Merge remote-tracking branch 'refs/remotes/origin/master' into culling
This commit is contained in:
@@ -3,6 +3,7 @@
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#include <NDK/BaseSystem.hpp>
|
||||
#include <NDK/World.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
@@ -56,6 +57,26 @@ namespace Ndk
|
||||
return true;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Sets the update order of this system
|
||||
*
|
||||
* The system update order is used by the world it belongs to in order to know in which order they should be updated, as some application logic may rely a specific update order.
|
||||
* A system with a greater update order (ex: 1) is guaranteed to be updated after a system with a lesser update order (ex: -1), otherwise the order is unspecified (and is not guaranteed to be stable).
|
||||
*
|
||||
* \param updateOrder The relative update order of the system
|
||||
*
|
||||
* \remark The update order is only used by World::Update(float) and does not have any effect regarding a call to BaseSystem::Update(float)
|
||||
*
|
||||
* \see GetUpdateOrder
|
||||
*/
|
||||
void BaseSystem::SetUpdateOrder(int updateOrder)
|
||||
{
|
||||
m_updateOrder = updateOrder;
|
||||
|
||||
if (m_world)
|
||||
m_world->InvalidateSystemOrder();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when entity is added to the system
|
||||
*
|
||||
|
||||
118
SDK/src/NDK/Components/CollisionComponent2D.cpp
Normal file
118
SDK/src/NDK/Components/CollisionComponent2D.cpp
Normal file
@@ -0,0 +1,118 @@
|
||||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#include <NDK/Components/CollisionComponent2D.hpp>
|
||||
#include <Nazara/Physics2D/RigidBody2D.hpp>
|
||||
#include <NDK/Algorithm.hpp>
|
||||
#include <NDK/World.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
#include <NDK/Components/PhysicsComponent2D.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem2D.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::CollisionComponent2D
|
||||
* \brief NDK class that represents a two-dimensional collision geometry
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Sets geometry for the entity
|
||||
*
|
||||
* \param geom Geometry used for collisions
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the entity has no physics component and has no static body
|
||||
*/
|
||||
|
||||
void CollisionComponent2D::SetGeom(Nz::Collider2DRef geom)
|
||||
{
|
||||
m_geom = std::move(geom);
|
||||
|
||||
if (m_entity->HasComponent<PhysicsComponent2D>())
|
||||
{
|
||||
// We update the geometry of the PhysiscsObject linked to the PhysicsComponent2D
|
||||
PhysicsComponent2D& physComponent = m_entity->GetComponent<PhysicsComponent2D>();
|
||||
physComponent.GetRigidBody().SetGeom(m_geom);
|
||||
}
|
||||
else
|
||||
{
|
||||
NazaraAssert(m_staticBody, "An entity without physics component should have a static body");
|
||||
m_staticBody->SetGeom(m_geom);
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Initializes the static body
|
||||
*
|
||||
* \remark Produces a NazaraAssert if entity is invalid
|
||||
* \remark Produces a NazaraAssert if entity is not linked to a world, or the world has no physics system
|
||||
*/
|
||||
|
||||
void CollisionComponent2D::InitializeStaticBody()
|
||||
{
|
||||
NazaraAssert(m_entity, "Invalid entity");
|
||||
World* entityWorld = m_entity->GetWorld();
|
||||
|
||||
NazaraAssert(entityWorld, "Entity must have world");
|
||||
NazaraAssert(entityWorld->HasSystem<PhysicsSystem2D>(), "World must have a physics system");
|
||||
Nz::PhysWorld2D& physWorld = entityWorld->GetSystem<PhysicsSystem2D>().GetWorld();
|
||||
|
||||
m_staticBody.reset(new Nz::RigidBody2D(&physWorld, 0.f, m_geom));
|
||||
|
||||
Nz::Matrix4f matrix;
|
||||
if (m_entity->HasComponent<NodeComponent>())
|
||||
