Merge remote-tracking branch 'refs/remotes/origin/master' into culling
This commit is contained in:
@@ -18,9 +18,12 @@
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class CameraComponent;
|
||||
class Entity;
|
||||
|
||||
class NDK_API CameraComponent : public Component<CameraComponent>, public Nz::AbstractViewer
|
||||
using CameraComponentHandle = Nz::ObjectHandle<CameraComponent>;
|
||||
|
||||
class NDK_API CameraComponent : public Component<CameraComponent>, public Nz::AbstractViewer, public Nz::HandledObject<CameraComponent>
|
||||
{
|
||||
public:
|
||||
inline CameraComponent();
|
||||
@@ -51,7 +54,7 @@ namespace Ndk
|
||||
float GetZNear() const override;
|
||||
|
||||
inline void SetFOV(float fov);
|
||||
inline void SetLayer(unsigned int layer);
|
||||
void SetLayer(unsigned int layer);
|
||||
inline void SetProjectionType(Nz::ProjectionType projection);
|
||||
inline void SetSize(const Nz::Vector2f& size);
|
||||
inline void SetSize(float width, float height);
|
||||
|
||||
@@ -101,7 +101,7 @@ namespace Ndk
|
||||
* \brief Gets the field of view of the camera
|
||||
* \return Field of view of the camera
|
||||
*/
|
||||
float CameraComponent::GetFOV() const
|
||||
inline float CameraComponent::GetFOV() const
|
||||
{
|
||||
return m_fov;
|
||||
}
|
||||
|
||||
58
SDK/include/NDK/Components/CollisionComponent2D.hpp
Normal file
58
SDK/include/NDK/Components/CollisionComponent2D.hpp
Normal file
@@ -0,0 +1,58 @@
|
||||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_COMPONENTS_COLLISIONCOMPONENT2D_HPP
|
||||
#define NDK_COMPONENTS_COLLISIONCOMPONENT2D_HPP
|
||||
|
||||
#include <Nazara/Physics2D/Collider2D.hpp>
|
||||
#include <NDK/Component.hpp>
|
||||
#include <memory>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class RigidBody2D;
|
||||
}
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class Entity;
|
||||
|
||||
class NDK_API CollisionComponent2D : public Component<CollisionComponent2D>
|
||||
{
|
||||
friend class PhysicsSystem2D;
|
||||
|
||||
public:
|
||||
CollisionComponent2D(Nz::Collider2DRef geom = Nz::Collider2DRef());
|
||||
CollisionComponent2D(const CollisionComponent2D& collision);
|
||||
~CollisionComponent2D() = default;
|
||||
|
||||
const Nz::Collider2DRef& GetGeom() const;
|
||||
|
||||
void SetGeom(Nz::Collider2DRef geom);
|
||||
|
||||
CollisionComponent2D& operator=(Nz::Collider2DRef geom);
|
||||
CollisionComponent2D& operator=(CollisionComponent2D&& collision) = default;
|
||||
|
||||
static ComponentIndex componentIndex;
|
||||
|
||||
private:
|
||||
void InitializeStaticBody();
|
||||
Nz::RigidBody2D* GetStaticBody();
|
||||
|
||||
void OnAttached() override;
|
||||
void OnComponentAttached(BaseComponent& component) override;
|
||||
void OnComponentDetached(BaseComponent& component) override;
|
||||
void OnDetached() override;
|
||||
|
||||
std::unique_ptr<Nz::RigidBody2D> m_staticBody;
|
||||
Nz::Collider2DRef m_geom;
|
||||
bool m_bodyUpdated;
|
||||
};
|
||||
}
|
||||
|
||||
#include <NDK/Components/CollisionComponent2D.inl>
|
||||
|
||||
#endif // NDK_COMPONENTS_COLLISIONCOMPONENT2D_HPP
|
||||
70
SDK/include/NDK/Components/CollisionComponent2D.inl
Normal file
70
SDK/include/NDK/Components/CollisionComponent2D.inl
Normal file
@@ -0,0 +1,70 @@
|
||||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#include <NDK/Components/CollisionComponent2D.hpp>
|
||||
#include <NDK/Entity.hpp>
|
||||
#include <NDK/World.hpp>
|
||||
#include <NDK/Components/PhysicsComponent2D.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem2D.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs a CollisionComponent2D object with a geometry
|
||||
*
|
||||
* \param geom Reference to a geometry symbolizing the entity
|
||||
*/
|
||||
|
||||
inline CollisionComponent2D::CollisionComponent2D(Nz::Collider2DRef geom) :
|
||||
m_geom(std::move(geom)),
|
||||
m_bodyUpdated(false)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Constructs a CollisionComponent2D object by copy semantic
