Merge remote-tracking branch 'refs/remotes/origin/master' into culling
This commit is contained in:
@@ -35,6 +35,7 @@ namespace Ndk
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inline const std::vector<EntityHandle>& GetEntities() const;
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inline SystemIndex GetIndex() const;
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inline int GetUpdateOrder() const;
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inline float GetUpdateRate() const;
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inline World& GetWorld() const;
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||||
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||||
@@ -42,6 +43,7 @@ namespace Ndk
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||||
|
||||
inline bool HasEntity(const Entity* entity) const;
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||||
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||||
void SetUpdateOrder(int updateOrder);
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||||
inline void SetUpdateRate(float updatePerSecond);
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||||
|
||||
inline void Update(float elapsedTime);
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||||
@@ -93,6 +95,7 @@ namespace Ndk
|
||||
bool m_updateEnabled;
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||||
float m_updateCounter;
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float m_updateRate;
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int m_updateOrder;
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||||
|
||||
static SystemIndex s_nextIndex;
|
||||
};
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||||
|
||||
@@ -16,7 +16,9 @@ namespace Ndk
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||||
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||||
inline BaseSystem::BaseSystem(SystemIndex systemId) :
|
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m_systemIndex(systemId),
|
||||
m_updateEnabled(true)
|
||||
m_world(nullptr),
|
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m_updateEnabled(true),
|
||||
m_updateOrder(0)
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{
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SetUpdateRate(30);
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||||
}
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||||
@@ -33,7 +35,8 @@ namespace Ndk
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||||
m_systemIndex(system.m_systemIndex),
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m_updateEnabled(system.m_updateEnabled),
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||||
m_updateCounter(0.f),
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m_updateRate(system.m_updateRate)
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m_updateRate(system.m_updateRate),
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m_updateOrder(system.m_updateOrder)
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||||
{
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||||
}
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||||
|
||||
@@ -69,7 +72,18 @@ namespace Ndk
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||||
}
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||||
|
||||
/*!
|
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* \brief Gets the rate of update for the system
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* \brief Gets the update order of the system
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* \return Update order
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*
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||||
* \see SetUpdateOrder
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||||
*/
|
||||
inline int BaseSystem::GetUpdateOrder() const
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||||
{
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||||
return m_updateOrder;
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||||
}
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||||
|
||||
/*!
|
||||
* \brief Gets the rate of update of the system
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||||
* \return Update rate
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||||
*/
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
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#define NDK_COMPONENTS_GLOBAL_HPP
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#include <NDK/Components/CameraComponent.hpp>
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||||
#include <NDK/Components/CollisionComponent2D.hpp>
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||||
#include <NDK/Components/CollisionComponent3D.hpp>
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||||
#include <NDK/Components/GraphicsComponent.hpp>
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||||
#include <NDK/Components/LightComponent.hpp>
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||||
@@ -13,6 +14,7 @@
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||||
#include <NDK/Components/NodeComponent.hpp>
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||||
#include <NDK/Components/ParticleEmitterComponent.hpp>
|
||||
#include <NDK/Components/ParticleGroupComponent.hpp>
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||||
#include <NDK/Components/PhysicsComponent2D.hpp>
|
||||
#include <NDK/Components/PhysicsComponent3D.hpp>
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||||
#include <NDK/Components/VelocityComponent.hpp>
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||||
|
||||
|
||||
@@ -18,9 +18,12 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class CameraComponent;
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||||
class Entity;
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||||
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||||
class NDK_API CameraComponent : public Component<CameraComponent>, public Nz::AbstractViewer