matrix = m_entity->GetComponent<NodeComponent>().GetTransformMatrix();
|
||||
else
|
||||
matrix.MakeIdentity();
|
||||
|
||||
m_staticBody->SetPosition(Nz::Vector2f(matrix.GetTranslation()));
|
||||
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is attached to an entity
|
||||
*/
|
||||
|
||||
void CollisionComponent2D::OnAttached()
|
||||
{
|
||||
if (!m_entity->HasComponent<PhysicsComponent2D>())
|
||||
InitializeStaticBody();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is attached to this component
|
||||
*
|
||||
* \param component Component being attached
|
||||
*/
|
||||
|
||||
void CollisionComponent2D::OnComponentAttached(BaseComponent& component)
|
||||
{
|
||||
if (IsComponent<PhysicsComponent2D>(component))
|
||||
m_staticBody.reset();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is detached from this component
|
||||
*
|
||||
* \param component Component being detached
|
||||
*/
|
||||
|
||||
void CollisionComponent2D::OnComponentDetached(BaseComponent& component)
|
||||
{
|
||||
if (IsComponent<PhysicsComponent2D>(component))
|
||||
InitializeStaticBody();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is detached from an entity
|
||||
*/
|
||||
|
||||
void CollisionComponent2D::OnDetached()
|
||||
{
|
||||
m_staticBody.reset();
|
||||
}
|
||||
|
||||
ComponentIndex CollisionComponent2D::componentIndex;
|
||||
}
|
||||
@@ -33,7 +33,7 @@ namespace Ndk
|
||||
{
|
||||
// We update the geometry of the PhysiscsObject linked to the PhysicsComponent3D
|
||||
PhysicsComponent3D& physComponent = m_entity->GetComponent<PhysicsComponent3D>();
|
||||
physComponent.GetPhysObject().SetGeom(m_geom);
|
||||
physComponent.GetRigidBody().SetGeom(m_geom);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
92
SDK/src/NDK/Components/PhysicsComponent2D.cpp
Normal file
92
SDK/src/NDK/Components/PhysicsComponent2D.cpp
Normal file
@@ -0,0 +1,92 @@
|
||||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#include <NDK/Components/PhysicsComponent2D.hpp>
|
||||
#include <Nazara/Physics2D/RigidBody2D.hpp>
|
||||
#include <NDK/Algorithm.hpp>
|
||||
#include <NDK/World.hpp>
|
||||
#include <NDK/Components/CollisionComponent2D.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem3D.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::PhysicsComponent2D
|
||||
* \brief NDK class that represents a physics point, without any collision
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is attached to an entity
|
||||
*
|
||||
* \remark Produces a NazaraAssert if the world does not have a physics system
|
||||
*/
|
||||
|
||||
void PhysicsComponent2D::OnAttached()
|
||||
{
|
||||
World* entityWorld = m_entity->GetWorld();
|
||||
NazaraAssert(entityWorld->HasSystem<PhysicsSystem2D>(), "World must have a 2D physics system");
|
||||
|
||||
Nz::PhysWorld2D& world = entityWorld->GetSystem<PhysicsSystem2D>().GetWorld();
|
||||
|
||||
Nz::Collider2DRef geom;
|
||||
if (m_entity->HasComponent<CollisionComponent2D>())
|
||||
geom = m_entity->GetComponent<CollisionComponent2D>().GetGeom();
|
||||
|
||||
Nz::Matrix4f matrix;
|
||||
if (m_entity->HasComponent<NodeComponent>())
|
||||
matrix = m_entity->GetComponent<NodeComponent>().GetTransformMatrix();
|
||||
else
|
||||
matrix.MakeIdentity();
|
||||
|
||||
m_object.reset(new Nz::RigidBody2D(&world, 1.f, geom));
|
||||
m_object->SetPosition(Nz::Vector2f(matrix.GetTranslation()));
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is attached to this component
|
||||
*
|
||||
* \param component Component being attached
|
||||
*
|
||||
* \remark Produces a NazaraAssert if physical object is invalid
|
||||
*/
|
||||
|
||||
void PhysicsComponent2D::OnComponentAttached(BaseComponent& component)
|
||||
{
|
||||
if (IsComponent<CollisionComponent2D>(component))
