@ -114,7 +114,7 @@ namespace Nz
return volume;
}
NewtonCollision* PhysGeom::GetHandle(PhysWorld* world) const
NewtonCollision* Collider3D::GetHandle(PhysWorld* world) const
{
auto it = m_handles.find(world);
if (it == m_handles.end())
@ -123,12 +123,12 @@ namespace Nz
return it->second;
}
PhysGeomRef PhysGeom::Build(const PrimitiveList& list)
PhysGeomRef Collider3D::Build(const PrimitiveList& list)
{
std::size_t primitiveCount = list.GetSize();
if (primitiveCount > 1)
{
std::vector<PhysGeom*> geoms(primitiveCount);
std::vector<Collider3D*> geoms(primitiveCount);
for (unsigned int i = 0; i < primitiveCount; ++i)
geoms[i] = CreateGeomFromPrimitive(list.GetPrimitive(i));
@ -141,7 +141,7 @@ namespace Nz
return NullGeom::New();
}
bool PhysGeom::Initialize()
bool Collider3D::Initialize()
{
if (!PhysGeomLibrary::Initialize())
{
@ -152,12 +152,12 @@ namespace Nz
return true;
}
void PhysGeom::Uninitialize()
void Collider3D::Uninitialize()
{
PhysGeomLibrary::Uninitialize();
}
PhysGeomLibrary::LibraryMap PhysGeom::s_library;
PhysGeomLibrary::LibraryMap Collider3D::s_library;
/********************************** BoxGeom **********************************/
@ -239,7 +239,7 @@ namespace Nz
/******************************* CompoundGeom ********************************/
CompoundGeom::CompoundGeom(PhysGeom** geoms, std::size_t geomCount)
CompoundGeom::CompoundGeom(Collider3D** geoms, std::size_t geomCount)
{
m_geoms.reserve(geomCount);
for (std::size_t i = 0; i < geomCount; ++i)

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@ -36,7 +36,7 @@ namespace Nz
s_moduleReferenceCounter++;
// Initialisation du module
if (!PhysGeom::Initialize())
if (!Collider3D::Initialize())
{
NazaraError("Failed to initialize geoms");
return false;
@ -63,7 +63,7 @@ namespace Nz
}
// Libération du module
PhysGeom::Uninitialize();
Collider3D::Uninitialize();
s_moduleReferenceCounter = 0;