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||||
using CameraComponentHandle = Nz::ObjectHandle<CameraComponent>;
|
||||
|
||||
class NDK_API CameraComponent : public Component<CameraComponent>, public Nz::AbstractViewer, public Nz::HandledObject<CameraComponent>
|
||||
{
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||||
public:
|
||||
inline CameraComponent();
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||||
@@ -51,7 +54,7 @@ namespace Ndk
|
||||
float GetZNear() const override;
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||||
|
||||
inline void SetFOV(float fov);
|
||||
inline void SetLayer(unsigned int layer);
|
||||
void SetLayer(unsigned int layer);
|
||||
inline void SetProjectionType(Nz::ProjectionType projection);
|
||||
inline void SetSize(const Nz::Vector2f& size);
|
||||
inline void SetSize(float width, float height);
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||||
|
||||
@@ -101,7 +101,7 @@ namespace Ndk
|
||||
* \brief Gets the field of view of the camera
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||||
* \return Field of view of the camera
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||||
*/
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||||
float CameraComponent::GetFOV() const
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||||
inline float CameraComponent::GetFOV() const
|
||||
{
|
||||
return m_fov;
|
||||
}
|
||||
|
||||
58
SDK/include/NDK/Components/CollisionComponent2D.hpp
Normal file
58
SDK/include/NDK/Components/CollisionComponent2D.hpp
Normal file
@@ -0,0 +1,58 @@
|
||||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_COMPONENTS_COLLISIONCOMPONENT2D_HPP
|
||||
#define NDK_COMPONENTS_COLLISIONCOMPONENT2D_HPP
|
||||
|
||||
#include <Nazara/Physics2D/Collider2D.hpp>
|
||||
#include <NDK/Component.hpp>
|
||||
#include <memory>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class RigidBody2D;
|
||||
}
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class Entity;
|
||||
|
||||
class NDK_API CollisionComponent2D : public Component<CollisionComponent2D>
|
||||
{
|
||||
friend class PhysicsSystem2D;
|
||||
|
||||
public:
|
||||
CollisionComponent2D(Nz::Collider2DRef geom = Nz::Collider2DRef());
|
||||
CollisionComponent2D(const CollisionComponent2D& collision);
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||||
~CollisionComponent2D() = default;
|
||||
|
||||
const Nz::Collider2DRef& GetGeom() const;
|
||||
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||||
void SetGeom(Nz::Collider2DRef geom);
|
||||
|
||||
CollisionComponent2D& operator=(Nz::Collider2DRef geom);
|
||||
CollisionComponent2D& operator=(CollisionComponent2D&& collision) = default;
|
||||
|
||||
static ComponentIndex componentIndex;
|
||||
|
||||
private:
|
||||
void InitializeStaticBody();
|
||||
Nz::RigidBody2D* GetStaticBody();
|
||||
|
||||
void OnAttached() override;
|
||||
void OnComponentAttached(BaseComponent& component) override;
|
||||
void OnComponentDetached(BaseComponent& component) override;
|
||||
void OnDetached() override;
|
||||
|
||||
std::unique_ptr<Nz::RigidBody2D> m_staticBody;
|
||||
Nz::Collider2DRef m_geom;
|
||||
bool m_bodyUpdated;
|
||||
};
|
||||
}
|
||||
|
||||
#include <NDK/Components/CollisionComponent2D.inl>
|
||||
|
||||
#endif // NDK_COMPONENTS_COLLISIONCOMPONENT2D_HPP
|
||||
70
SDK/include/NDK/Components/CollisionComponent2D.inl
Normal file
70
SDK/include/NDK/Components/CollisionComponent2D.inl
Normal file
@@ -0,0 +1,70 @@
|
||||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#include <NDK/Components/CollisionComponent2D.hpp>
|
||||
#include <NDK/Entity.hpp>
|
||||
#include <NDK/World.hpp>
|
||||
#include <NDK/Components/PhysicsComponent2D.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem2D.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs a CollisionComponent2D object with a geometry
|
||||
*
|
||||
* \param geom Reference to a geometry symbolizing the entity
|
||||
*/
|
||||
|
||||
inline CollisionComponent2D::CollisionComponent2D(Nz::Collider2DRef geom) :
|
||||
m_geom(std::move(geom)),
|
||||
m_bodyUpdated(false)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Constructs a CollisionComponent2D object by copy semantic
|
||||
*
|
||||
* \param collision CollisionComponent2D to copy
|
||||
*/
|
||||
|
||||
inline CollisionComponent2D::CollisionComponent2D(const CollisionComponent2D& collision) :
|
||||
m_geom(collision.m_geom),
|
||||
m_bodyUpdated(false)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the geometry representing the entity
|
||||
* \return A constant reference to the physics geometry
|
||||
*/
|
||||
|
||||
inline const Nz::Collider2DRef& CollisionComponent2D::GetGeom() const
|
||||
{
|
||||
return m_geom;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Assigns the geometry to this component
|
||||
* \return A reference to this
|
||||
*
|
||||
* \param geom Reference to a geometry symbolizing the entity
|
||||
*/
|
||||
|
||||
inline CollisionComponent2D& CollisionComponent2D::operator=(Nz::Collider2DRef geom)
|
||||
{
|
||||
SetGeom(geom);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the static body used by the entity
|
||||
* \return A pointer to the entity
|
||||
*/
|
||||
|
||||
inline Nz::RigidBody2D* CollisionComponent2D::GetStaticBody()
|
||||
{
|
||||
return m_staticBody.get();
|
||||
}
|
||||
}
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
|
||||
#define NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
|
||||
#ifndef NDK_COMPONENTS_COLLISIONCOMPONENT3D_HPP
|
||||
#define NDK_COMPONENTS_COLLISIONCOMPONENT3D_HPP
|
||||
|
||||
#include <Nazara/Physics3D/Collider3D.hpp>
|
||||
#include <NDK/Component.hpp>
|
||||
@@ -23,7 +23,6 @@ namespace Ndk
|
||||
class NDK_API CollisionComponent3D : public Component<CollisionComponent3D>
|
||||
{
|
||||
friend class PhysicsSystem3D;
|
||||
friend class StaticCollisionSystem;
|
||||
|
||||
public:
|
||||