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid object");
|
||||
m_object->SetGeom(static_cast<CollisionComponent2D&>(component).GetGeom());
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is detached from this component
|
||||
*
|
||||
* \param component Component being detached
|
||||
*
|
||||
* \remark Produces a NazaraAssert if physical object is invalid
|
||||
*/
|
||||
|
||||
void PhysicsComponent2D::OnComponentDetached(BaseComponent& component)
|
||||
{
|
||||
if (IsComponent<CollisionComponent2D>(component))
|
||||
{
|
||||
NazaraAssert(m_object, "Invalid object");
|
||||
m_object->SetGeom(Nz::NullCollider2D::New());
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when component is detached from an entity
|
||||
*/
|
||||
|
||||
void PhysicsComponent2D::OnDetached()
|
||||
{
|
||||
m_object.reset();
|
||||
}
|
||||
|
||||
ComponentIndex PhysicsComponent2D::componentIndex;
|
||||
}
|
||||
@@ -148,9 +148,11 @@ namespace Ndk
|
||||
// We alert each system
|
||||
for (std::size_t index = m_systemBits.FindFirst(); index != m_systemBits.npos; index = m_systemBits.FindNext(index))
|
||||
{
|
||||
if (m_world->HasSystem(index))
|
||||
auto sysIndex = static_cast<Ndk::SystemIndex>(index);
|
||||
|
||||
if (m_world->HasSystem(sysIndex))
|
||||
{
|
||||
BaseSystem& system = m_world->GetSystem(index);
|
||||
BaseSystem& system = m_world->GetSystem(sysIndex);
|
||||
system.RemoveEntity(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -36,6 +36,7 @@ namespace Ndk
|
||||
// Utility
|
||||
abstractImage("AbstractImage"),
|
||||
font("Font"),
|
||||
keyboard("Keyboard"),
|
||||
node("Node"),
|
||||
|
||||
// SDK
|
||||
@@ -55,6 +56,7 @@ namespace Ndk
|
||||
soundEmitter("SoundEmitter"),
|
||||
|
||||
// Graphics
|
||||
abstractViewer("AbstractViewer"),
|
||||
instancedRenderable("InstancedRenderable"),
|
||||
material("Material"),
|
||||
model("Model"),
|
||||
@@ -67,6 +69,7 @@ namespace Ndk
|
||||
texture("Texture"),
|
||||
|
||||
// SDK
|
||||
cameraComponent("CameraComponent"),
|
||||
console("Console"),
|
||||
graphicsComponent("GraphicsComponent")
|
||||
#endif
|
||||
|
||||
@@ -13,14 +13,37 @@ namespace Ndk
|
||||
void LuaBinding::BindCore()
|
||||
{
|
||||
/*********************************** Nz::Clock **********************************/
|
||||
clock.SetConstructor([](Nz::LuaInstance& lua, Nz::Clock* instance, std::size_t /*argumentCount*/)
|
||||
clock.SetConstructor([](Nz::LuaInstance& lua, Nz::Clock* instance, std::size_t argumentCount)
|
||||
{
|
||||
int argIndex = 2;
|
||||
Nz::Int64 startingValue = lua.Check<Nz::Int64>(&argIndex, 0);
|
||||
bool paused = lua.Check<bool>(&argIndex, false);
|
||||
std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
|
||||
|
||||
Nz::PlacementNew(instance, startingValue, paused);
|
||||
return true;
|
||||
int argIndex = 2;
|
||||
switch (argCount)
|
||||
{
|
||||
case 0:
|
||||
Nz::PlacementNew(instance);
|
||||
return true;
|
||||
|
||||
case 1:
|
||||
{
|
||||
Nz::Int64 startingValue = lua.Check<Nz::Int64>(&argIndex, 0);
|
||||
|
||||
Nz::PlacementNew(instance, startingValue);
|
||||
return true;
|
||||
}
|
||||
|
||||
case 2:
|
||||
{
|
||||
Nz::Int64 startingValue = lua.Check<Nz::Int64>(&argIndex, 0);
|
||||
bool paused = lua.Check<bool>(&argIndex, false);
|
||||
|
||||
Nz::PlacementNew(instance, startingValue, paused);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
lua.Error("No matching overload for Clock constructor");
|
||||
return false;
|
||||
});
|
||||
|
||||
clock.BindMethod("GetMicroseconds", &Nz::Clock::GetMicroseconds);
|
||||
|
||||
@@ -12,6 +12,18 @@ namespace Ndk
|
||||
|
||||
void LuaBinding::BindGraphics()
|
||||
{
|
||||
/*********************************** Nz::AbstractViewer ***********************************/
|
||||
abstractViewer.BindMethod("GetAspectRatio", &Nz::AbstractViewer::GetAspectRatio);