|
||||
*
|
||||
* \param collision CollisionComponent2D to copy
|
||||
*/
|
||||
|
||||
inline CollisionComponent2D::CollisionComponent2D(const CollisionComponent2D& collision) :
|
||||
m_geom(collision.m_geom),
|
||||
m_bodyUpdated(false)
|
||||
{
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the geometry representing the entity
|
||||
* \return A constant reference to the physics geometry
|
||||
*/
|
||||
|
||||
inline const Nz::Collider2DRef& CollisionComponent2D::GetGeom() const
|
||||
{
|
||||
return m_geom;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Assigns the geometry to this component
|
||||
* \return A reference to this
|
||||
*
|
||||
* \param geom Reference to a geometry symbolizing the entity
|
||||
*/
|
||||
|
||||
inline CollisionComponent2D& CollisionComponent2D::operator=(Nz::Collider2DRef geom)
|
||||
{
|
||||
SetGeom(geom);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the static body used by the entity
|
||||
* \return A pointer to the entity
|
||||
*/
|
||||
|
||||
inline Nz::RigidBody2D* CollisionComponent2D::GetStaticBody()
|
||||
{
|
||||
return m_staticBody.get();
|
||||
}
|
||||
}
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
|
||||
#define NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
|
||||
#ifndef NDK_COMPONENTS_COLLISIONCOMPONENT3D_HPP
|
||||
#define NDK_COMPONENTS_COLLISIONCOMPONENT3D_HPP
|
||||
|
||||
#include <Nazara/Physics3D/Collider3D.hpp>
|
||||
#include <NDK/Component.hpp>
|
||||
@@ -23,7 +23,6 @@ namespace Ndk
|
||||
class NDK_API CollisionComponent3D : public Component<CollisionComponent3D>
|
||||
{
|
||||
friend class PhysicsSystem3D;
|
||||
friend class StaticCollisionSystem;
|
||||
|
||||
public:
|
||||
CollisionComponent3D(Nz::Collider3DRef geom = Nz::Collider3DRef());
|
||||
@@ -56,4 +55,4 @@ namespace Ndk
|
||||
|
||||
#include <NDK/Components/CollisionComponent3D.inl>
|
||||
|
||||
#endif // NDK_COMPONENTS_COLLISIONCOMPONENT_HPP
|
||||
#endif // NDK_COMPONENTS_COLLISIONCOMPONENT3D_HPP
|
||||
|
||||
65
SDK/include/NDK/Components/PhysicsComponent2D.hpp
Normal file
65
SDK/include/NDK/Components/PhysicsComponent2D.hpp
Normal file
@@ -0,0 +1,65 @@
|
||||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_COMPONENTS_PHYSICSCOMPONENT2D_HPP
|
||||
#define NDK_COMPONENTS_PHYSICSCOMPONENT2D_HPP
|
||||
|
||||
#include <Nazara/Physics2D/RigidBody2D.hpp>
|
||||
#include <NDK/Component.hpp>
|
||||
#include <memory>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class Entity;
|
||||
|
||||
class NDK_API PhysicsComponent2D : public Component<PhysicsComponent2D>
|
||||
{
|
||||
friend class CollisionComponent2D;
|
||||
friend class PhysicsSystem2D;
|
||||
|
||||
public:
|
||||
PhysicsComponent2D() = default;
|
||||
PhysicsComponent2D(const PhysicsComponent2D& physics);
|
||||
~PhysicsComponent2D() = default;
|
||||
|
||||
void AddForce(const Nz::Vector2f& force, Nz::CoordSys coordSys = Nz::CoordSys_Global);
|
||||
void AddForce(const Nz::Vector2f& force, const Nz::Vector2f& point, Nz::CoordSys coordSys = Nz::CoordSys_Global);
|
||||
void AddTorque(float torque);
|
||||
|
||||
Nz::Rectf GetAABB() const;
|
||||
float GetAngularVelocity() const;
|
||||
Nz::Vector2f GetCenterOfGravity(Nz::CoordSys coordSys = Nz::CoordSys_Local) const;
|
||||
float GetMass() const;
|
||||
Nz::Vector2f GetPosition() const;
|
||||
float GetRotation() const;
|
||||
Nz::Vector2f GetVelocity() const;
|
||||
|
||||
bool IsSleeping() const;
|
||||
|
||||
void SetAngularVelocity(float angularVelocity);
|
||||
void SetMass(float mass);
|
||||
void SetMassCenter(const Nz::Vector2f& center);
|
||||
void SetPosition(const Nz::Vector2f& position);
|
||||
void SetRotation(float rotation);
|
||||
void SetVelocity(const Nz::Vector2f& velocity);
|
||||
|
||||
static ComponentIndex componentIndex;
|
||||
|
||||
private:
|
||||
Nz::RigidBody2D& GetRigidBody();
|
||||
|
||||
void OnAttached() override;
|
||||