CollisionComponent3D(Nz::Collider3DRef geom = Nz::Collider3DRef());
|
||||
@@ -56,4 +55,4 @@ namespace Ndk
|
||||
|
||||
#include <NDK/Components/CollisionComponent3D.inl>
|
||||
|
||||
#endif // NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
|
||||
#endif // NDK_COMPONENTS_COLLISIONCOMPONENT3D_HPP
|
||||
|
||||
65
SDK/include/NDK/Components/PhysicsComponent2D.hpp
Normal file
65
SDK/include/NDK/Components/PhysicsComponent2D.hpp
Normal file
@@ -0,0 +1,65 @@
|
||||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_COMPONENTS_PHYSICSCOMPONENT2D_HPP
|
||||
#define NDK_COMPONENTS_PHYSICSCOMPONENT2D_HPP
|
||||
|
||||
#include <Nazara/Physics2D/RigidBody2D.hpp>
|
||||
#include <NDK/Component.hpp>
|
||||
#include <memory>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class Entity;
|
||||
|
||||
class NDK_API PhysicsComponent2D : public Component<PhysicsComponent2D>
|
||||
{
|
||||
friend class CollisionComponent2D;
|
||||
friend class PhysicsSystem2D;
|
||||
|
||||
public:
|
||||
PhysicsComponent2D() = default;
|
||||
PhysicsComponent2D(const PhysicsComponent2D& physics);
|
||||
~PhysicsComponent2D() = default;
|
||||
|
||||
void AddForce(const Nz::Vector2f& force, Nz::CoordSys coordSys = Nz::CoordSys_Global);
|
||||
void AddForce(const Nz::Vector2f& force, const Nz::Vector2f& point, Nz::CoordSys coordSys = Nz::CoordSys_Global);
|
||||
void AddTorque(float torque);
|
||||
|
||||
Nz::Rectf GetAABB() const;
|
||||
float GetAngularVelocity() const;
|
||||
Nz::Vector2f GetCenterOfGravity(Nz::CoordSys coordSys = Nz::CoordSys_Local) const;
|
||||
float GetMass() const;
|
||||
Nz::Vector2f GetPosition() const;
|
||||
float GetRotation() const;
|
||||
Nz::Vector2f GetVelocity() const;
|
||||
|
||||
bool IsSleeping() const;
|
||||
|
||||
void SetAngularVelocity(float angularVelocity);
|
||||
void SetMass(float mass);
|
||||
void SetMassCenter(const Nz::Vector2f& center);
|
||||
void SetPosition(const Nz::Vector2f& position);
|
||||
void SetRotation(float rotation);
|
||||
void SetVelocity(const Nz::Vector2f& velocity);
|
||||
|
||||
static ComponentIndex componentIndex;
|
||||
|
||||
private:
|
||||
Nz::RigidBody2D& GetRigidBody();
|
||||
|
||||
void OnAttached() override;
|
||||
void OnComponentAttached(BaseComponent& component) override;
|
||||
void OnComponentDetached(BaseComponent& component) override;
|
||||
void OnDetached() override;
|
||||
|
||||
std::unique_ptr<Nz::RigidBody2D> m_object;
|
||||
};
|
||||
}
|
||||
|
||||
#include <NDK/Components/PhysicsComponent2D.inl>
|
||||
|
||||
#endif // NDK_COMPONENTS_PHYSICSCOMPONENT2D_HPP
|
||||
284
SDK/include/NDK/Components/PhysicsComponent2D.inl
Normal file
284
SDK/include/NDK/Components/PhysicsComponent2D.inl
Normal file
@@ -0,0 +1,284 @@
|
||||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include "PhysicsComponent2D.hpp"
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs a PhysicsComponent2D object by copy semantic
|
||||
*
|
||||
* \param physics PhysicsComponent2D to copy
|
||||
*/
|
||||
|
||||
inline PhysicsComponent2D::PhysicsComponent2D(const PhysicsComponent2D& physics)
|
||||
{
|
||||
// No copy of physical object (because we only create it when attached to an entity)
|
||||
NazaraUnused(physics);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Applies a physics force to the entity
|
||||
*
|
||||
* \param force Force to apply on the entity
|
||||
* \param coordSys System coordinates to consider
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent2D::AddForce(const Nz::Vector2f& force, Nz::CoordSys coordSys)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
m_object->AddForce(force, coordSys);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Applies a physics force to the entity
|
||||
*
|
||||
* \param force Force to apply on the entity
|
||||
* \param point Point where to apply the force
|
||||
* \param coordSys System coordinates to consider
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent2D::AddForce(const Nz::Vector2f& force, const Nz::Vector2f& point, Nz::CoordSys coordSys)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
m_object->AddForce(force, point, coordSys);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Applies a torque to the entity
|
||||
*
|
||||
* \param torque Torque to apply on the entity
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent2D::AddTorque(float torque)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
m_object->AddTorque(torque);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the AABB of the physics object
|
||||
* \return AABB of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
inline Nz::Rectf PhysicsComponent2D::GetAABB() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
return m_object->GetAABB();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the angular velocity of the physics object
|
||||
* \return Angular velocity of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline float PhysicsComponent2D::GetAngularVelocity() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
return m_object->GetAngularVelocity();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the gravity center of the physics object
|
||||
* \return Gravity center of the object
|
||||
*
|
||||
* \param coordSys System coordinates to consider
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Vector2f PhysicsComponent2D::GetCenterOfGravity(Nz::CoordSys coordSys) const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
return m_object->GetCenterOfGravity(coordSys);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the mass of the physics object
|
||||
* \return Mass of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline float PhysicsComponent2D::GetMass() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
return m_object->GetMass();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the position of the physics object
|
||||
* \return Position of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Vector2f PhysicsComponent2D::GetPosition() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