|
||||
abstractViewer.BindMethod("GetEyePosition", &Nz::AbstractViewer::GetEyePosition);
|
||||
abstractViewer.BindMethod("GetForward", &Nz::AbstractViewer::GetForward);
|
||||
//abstractViewer.BindMethod("GetFrustum", &Nz::AbstractViewer::GetFrustum);
|
||||
abstractViewer.BindMethod("GetProjectionMatrix", &Nz::AbstractViewer::GetProjectionMatrix);
|
||||
//abstractViewer.BindMethod("GetTarget", &Nz::AbstractViewer::GetTarget);
|
||||
abstractViewer.BindMethod("GetViewMatrix", &Nz::AbstractViewer::GetViewMatrix);
|
||||
abstractViewer.BindMethod("GetViewport", &Nz::AbstractViewer::GetViewport);
|
||||
abstractViewer.BindMethod("GetZFar", &Nz::AbstractViewer::GetZFar);
|
||||
abstractViewer.BindMethod("GetZNear", &Nz::AbstractViewer::GetZNear);
|
||||
|
||||
/*********************************** Nz::InstancedRenderable ***********************************/
|
||||
|
||||
/*********************************** Nz::Material ***********************************/
|
||||
@@ -122,7 +134,7 @@ namespace Ndk
|
||||
material.BindMethod("IsShadowCastingEnabled", &Nz::Material::IsShadowCastingEnabled);
|
||||
material.BindMethod("IsShadowReceiveEnabled", &Nz::Material::IsShadowReceiveEnabled);
|
||||
|
||||
material.BindMethod("LoadFromFile", &Nz::Material::LoadFromFile);
|
||||
material.BindMethod("LoadFromFile", &Nz::Material::LoadFromFile, Nz::MaterialParams());
|
||||
|
||||
material.BindMethod("Reset", &Nz::Material::Reset);
|
||||
|
||||
@@ -281,13 +293,37 @@ namespace Ndk
|
||||
sprite.BindMethod("SetColor", &Nz::Sprite::SetColor);
|
||||
sprite.BindMethod("SetCornerColor", &Nz::Sprite::SetCornerColor);
|
||||
sprite.BindMethod("SetDefaultMaterial", &Nz::Sprite::SetDefaultMaterial);
|
||||
sprite.BindMethod("SetMaterial", &Nz::Sprite::SetMaterial, true);
|
||||
sprite.BindMethod("SetOrigin", &Nz::Sprite::SetOrigin);
|
||||
sprite.BindMethod("SetSize", (void(Nz::Sprite::*)(const Nz::Vector2f&)) &Nz::Sprite::SetSize);
|
||||
sprite.BindMethod("SetTexture", &Nz::Sprite::SetTexture, true);
|
||||
sprite.BindMethod("SetTextureCoords", &Nz::Sprite::SetTextureCoords);
|
||||
sprite.BindMethod("SetTextureRect", &Nz::Sprite::SetTextureRect);
|
||||
|
||||
sprite.BindMethod("SetMaterial", [] (Nz::LuaInstance& lua, Nz::SpriteRef& instance, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
int argIndex = 2;
|
||||
bool resizeSprite = lua.CheckBoolean(argIndex + 1, true);
|
||||
|
||||
if (lua.IsOfType(argIndex, "Material"))
|
||||
instance->SetMaterial(*static_cast<Nz::MaterialRef*>(lua.ToUserdata(argIndex)), resizeSprite);
|
||||
else
|
||||
instance->SetMaterial(lua.Check<Nz::String>(&argIndex), resizeSprite);
|
||||
|
||||
return 0;
|
||||
});
|
||||
|
||||
sprite.BindMethod("SetTexture", [] (Nz::LuaInstance& lua, Nz::SpriteRef& instance, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
int argIndex = 2;
|
||||
bool resizeSprite = lua.CheckBoolean(argIndex + 1, true);
|
||||
|
||||
if (lua.IsOfType(argIndex, "Texture"))
|
||||
instance->SetTexture(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)), resizeSprite);
|
||||
else
|
||||
instance->SetTexture(lua.Check<Nz::String>(&argIndex), resizeSprite);
|
||||
|
||||
return 0;
|
||||
});
|
||||
|
||||
/*********************************** Nz::SpriteLibrary ***********************************/
|
||||
|
||||
spriteLibrary.BindStaticMethod("Get", &Nz::SpriteLibrary::Get);
|
||||
@@ -323,6 +359,7 @@ namespace Ndk
|
||||
|
||||
void LuaBinding::RegisterGraphics(Nz::LuaInstance& instance)
|
||||
{
|
||||
abstractViewer.Register(instance);
|
||||
instancedRenderable.Register(instance);
|
||||
material.Register(instance);
|
||||
model.Register(instance);
|
||||
|
||||
@@ -37,6 +37,9 @@ namespace Ndk
|
||||
return false;
|
||||
});
|
||||
|
||||