void OnComponentAttached(BaseComponent& component) override;
|
||||
void OnComponentDetached(BaseComponent& component) override;
|
||||
void OnDetached() override;
|
||||
|
||||
std::unique_ptr<Nz::RigidBody2D> m_object;
|
||||
};
|
||||
}
|
||||
|
||||
#include <NDK/Components/PhysicsComponent2D.inl>
|
||||
|
||||
#endif // NDK_COMPONENTS_PHYSICSCOMPONENT2D_HPP
|
||||
284
SDK/include/NDK/Components/PhysicsComponent2D.inl
Normal file
284
SDK/include/NDK/Components/PhysicsComponent2D.inl
Normal file
@@ -0,0 +1,284 @@
|
||||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include "PhysicsComponent2D.hpp"
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \brief Constructs a PhysicsComponent2D object by copy semantic
|
||||
*
|
||||
* \param physics PhysicsComponent2D to copy
|
||||
*/
|
||||
|
||||
inline PhysicsComponent2D::PhysicsComponent2D(const PhysicsComponent2D& physics)
|
||||
{
|
||||
// No copy of physical object (because we only create it when attached to an entity)
|
||||
NazaraUnused(physics);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Applies a physics force to the entity
|
||||
*
|
||||
* \param force Force to apply on the entity
|
||||
* \param coordSys System coordinates to consider
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent2D::AddForce(const Nz::Vector2f& force, Nz::CoordSys coordSys)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
m_object->AddForce(force, coordSys);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Applies a physics force to the entity
|
||||
*
|
||||
* \param force Force to apply on the entity
|
||||
* \param point Point where to apply the force
|
||||
* \param coordSys System coordinates to consider
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent2D::AddForce(const Nz::Vector2f& force, const Nz::Vector2f& point, Nz::CoordSys coordSys)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
m_object->AddForce(force, point, coordSys);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Applies a torque to the entity
|
||||
*
|
||||
* \param torque Torque to apply on the entity
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent2D::AddTorque(float torque)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
m_object->AddTorque(torque);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the AABB of the physics object
|
||||
* \return AABB of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
inline Nz::Rectf PhysicsComponent2D::GetAABB() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
return m_object->GetAABB();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the angular velocity of the physics object
|
||||
* \return Angular velocity of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline float PhysicsComponent2D::GetAngularVelocity() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
return m_object->GetAngularVelocity();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the gravity center of the physics object
|
||||
* \return Gravity center of the object
|
||||
*
|
||||
* \param coordSys System coordinates to consider
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Vector2f PhysicsComponent2D::GetCenterOfGravity(Nz::CoordSys coordSys) const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
return m_object->GetCenterOfGravity(coordSys);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the mass of the physics object
|
||||
* \return Mass of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline float PhysicsComponent2D::GetMass() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
return m_object->GetMass();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the position of the physics object
|
||||
* \return Position of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Vector2f PhysicsComponent2D::GetPosition() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
return m_object->GetPosition();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the rotation of the physics object
|
||||