return m_object->GetPosition();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the rotation of the physics object
|
||||
* \return Rotation of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline float PhysicsComponent2D::GetRotation() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
return m_object->GetRotation();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the velocity of the physics object
|
||||
* \return Velocity of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Vector2f PhysicsComponent2D::GetVelocity() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
return m_object->GetVelocity();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether the entity is currently sleeping
|
||||
* \return true If it is the case
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline bool PhysicsComponent2D::IsSleeping() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
return m_object->IsSleeping();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the angular velocity of the physics object
|
||||
*
|
||||
* \param angularVelocity Angular velocity of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent2D::SetAngularVelocity(float angularVelocity)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
m_object->SetAngularVelocity(angularVelocity);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the mass of the physics object
|
||||
*
|
||||
* \param mass Mass of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
* \remark Produces a NazaraAssert if the mass is negative
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent2D::SetMass(float mass)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
NazaraAssert(mass > 0.f, "Mass should be positive");
|
||||
|
||||
m_object->SetMass(mass);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the gravity center of the physics object
|
||||
*
|
||||
* \param center Gravity center of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent2D::SetMassCenter(const Nz::Vector2f& center)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
m_object->SetMassCenter(center);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the position of the physics object
|
||||
*
|
||||
* \param position Position of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent2D::SetPosition(const Nz::Vector2f& position)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
m_object->SetPosition(position);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the rotation of the physics object
|
||||
*
|
||||
* \param rotation Rotation of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent2D::SetRotation(float rotation)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
m_object->SetRotation(rotation);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the velocity of the physics object
|
||||
*
|
||||
* \param velocity Velocity of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent2D::SetVelocity(const Nz::Vector2f& velocity)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
m_object->SetVelocity(velocity);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the underlying physics object
|
||||
* \return A reference to the physics object
|
||||
*/
|
||||
|
||||
inline Nz::RigidBody2D& PhysicsComponent2D::GetRigidBody()
|
||||
{
|
||||
return *m_object.get();
|
||||
}
|
||||
}
|
||||
@@ -56,7 +56,7 @@ namespace Ndk
|
||||
static ComponentIndex componentIndex;
|
||||
|
||||
private:
|
||||
Nz::RigidBody3D& GetPhysObject();
|
||||
Nz::RigidBody3D& GetRigidBody();
|
||||
|
||||
void OnAttached() override;
|
||||
void OnComponentAttached(BaseComponent& component) override;
|
||||
|
||||
@@ -350,7 +350,7 @@ namespace Ndk
|
||||
* \return A reference to the physics object
|
||||
*/
|
||||
|
||||
inline Nz::RigidBody3D& PhysicsComponent3D::GetPhysObject()
|
||||
inline Nz::RigidBody3D& PhysicsComponent3D::GetRigidBody()
|
||||
{
|
||||
return *m_object.get();
|
||||
}
|
||||
|
||||
@@ -28,15 +28,6 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param color Resulting color
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Color* color, TypeTag<Color>)
|
||||
{
|
||||
instance.CheckType(index, Nz::LuaType_Table);
|
||||
@@ -49,15 +40,6 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param angles Resulting euler angles
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, EulerAnglesd* angles, TypeTag<EulerAnglesd>)
|
||||
{
|
||||
switch (instance.GetType(index))
|
||||
@@ -78,15 +60,6 @@ namespace Nz
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param angles Resulting euler angles
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, EulerAnglesf* angles, TypeTag<EulerAnglesf>)
|
||||
{
|
||||
EulerAnglesd anglesDouble;
|
||||
@@ -96,15 +69,6 @@ namespace Nz
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param fontRef Resulting reference to a font
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, FontRef* fontRef, TypeTag<FontRef>)
|
||||
{
|
||||
*fontRef = *static_cast<FontRef*>(instance.CheckUserdata(index, "Font"));
|
||||
@@ -112,15 +76,6 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param params Resulting parameters for a font
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, FontParams* params, TypeTag<FontParams>)
|
||||
{
|
||||
NazaraUnused(params);
|
||||
@@ -132,14 +87,6 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param params Resulting parameters for an image
|
||||
*/
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, ImageParams* params, TypeTag<ImageParams>)
|
||||
{
|
||||
instance.CheckType(index, Nz::LuaType_Table);
|
||||
@@ -150,15 +97,6 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param address Resulting IP address
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, IpAddress* address, TypeTag<IpAddress>)
|
||||
{
|
||||
switch (instance.GetType(index))
|
||||
@@ -173,15 +111,6 @@ namespace Nz
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param quat Resulting quaternion
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Matrix4d* mat, TypeTag<Matrix4d>)