eulerAngles.BindMethod("Normalize", &Nz::EulerAnglesd::Normalize);
|
||||
eulerAngles.BindMethod("ToQuaternion", &Nz::EulerAnglesd::ToQuaternion);
|
||||
|
||||
eulerAngles.BindMethod("__tostring", &Nz::EulerAnglesd::ToString);
|
||||
|
||||
eulerAngles.SetGetter([] (Nz::LuaInstance& lua, Nz::EulerAnglesd& instance)
|
||||
@@ -174,7 +177,7 @@ namespace Ndk
|
||||
case 16:
|
||||
{
|
||||
double values[16];
|
||||
for (std::size_t i = 0; i < 16; ++i)
|
||||
for (int i = 0; i < 16; ++i)
|
||||
values[i] = lua.CheckNumber(i);
|
||||
|
||||
Nz::PlacementNew(matrix, values);
|
||||
@@ -377,7 +380,7 @@ namespace Ndk
|
||||
PlacementNew(instance, *static_cast<Nz::Rectd*>(lua.ToUserdata(1)));
|
||||
else if (lua.IsOfType(1, Nz::LuaType_Table))
|
||||
{
|
||||
// TODO => Faire sans avoir à mettre de nom dans la table et prendre les éléments un à un pour créer le Rectd
|
||||
// TODO => Faire sans avoir à mettre de nom dans la table et prendre les éléments un à un pour créer le Rectd
|
||||
PlacementNew(instance, lua.CheckField<double>("x", 1),
|
||||
lua.CheckField<double>("y", 1),
|
||||
lua.CheckField<double>("width", 1),
|
||||
@@ -554,8 +557,58 @@ namespace Ndk
|
||||
return false;
|
||||
});
|
||||
|
||||
quaternion.BindMethod("ComputeW", &Nz::Quaterniond::ComputeW);
|
||||
quaternion.BindMethod("Conjugate", &Nz::Quaterniond::Conjugate);
|
||||
quaternion.BindMethod("DotProduct", &Nz::Quaterniond::DotProduct);
|
||||
quaternion.BindMethod("GetConjugate", &Nz::Quaterniond::GetConjugate);
|
||||
quaternion.BindMethod("GetInverse", &Nz::Quaterniond::GetInverse);
|
||||
|
||||
quaternion.BindMethod("Inverse", &Nz::Quaterniond::Inverse);
|
||||
quaternion.BindMethod("Magnitude", &Nz::Quaterniond::Magnitude);
|
||||
|
||||
quaternion.BindMethod("SquaredMagnitude", &Nz::Quaterniond::SquaredMagnitude);
|
||||
quaternion.BindMethod("ToEulerAngles", &Nz::Quaterniond::ToEulerAngles);
|
||||
|
||||
quaternion.BindMethod("__tostring", &Nz::Quaterniond::ToString);
|
||||
|
||||
quaternion.BindStaticMethod("Lerp", &Nz::Quaterniond::Lerp);
|
||||
quaternion.BindStaticMethod("RotationBetween", &Nz::Quaterniond::RotationBetween);
|
||||
quaternion.BindStaticMethod("Slerp", &Nz::Quaterniond::Slerp);
|
||||
|
||||
quaternion.BindMethod("GetNormal", [] (Nz::LuaInstance& lua, Nz::Quaterniond& instance, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
double length;
|
||||
|
||||
lua.Push(instance.GetNormal(&length));
|
||||
lua.Push(length);
|
||||
|
||||
return 2;
|
||||
});
|
||||
|
||||
quaternion.BindMethod("Normalize", [] (Nz::LuaInstance& lua, Nz::Quaterniond& instance, std::size_t /*argumentCount*/) -> int
|
||||
{
|
||||
double length;
|
||||
|
||||
instance.Normalize(&length);
|
||||
lua.Push(1); //< instance
|
||||
lua.Push(length);
|
||||
|
||||
return 2;
|
||||
});
|
||||
|
||||
quaternion.BindStaticMethod("Normalize", [] (Nz::LuaInstance& instance) -> int
|
||||
{
|
||||
int argIndex = 1;
|
||||
Nz::Quaterniond quat = instance.Check<Nz::Quaterniond>(&argIndex);
|
||||
|
||||
double length;
|
||||
|
||||
instance.Push(Nz::Quaterniond::Normalize(quat, &length));
|
||||
instance.Push(length);
|
||||
|
||||
return 2;
|
||||
});
|
||||
|
||||
quaternion.SetGetter([] (Nz::LuaInstance& lua, Nz::Quaterniond& instance)
|
||||
{
|
||||
std::size_t length;
|
||||
@@ -904,5 +957,12 @@ namespace Ndk
|
||||
rect.Register(instance);
|
||||
vector2d.Register(instance);
|
||||
vector3d.Register(instance);
|
||||
|
||||
quaternion.PushGlobalTable(instance);
|
||||
{
|
||||
instance.PushField("Identity", Nz::Quaterniond::Identity());
|
||||
instance.PushField("Zero", Nz::Quaterniond::Zero());
|
||||
}
|
||||
instance.Pop();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (C) 2016 Jérôme Leclercq, Arnaud Cadot
|
||||
// Copyright (C) 2016 Jérôme Leclercq, Arnaud Cadot