* \return Rotation of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline float PhysicsComponent2D::GetRotation() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
return m_object->GetRotation();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the velocity of the physics object
|
||||
* \return Velocity of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline Nz::Vector2f PhysicsComponent2D::GetVelocity() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
return m_object->GetVelocity();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Checks whether the entity is currently sleeping
|
||||
* \return true If it is the case
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline bool PhysicsComponent2D::IsSleeping() const
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
return m_object->IsSleeping();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the angular velocity of the physics object
|
||||
*
|
||||
* \param angularVelocity Angular velocity of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent2D::SetAngularVelocity(float angularVelocity)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
m_object->SetAngularVelocity(angularVelocity);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the mass of the physics object
|
||||
*
|
||||
* \param mass Mass of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
* \remark Produces a NazaraAssert if the mass is negative
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent2D::SetMass(float mass)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
NazaraAssert(mass > 0.f, "Mass should be positive");
|
||||
|
||||
m_object->SetMass(mass);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the gravity center of the physics object
|
||||
*
|
||||
* \param center Gravity center of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent2D::SetMassCenter(const Nz::Vector2f& center)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
m_object->SetMassCenter(center);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the position of the physics object
|
||||
*
|
||||
* \param position Position of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent2D::SetPosition(const Nz::Vector2f& position)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
m_object->SetPosition(position);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the rotation of the physics object
|
||||
*
|
||||
* \param rotation Rotation of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent2D::SetRotation(float rotation)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
m_object->SetRotation(rotation);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the velocity of the physics object
|
||||
*
|
||||
* \param velocity Velocity of the object
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the physics object is invalid
|
||||
*/
|
||||
|
||||
inline void PhysicsComponent2D::SetVelocity(const Nz::Vector2f& velocity)
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid physics object");
|
||||
|
||||
m_object->SetVelocity(velocity);
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Gets the underlying physics object
|
||||
* \return A reference to the physics object
|
||||
*/
|
||||
|
||||
inline Nz::RigidBody2D& PhysicsComponent2D::GetRigidBody()
|
||||
{
|
||||
return *m_object.get();
|
||||
}
|
||||
}
|
||||
@@ -56,7 +56,7 @@ namespace Ndk
|
||||
static ComponentIndex componentIndex;
|
||||
|
||||
private:
|
||||
Nz::RigidBody3D& GetPhysObject();
|
||||
Nz::RigidBody3D& GetRigidBody();
|
||||
|
||||
void OnAttached() override;
|
||||
void OnComponentAttached(BaseComponent& component) override;
|
||||
|
||||
@@ -350,7 +350,7 @@ namespace Ndk
|
||||
* \return A reference to the physics object
|
||||
*/
|
||||
|
||||
inline Nz::RigidBody3D& PhysicsComponent3D::GetPhysObject()
|
||||
inline Nz::RigidBody3D& PhysicsComponent3D::GetRigidBody()
|
||||
{
|
||||
return *m_object.get();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user