|
||||
{
|
||||
switch (instance.GetType(index))
|
||||
@@ -212,15 +141,6 @@ namespace Nz
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param quat Resulting quaternion
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Matrix4f* mat, TypeTag<Matrix4f>)
|
||||
{
|
||||
Matrix4d matDouble = Matrix4d::Identity();
|
||||
@@ -230,15 +150,6 @@ namespace Nz
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param params Resulting parameters for a mesh
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MeshParams* params, TypeTag<MeshParams>)
|
||||
{
|
||||
instance.CheckType(index, Nz::LuaType_Table);
|
||||
@@ -252,15 +163,6 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param quat Resulting quaternion
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaterniond* quat, TypeTag<Quaterniond>)
|
||||
{
|
||||
switch (instance.GetType(index))
|
||||
@@ -281,15 +183,6 @@ namespace Nz
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param quat Resulting quaternion
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaternionf* quat, TypeTag<Quaternionf>)
|
||||
{
|
||||
Quaterniond quatDouble;
|
||||
@@ -299,15 +192,6 @@ namespace Nz
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param rect Resulting rectangle
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Rectd* rect, TypeTag<Rectd>)
|
||||
{
|
||||
instance.CheckType(index, LuaType_Table);
|
||||
@@ -320,15 +204,6 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param rect Resulting rectangle
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Rectf* rect, TypeTag<Rectf>)
|
||||
{
|
||||
Rectd rectDouble;
|
||||
@@ -338,14 +213,14 @@ namespace Nz
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param rect Resulting rectangle
|
||||
*/
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Recti* rect, TypeTag<Recti>)
|
||||
{
|
||||
Rectd rectDouble;
|
||||
unsigned int ret = LuaImplQueryArg(instance, index, &rectDouble, TypeTag<Rectd>());
|
||||
|
||||
rect->Set(rectDouble);
|
||||
return ret;
|
||||
}
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Rectui* rect, TypeTag<Rectui>)
|
||||
{
|
||||
@@ -356,15 +231,6 @@ namespace Nz
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param vec Resulting vector2D
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector2d* vec, TypeTag<Vector2d>)
|
||||
{
|
||||
switch (instance.GetType(index))
|
||||
@@ -386,15 +252,6 @@ namespace Nz
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param vec Resulting vector2D
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector2f* vec, TypeTag<Vector2f>)
|
||||
{
|
||||
Vector2d vecDouble;
|
||||
@@ -404,15 +261,6 @@ namespace Nz
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param vec Resulting vector2D
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector2ui* vec, TypeTag<Vector2ui>)
|
||||
{
|
||||
Vector2d vecDouble;
|
||||
@@ -422,15 +270,6 @@ namespace Nz
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param vec Resulting vector3D
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector3d* vec, TypeTag<Vector3d>)
|
||||
{
|
||||
switch (instance.GetType(index))
|
||||
@@ -452,15 +291,6 @@ namespace Nz
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param vec Resulting vector3D
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector3f* vec, TypeTag<Vector3f>)
|
||||
{
|
||||
Vector3d vecDouble;
|
||||
@@ -470,15 +300,6 @@ namespace Nz
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param vec Resulting vector3D
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector3ui* vec, TypeTag<Vector3ui>)
|
||||
{
|
||||
Vector3d vecDouble;
|
||||
@@ -488,15 +309,6 @@ namespace Nz
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param handle Resulting entity
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Ndk::EntityHandle* handle, TypeTag<Ndk::EntityHandle>)
|
||||
{
|
||||
*handle = *static_cast<Ndk::EntityHandle*>(instance.CheckUserdata(index, "Entity"));
|
||||
@@ -504,15 +316,6 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param handle Resulting world
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Ndk::WorldHandle* handle, TypeTag<Ndk::WorldHandle>)
|
||||
{
|
||||
*handle = *static_cast<Ndk::WorldHandle*>(instance.CheckUserdata(index, "World"));
|
||||
@@ -521,16 +324,6 @@ namespace Nz
|
||||
}
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param renderable Resulting reference to a instanced renderable
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, InstancedRenderableRef* renderable, TypeTag<InstancedRenderableRef>)
|
||||
{
|
||||
if (instance.IsOfType(index, "InstancedRenderable") ||
|
||||
@@ -545,15 +338,6 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param renderable Resulting reference to a material
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MaterialRef* materialRef, TypeTag<MaterialRef>)
|
||||
{
|
||||
*materialRef = *static_cast<MaterialRef*>(instance.CheckUserdata(index, "Material"));
|
||||
@@ -561,15 +345,6 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param params Resulting parameters for a material
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MaterialParams* params, TypeTag<MaterialParams>)
|
||||
{
|
||||
instance.CheckType(index, Nz::LuaType_Table);
|
||||
@@ -585,15 +360,6 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param params Resulting parameters for a model
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, ModelParameters* params, TypeTag<ModelParameters>)
|
||||
{
|
||||
instance.CheckType(index, Nz::LuaType_Table);
|
||||
@@ -606,15 +372,6 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param params Resulting parameters for a music
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MusicParams* params, TypeTag<MusicParams>)
|
||||
{
|
||||
instance.CheckType(index, Nz::LuaType_Table);
|
||||
@@ -624,15 +381,6 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param params Resulting parameters for a sound buffer
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, SoundBufferParams* params, TypeTag<SoundBufferParams>)