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
@@ -138,6 +138,25 @@ namespace Ndk
|
||||
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
/*********************************** Ndk::CameraComponent **********************************/
|
||||
cameraComponent.Inherit<Nz::AbstractViewer>(abstractViewer, [] (CameraComponentHandle* handle) -> Nz::AbstractViewer*
|
||||
{
|
||||
return handle->GetObject();
|
||||
});
|
||||
|
||||
cameraComponent.BindMethod("GetFOV", &Ndk::CameraComponent::GetFOV);
|
||||
cameraComponent.BindMethod("GetLayer", &Ndk::CameraComponent::GetLayer);
|
||||
|
||||
cameraComponent.BindMethod("SetFOV", &Ndk::CameraComponent::SetFOV);
|
||||
cameraComponent.BindMethod("SetLayer", &Ndk::CameraComponent::SetLayer);
|
||||
cameraComponent.BindMethod("SetProjectionType", &Ndk::CameraComponent::SetProjectionType);
|
||||
cameraComponent.BindMethod("SetSize", (void(Ndk::CameraComponent::*)(const Nz::Vector2f&)) &Ndk::CameraComponent::SetSize);
|
||||
//cameraComponent.BindMethod("SetTarget", &Ndk::CameraComponent::SetTarget);
|
||||
cameraComponent.BindMethod("SetTargetRegion", &Ndk::CameraComponent::SetTargetRegion);
|
||||
cameraComponent.BindMethod("SetViewport", &Ndk::CameraComponent::SetViewport);
|
||||
cameraComponent.BindMethod("SetZFar", &Ndk::CameraComponent::SetZFar);
|
||||
cameraComponent.BindMethod("SetZNear", &Ndk::CameraComponent::SetZNear);
|
||||
|
||||
/*********************************** Ndk::GraphicsComponent **********************************/
|
||||
graphicsComponent.BindMethod("Attach", [] (Nz::LuaInstance& lua, Ndk::GraphicsComponent* instance, std::size_t argumentCount) -> int
|
||||
{
|
||||
@@ -205,6 +224,7 @@ namespace Ndk
|
||||
BindComponent<VelocityComponent>("Velocity");
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
BindComponent<CameraComponent>("Camera");
|
||||
BindComponent<GraphicsComponent>("Graphics");
|
||||
#endif
|
||||
}
|
||||
@@ -225,6 +245,7 @@ namespace Ndk
|
||||
world.Register(instance);
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
cameraComponent.Register(instance);
|
||||
console.Register(instance);
|
||||
graphicsComponent.Register(instance);
|
||||
#endif
|
||||
|
||||
@@ -153,6 +153,10 @@ namespace Ndk
|
||||
font.BindStaticMethod("SetDefaultGlyphBorder", &Nz::Font::SetDefaultGlyphBorder);
|
||||
font.BindStaticMethod("SetDefaultMinimumStepSize", &Nz::Font::SetDefaultMinimumStepSize);
|
||||
|
||||
/*********************************** Nz::Keyboard **********************************/
|
||||
keyboard.BindStaticMethod("GetKeyName", &Nz::Keyboard::GetKeyName);
|
||||
keyboard.BindStaticMethod("IsKeyPressed", &Nz::Keyboard::IsKeyPressed);
|
||||
|
||||
/*********************************** Nz::Node **********************************/
|
||||
node.BindMethod("GetBackward", &Nz::Node::GetBackward);
|
||||
//nodeClass.SetMethod("GetChilds", &Nz::Node::GetChilds);
|
||||
@@ -322,6 +326,92 @@ namespace Ndk
|
||||
{
|
||||
abstractImage.Register(instance);
|
||||
font.Register(instance);
|
||||
keyboard.Register(instance);
|
||||
node.Register(instance);
|
||||
|
||||
keyboard.PushGlobalTable(instance);
|
||||
{
|
||||
instance.PushField("Undefined", Nz::Keyboard::Undefined);
|
||||
|
||||
// A-Z
|
||||
for (std::size_t i = 0; i < 26; ++i)
|
||||
instance.PushField(Nz::String('A' + char(i)), Nz::Keyboard::A + i);
|
||||
|
||||
// Numerical
|
||||
for (std::size_t i = 0; i < 10; ++i)
|
||||
{
|
||||
instance.PushField("Num" + Nz::String::Number(i), Nz::Keyboard::Num0 + i);
|
||||
instance.PushField("Numpad" + Nz::String::Number(i), Nz::Keyboard::Numpad0 + i);
|
||||
}
|
||||
|
||||
// F1-F15
|
||||
for (std::size_t i = 0; i < 15; ++i)
|
||||
instance.PushField('F' + Nz::String::Number(i+1), Nz::Keyboard::F1 + i);
|
||||
|
||||
// And all the others...