|
||||
{
|
||||
instance.CheckType(index, Nz::LuaType_Table);
|
||||
@@ -642,15 +390,6 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param renderable Resulting reference to a sprite
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, SpriteRef* spriteRef, TypeTag<SpriteRef>)
|
||||
{
|
||||
*spriteRef = *static_cast<SpriteRef*>(instance.CheckUserdata(index, "Sprite"));
|
||||
@@ -658,15 +397,6 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Queries arguments for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param index Index type
|
||||
* \param fontRef Resulting reference to a font
|
||||
*/
|
||||
|
||||
inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, TextureRef* textureRef, TypeTag<TextureRef>)
|
||||
{
|
||||
*textureRef = *static_cast<TextureRef*>(instance.CheckUserdata(index, "Texture"));
|
||||
@@ -676,14 +406,6 @@ namespace Nz
|
||||
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting color
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Color&& val, TypeTag<Color>)
|
||||
{
|
||||
instance.PushTable();
|
||||
@@ -695,56 +417,24 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting euler angles
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, EulerAnglesd&& val, TypeTag<EulerAnglesd>)
|
||||
{
|
||||
instance.PushInstance<EulerAnglesd>("EulerAngles", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting euler angles
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, EulerAnglesf&& val, TypeTag<EulerAnglesf>)
|
||||
{
|
||||
instance.PushInstance<EulerAnglesd>("EulerAngles", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting reference to a font
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, FontRef&& val, TypeTag<FontRef>)
|
||||
{
|
||||
instance.PushInstance<FontRef>("Font", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting size information for a font
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Font::SizeInfo&& val, TypeTag<Font::SizeInfo>)
|
||||
{
|
||||
instance.PushTable();
|
||||
@@ -756,14 +446,6 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting ImageParams
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, ImageParams&& val, TypeTag<ImageParams>)
|
||||
{
|
||||
instance.PushTable(0, 2);
|
||||
@@ -773,111 +455,53 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting IP address
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, IpAddress&& val, TypeTag<IpAddress>)
|
||||
{
|
||||
instance.PushInstance<IpAddress>("IpAddress", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting rectangle
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Matrix4d&& val, TypeTag<Matrix4d>)
|
||||
{
|
||||
instance.PushInstance<Matrix4d>("Matrix4", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting rectangle
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Matrix4f&& val, TypeTag<Matrix4f>)
|
||||
{
|
||||
instance.PushInstance<Matrix4d>("Matrix4", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting quaternion
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Quaterniond&& val, TypeTag<Quaterniond>)
|
||||
{
|
||||
instance.PushInstance<Quaterniond>("Quaternion", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting quaternion
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Quaternionf&& val, TypeTag<Quaternionf>)
|
||||
{
|
||||
instance.PushInstance<Quaterniond>("Quaternion", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting rectangle
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Rectd&& val, TypeTag<Rectd>)
|
||||
{
|
||||
instance.PushInstance<Rectd>("Rect", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting rectangle
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Rectf&& val, TypeTag<Rectf>)
|
||||
{
|
||||
instance.PushInstance<Rectd>("Rect", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting rectangle
|
||||
*/
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Recti&& val, TypeTag<Recti>)
|
||||
{
|
||||
instance.PushInstance<Rectd>("Rect", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Rectui&& val, TypeTag<Rectui>)
|
||||
{
|
||||
@@ -885,182 +509,78 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting vector2D
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Vector2d&& val, TypeTag<Vector2d>)
|
||||
{
|
||||
instance.PushInstance<Vector2d>("Vector2", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting vector2D
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Vector2f&& val, TypeTag<Vector2f>)
|
||||
{
|
||||
instance.PushInstance<Vector2d>("Vector2", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting vector2D
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Vector2ui&& val, TypeTag<Vector2ui>)
|
||||
{
|
||||
instance.PushInstance<Vector2d>("Vector2", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting vector3D
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Vector3d&& val, TypeTag<Vector3d>)
|
||||
{
|
||||
instance.PushInstance<Vector3d>("Vector3", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting vector3D
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Vector3f&& val, TypeTag<Vector3f>)
|
||||
{
|
||||
instance.PushInstance<Vector3d>("Vector3", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting vector3D
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Vector3ui&& val, TypeTag<Vector3ui>)
|
||||
{
|
||||
instance.PushInstance<Vector3d>("Vector3", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param ptr Resulting entity
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::Entity* ptr, TypeTag<Ndk::Entity*>)
|
||||
{
|
||||
instance.PushInstance<Ndk::EntityHandle>("Entity", ptr);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param ptr Resulting application
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::Application* ptr, TypeTag<Ndk::Application*>)
|
||||
{
|
||||
instance.PushInstance<Ndk::Application*>("Application", ptr);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param handle Resulting entity
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::EntityHandle&& handle, TypeTag<Ndk::EntityHandle>)
|
||||
{
|
||||
instance.PushInstance<Ndk::EntityHandle>("Entity", handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param handle Resulting node component
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::NodeComponentHandle&& handle, TypeTag<Ndk::NodeComponentHandle>)
|
||||
{
|
||||
instance.PushInstance<Ndk::NodeComponentHandle>("NodeComponent", handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param handle Resulting velocity component
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::VelocityComponentHandle&& handle, TypeTag<Ndk::VelocityComponentHandle>)
|
||||
{
|
||||
instance.PushInstance<Ndk::VelocityComponentHandle>("VelocityComponent", handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param ptr Resulting world
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::World* ptr, TypeTag<Ndk::World*>)
|
||||
{
|
||||
instance.PushInstance<Ndk::WorldHandle>("World", ptr);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param ptr Resulting world
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::WorldHandle&& handle, TypeTag<Ndk::WorldHandle>)
|
||||
{
|
||||
instance.PushInstance<Ndk::WorldHandle>("World", handle);
|
||||
@@ -1068,70 +588,35 @@ namespace Nz
|
||||
}
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param handle Resulting material
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, MaterialRef&& handle, TypeTag<MaterialRef>)
|
||||
{
|
||||
instance.PushInstance<MaterialRef>("Material", handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting sound buffer
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, const SoundBuffer* val, TypeTag<const SoundBuffer*>)
|
||||
{
|
||||
instance.PushInstance<SoundBufferConstRef>("SoundBuffer", val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param handle Resulting sprite
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, SpriteRef&& handle, TypeTag<SpriteRef>)
|
||||
{
|
||||
instance.PushInstance<SpriteRef>("Sprite", handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param handle Resulting texture
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, TextureRef&& handle, TypeTag<TextureRef>)
|
||||
{
|
||||
instance.PushInstance<TextureRef>("Texture", handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param handle Resulting console
|
||||
*/
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::CameraComponentHandle&& handle, TypeTag<Ndk::CameraComponentHandle>)
|
||||
{
|
||||
instance.PushInstance<Ndk::CameraComponentHandle>("CameraComponent", handle);
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::ConsoleHandle&& handle, TypeTag<Ndk::ConsoleHandle>)
|
||||
{
|
||||
@@ -1139,14 +624,6 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param handle Resulting graphics component
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::GraphicsComponentHandle&& handle, TypeTag<Ndk::GraphicsComponentHandle>)
|
||||
{
|
||||
instance.PushInstance<Ndk::GraphicsComponentHandle>("GraphicsComponent", handle);
|
||||
|
||||
@@ -58,6 +58,7 @@ namespace Ndk
|
||||
// Utility
|
||||
Nz::LuaClass<Nz::AbstractImageRef> abstractImage;
|
||||
Nz::LuaClass<Nz::FontRef> font;
|
||||
Nz::LuaClass<Nz::Keyboard> keyboard;
|
||||
Nz::LuaClass<Nz::Node> node;
|
||||
|
||||
// SDK
|
||||
@@ -75,6 +76,7 @@ namespace Ndk
|
||||
Nz::LuaClass<Nz::SoundEmitter> soundEmitter;
|
||||
|
||||
// Graphics
|
||||
Nz::LuaClass<Nz::AbstractViewer> abstractViewer;
|
||||
Nz::LuaClass<Nz::InstancedRenderableRef> instancedRenderable;
|
||||
Nz::LuaClass<Nz::MaterialRef> material;
|
||||
Nz::LuaClass<Nz::ModelRef> model;
|
||||
@@ -87,6 +89,7 @@ namespace Ndk
|
||||
Nz::LuaClass<Nz::TextureRef> texture;
|
||||
|
||||
// SDK
|
||||
Nz::LuaClass<CameraComponentHandle> cameraComponent;
|
||||
Nz::LuaClass<ConsoleHandle> console;
|
||||
Nz::LuaClass<GraphicsComponentHandle> graphicsComponent;
|
||||
#endif
|
||||
|
||||
@@ -25,6 +25,11 @@
|
||||
#ifndef NDK_PREREQUESITES_HPP
|
||||
#define NDK_PREREQUESITES_HPP
|
||||
|
||||
/*!
|
||||
* \defgroup NDK (NazaraSDK) Nazara Development Kit
|
||||
* A library grouping every modules of Nazara into multiple higher-level features suchs as scene management (handled by an ECS), application, lua binding, etc.
|
||||
*/
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
|
||||
// Importation/Exportation of the API
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include <NDK/Systems/ListenerSystem.hpp>
|
||||
#include <NDK/Systems/ParticleSystem.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem2D.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem3D.hpp>
|
||||
#include <NDK/Systems/RenderSystem.hpp>
|
||||
#include <NDK/Systems/VelocitySystem.hpp>
|
||||
|
||||
42
SDK/include/NDK/Systems/PhysicsSystem2D.hpp
Normal file
42
SDK/include/NDK/Systems/PhysicsSystem2D.hpp
Normal file
@@ -0,0 +1,42 @@
|
||||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_SYSTEMS_PHYSICSSYSTEM2D_HPP
|
||||
#define NDK_SYSTEMS_PHYSICSSYSTEM2D_HPP
|
||||
|
||||
#include <Nazara/Physics2D/PhysWorld2D.hpp>
|
||||
#include <NDK/EntityList.hpp>
|
||||
#include <NDK/System.hpp>
|
||||
#include <memory>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class NDK_API PhysicsSystem2D : public System<PhysicsSystem2D>
|
||||
{
|
||||
public:
|
||||
PhysicsSystem2D();
|
||||
PhysicsSystem2D(const PhysicsSystem2D& system);
|
||||
~PhysicsSystem2D() = default;
|
||||
|
||||
Nz::PhysWorld2D& GetWorld();
|
||||
const Nz::PhysWorld2D& GetWorld() const;
|
||||
|
||||
static SystemIndex systemIndex;
|
||||
|
||||
private:
|
||||
void CreatePhysWorld() const;
|
||||
void OnEntityValidation(Entity* entity, bool justAdded) override;
|
||||
void OnUpdate(float elapsedTime) override;
|
||||
|
||||
EntityList m_dynamicObjects;
|
||||
EntityList m_staticObjects;
|
||||
mutable std::unique_ptr<Nz::PhysWorld2D> m_world; ///TODO: std::optional (Should I make a Nz::Optional class?)