|
||||
instance.PushField("Down", Nz::Keyboard::Down);
|
||||
instance.PushField("Left", Nz::Keyboard::Left);
|
||||
instance.PushField("Right", Nz::Keyboard::Right);
|
||||
instance.PushField("Up", Nz::Keyboard::Up);
|
||||
|
||||
instance.PushField("Add", Nz::Keyboard::Add);
|
||||
instance.PushField("Decimal", Nz::Keyboard::Decimal);
|
||||
instance.PushField("Divide", Nz::Keyboard::Divide);
|
||||
instance.PushField("Multiply", Nz::Keyboard::Multiply);
|
||||
instance.PushField("Subtract", Nz::Keyboard::Subtract);
|
||||
|
||||
instance.PushField("Backslash", Nz::Keyboard::Backslash);
|
||||
instance.PushField("Backspace", Nz::Keyboard::Backspace);
|
||||
instance.PushField("Clear", Nz::Keyboard::Clear);
|
||||
instance.PushField("Comma", Nz::Keyboard::Comma);
|
||||
instance.PushField("Dash", Nz::Keyboard::Dash);
|
||||
instance.PushField("Delete", Nz::Keyboard::Delete);
|
||||
instance.PushField("End", Nz::Keyboard::End);
|
||||
instance.PushField("Equal", Nz::Keyboard::Equal);
|
||||
instance.PushField("Escape", Nz::Keyboard::Escape);
|
||||
instance.PushField("Home", Nz::Keyboard::Home);
|
||||
instance.PushField("Insert", Nz::Keyboard::Insert);
|
||||
instance.PushField("LAlt", Nz::Keyboard::LAlt);
|
||||
instance.PushField("LBracket", Nz::Keyboard::LBracket);
|
||||
instance.PushField("LControl", Nz::Keyboard::LControl);
|
||||
instance.PushField("LShift", Nz::Keyboard::LShift);
|
||||
instance.PushField("LSystem", Nz::Keyboard::LSystem);
|
||||
instance.PushField("PageDown", Nz::Keyboard::PageDown);
|
||||
instance.PushField("PageUp", Nz::Keyboard::PageUp);
|
||||
instance.PushField("Pause", Nz::Keyboard::Pause);
|
||||
instance.PushField("Period", Nz::Keyboard::Period);
|
||||
instance.PushField("Print", Nz::Keyboard::Print);
|
||||
instance.PushField("PrintScreen", Nz::Keyboard::PrintScreen);
|
||||
instance.PushField("Quote", Nz::Keyboard::Quote);
|
||||
instance.PushField("RAlt", Nz::Keyboard::RAlt);
|
||||
instance.PushField("RBracket", Nz::Keyboard::RBracket);
|
||||
instance.PushField("RControl", Nz::Keyboard::RControl);
|
||||
instance.PushField("Return", Nz::Keyboard::Return);
|
||||
instance.PushField("RShift", Nz::Keyboard::RShift);
|
||||
instance.PushField("RSystem", Nz::Keyboard::RSystem);
|
||||
instance.PushField("Semicolon", Nz::Keyboard::Semicolon);
|
||||
instance.PushField("Slash", Nz::Keyboard::Slash);
|
||||
instance.PushField("Space", Nz::Keyboard::Space);
|
||||
instance.PushField("Tab", Nz::Keyboard::Tab);
|
||||
instance.PushField("Tilde", Nz::Keyboard::Tilde);
|
||||
instance.PushField("Browser_Back", Nz::Keyboard::Browser_Back);
|
||||
instance.PushField("Browser_Favorites", Nz::Keyboard::Browser_Favorites);
|
||||
instance.PushField("Browser_Forward", Nz::Keyboard::Browser_Forward);
|
||||
instance.PushField("Browser_Home", Nz::Keyboard::Browser_Home);
|
||||
instance.PushField("Browser_Refresh", Nz::Keyboard::Browser_Refresh);
|
||||
instance.PushField("Browser_Search", Nz::Keyboard::Browser_Search);
|
||||
instance.PushField("Browser_Stop", Nz::Keyboard::Browser_Stop);
|
||||
instance.PushField("Media_Next", Nz::Keyboard::Media_Next);
|
||||
instance.PushField("Media_Play", Nz::Keyboard::Media_Play);
|
||||
instance.PushField("Media_Previous", Nz::Keyboard::Media_Previous);
|
||||
instance.PushField("Media_Stop", Nz::Keyboard::Media_Stop);
|
||||
instance.PushField("Volume_Down", Nz::Keyboard::Volume_Down);
|
||||
instance.PushField("Volume_Mute", Nz::Keyboard::Volume_Mute);
|
||||
instance.PushField("Volume_Up", Nz::Keyboard::Volume_Up);
|
||||
instance.PushField("CapsLock", Nz::Keyboard::CapsLock);
|
||||
instance.PushField("NumLock", Nz::Keyboard::NumLock);
|
||||
instance.PushField("ScrollLock", Nz::Keyboard::ScrollLock);
|
||||
}
|
||||
instance.Pop();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,14 +9,18 @@
|
||||
#include <Nazara/Graphics/Graphics.hpp>
|
||||
#include <Nazara/Lua/Lua.hpp>
|
||||
#include <Nazara/Noise/Noise.hpp>
|
||||
#include <Nazara/Physics2D/Physics2D.hpp>
|
||||