|
||||
};
|
||||
}
|
||||
|
||||
#include <NDK/Systems/PhysicsSystem2D.inl>
|
||||
|
||||
#endif // NDK_SYSTEMS_PHYSICSSYSTEM2D_HPP
|
||||
32
SDK/include/NDK/Systems/PhysicsSystem2D.inl
Normal file
32
SDK/include/NDK/Systems/PhysicsSystem2D.inl
Normal file
@@ -0,0 +1,32 @@
|
||||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Gets the physical world
|
||||
* \return A reference to the physical world
|
||||
*/
|
||||
|
||||
inline Nz::PhysWorld2D& PhysicsSystem2D::GetWorld()
|
||||
{
|
||||
if (!m_world)
|
||||
CreatePhysWorld();
|
||||
|
||||
return *m_world;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the physical world
|
||||
* \return A constant reference to the physical world
|
||||
*/
|
||||
|
||||
inline const Nz::PhysWorld2D& PhysicsSystem2D::GetWorld() const
|
||||
{
|
||||
if (!m_world)
|
||||
CreatePhysWorld();
|
||||
|
||||
return *m_world;
|
||||
}
|
||||
}
|
||||
@@ -24,6 +24,7 @@ namespace Ndk
|
||||
|
||||
class NDK_API World : public Nz::HandledObject<World>
|
||||
{
|
||||
friend BaseSystem;
|
||||
friend Entity;
|
||||
|
||||
public:
|
||||
@@ -72,6 +73,8 @@ namespace Ndk
|
||||
private:
|
||||
inline void Invalidate();
|
||||
inline void Invalidate(EntityId id);
|
||||
inline void InvalidateSystemOrder();
|
||||
void ReorderSystems();
|
||||
|
||||
struct EntityBlock
|
||||
{
|
||||
@@ -83,15 +86,17 @@ namespace Ndk
|
||||
EntityBlock(EntityBlock&& block) = default;
|
||||
|
||||
Entity entity;
|
||||
unsigned int aliveIndex;
|
||||
std::size_t aliveIndex;
|
||||
};
|
||||
|
||||
std::vector<std::unique_ptr<BaseSystem>> m_systems;
|
||||
std::vector<BaseSystem*> m_orderedSystems;
|
||||
std::vector<EntityBlock> m_entities;
|
||||
std::vector<EntityId> m_freeIdList;
|
||||
EntityList m_aliveEntities;
|
||||
Nz::Bitset<Nz::UInt64> m_dirtyEntities;
|
||||
Nz::Bitset<Nz::UInt64> m_killedEntities;
|
||||
bool m_orderedSystemsUpdated;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -53,6 +53,7 @@ namespace Ndk
|
||||
m_systems[index]->SetWorld(this);
|
||||
|
||||
Invalidate(); // We force an update for every entities
|
||||
InvalidateSystemOrder(); // And regenerate the system update list
|
||||
|
||||
return *m_systems[index].get();
|
||||
}
|
||||
@@ -206,6 +207,8 @@ namespace Ndk
|
||||
inline void World::RemoveAllSystems()
|
||||
{
|
||||
m_systems.clear();
|
||||
|
||||
InvalidateSystemOrder();
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -219,7 +222,11 @@ namespace Ndk
|
||||
inline void World::RemoveSystem(SystemIndex index)
|
||||
{
|
||||
if (HasSystem(index))
|
||||
{
|
||||
m_systems[index].reset();
|
||||
|
||||
InvalidateSystemOrder();
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -246,32 +253,8 @@ namespace Ndk
|
||||
Update(); //< Update entities
|
||||
|
||||
// And then update systems
|
||||
for (auto& systemPtr : m_systems)
|
||||
{
|
||||
if (systemPtr)
|
||||
systemPtr->Update(elapsedTime);
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates each entity in the world
|
||||
*/
|
||||
|
||||
inline void World::Invalidate()
|
||||
{
|
||||
m_dirtyEntities.Resize(m_entities.size(), false);
|
||||
m_dirtyEntities.Set(true); // Activation of all bits
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Invalidates an entity in the world
|
||||
*
|
||||
* \param id Identifier of the entity
|
||||
*/
|
||||
|
||||
inline void World::Invalidate(EntityId id)
|
||||
{
|
||||
m_dirtyEntities.UnboundedSet(id, true);
|
||||
for (auto& systemPtr : m_orderedSystems)
|
||||
systemPtr->Update(elapsedTime);
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -281,10 +264,12 @@ namespace Ndk
|
||||
|
||||
inline World& World::operator=(World&& world) noexcept
|
||||
{
|
||||
m_aliveEntities = std::move(world.m_aliveEntities);
|
||||
m_dirtyEntities = std::move(world.m_dirtyEntities);
|
||||
m_freeIdList = std::move(world.m_freeIdList);
|
||||
m_killedEntities = std::move(world.m_killedEntities);
|
||||
m_aliveEntities = std::move(world.m_aliveEntities);
|
||||
m_dirtyEntities = std::move(world.m_dirtyEntities);
|
||||
m_freeIdList = std::move(world.m_freeIdList);
|
||||
m_killedEntities = std::move(world.m_killedEntities);
|
||||
m_orderedSystems = std::move(world.m_orderedSystems);
|
||||
m_orderedSystemsUpdated = world.m_orderedSystemsUpdated;
|
||||
|
||||
m_entities = std::move(world.m_entities);
|
||||
for (EntityBlock& block : m_entities)
|
||||
@@ -296,4 +281,20 @@ namespace Ndk
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline void World::Invalidate()
|
||||
{
|
||||
m_dirtyEntities.Resize(m_entities.size(), false);
|
||||
m_dirtyEntities.Set(true); // Activation of all bits
|
||||
}
|
||||
|
||||
inline void World::Invalidate(EntityId id)
|
||||
{
|
||||
m_dirtyEntities.UnboundedSet(id, true);
|
||||
}
|
||||
|
||||
inline void World::InvalidateSystemOrder()
|
||||
{
|
||||
m_orderedSystemsUpdated = false;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user