#include <Nazara/Physics3D/Physics3D.hpp>
|
||||
#include <Nazara/Utility/Utility.hpp>
|
||||
#include <NDK/Algorithm.hpp>
|
||||
#include <NDK/BaseSystem.hpp>
|
||||
#include <NDK/Components/CollisionComponent2D.hpp>
|
||||
#include <NDK/Components/CollisionComponent3D.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
#include <NDK/Components/PhysicsComponent2D.hpp>
|
||||
#include <NDK/Components/PhysicsComponent3D.hpp>
|
||||
#include <NDK/Components/VelocityComponent.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem2D.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem3D.hpp>
|
||||
#include <NDK/Systems/VelocitySystem.hpp>
|
||||
|
||||
@@ -68,6 +72,7 @@ namespace Ndk
|
||||
|
||||
Nz::Lua::Initialize();
|
||||
Nz::Noise::Initialize();
|
||||
Nz::Physics2D::Initialize();
|
||||
Nz::Physics3D::Initialize();
|
||||
Nz::Utility::Initialize();
|
||||
|
||||
@@ -83,9 +88,11 @@ namespace Ndk
|
||||
BaseComponent::Initialize();
|
||||
|
||||
// Shared components
|
||||
InitializeComponent<CollisionComponent3D>("NdkColli");
|
||||
InitializeComponent<CollisionComponent2D>("NdkColl2");
|
||||
InitializeComponent<CollisionComponent3D>("NdkColl3");
|
||||
InitializeComponent<NodeComponent>("NdkNode");
|
||||
InitializeComponent<PhysicsComponent3D>("NdkPhys");
|
||||
InitializeComponent<PhysicsComponent2D>("NdkPhys2");
|
||||
InitializeComponent<PhysicsComponent3D>("NdkPhys3");
|
||||
InitializeComponent<VelocityComponent>("NdkVeloc");
|
||||
|
||||
#ifndef NDK_SERVER
|
||||
@@ -103,6 +110,7 @@ namespace Ndk
|
||||
BaseSystem::Initialize();
|
||||
|
||||
// Shared systems
|
||||
InitializeSystem<PhysicsSystem2D>();
|
||||
InitializeSystem<PhysicsSystem3D>();
|
||||
InitializeSystem<VelocitySystem>();
|
||||
|
||||
@@ -161,6 +169,7 @@ namespace Ndk
|
||||
// Shared modules
|
||||
Nz::Lua::Uninitialize();
|
||||
Nz::Noise::Uninitialize();
|
||||
Nz::Physics2D::Uninitialize();
|
||||
Nz::Physics3D::Uninitialize();
|
||||
Nz::Utility::Uninitialize();
|
||||
|
||||
|
||||
@@ -25,6 +25,7 @@ namespace Ndk
|
||||
ListenerSystem::ListenerSystem()
|
||||
{
|
||||
Requires<ListenerComponent, NodeComponent>();
|
||||
SetUpdateOrder(100); //< Update last, after every movement is done
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -33,11 +34,9 @@ namespace Ndk
|
||||
* \param elapsedTime Delta time used for the update
|
||||
*/
|
||||
|
||||
void ListenerSystem::OnUpdate(float elapsedTime)
|
||||
void ListenerSystem::OnUpdate(float /*elapsedTime*/)
|
||||
{
|
||||
NazaraUnused(elapsedTime);
|
||||
|
||||
unsigned int activeListenerCount = 0;
|
||||
std::size_t activeListenerCount = 0;
|
||||
|
||||
for (const Ndk::EntityHandle& entity : GetEntities())
|
||||
{
|
||||
|
||||
140
SDK/src/NDK/Systems/PhysicsSystem2D.cpp
Normal file
140
SDK/src/NDK/Systems/PhysicsSystem2D.cpp
Normal file
@@ -0,0 +1,140 @@
|
||||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
|
||||
|
||||
#include <NDK/Systems/PhysicsSystem2D.hpp>
|
||||
#include <Nazara/Physics2D/RigidBody2D.hpp>
|
||||
#include <NDK/Components/CollisionComponent2D.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
#include <NDK/Components/PhysicsComponent2D.hpp>
|
||||
#include <NDK/Components/PhysicsComponent3D.hpp>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
/*!
|
||||
* \ingroup NDK
|
||||
* \class Ndk::PhysicsSystem2D
|
||||
* \brief NDK class that represents a two-dimensional physics system
|
||||
*
|
||||
* \remark This system is enabled if the entity has the trait: NodeComponent and any of these two: CollisionComponent3D or PhysicsComponent3D
|
||||
* \remark Static objects do not have a velocity specified by the physical engine
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Constructs an PhysicsSystem object by default
|
||||
*/
|
||||
|
||||
PhysicsSystem2D::PhysicsSystem2D()
|
||||
{
|
||||
Requires<NodeComponent>();
|
||||
RequiresAny<CollisionComponent2D, PhysicsComponent2D>();
|
||||
Excludes<PhysicsComponent3D>();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Constructs a PhysicsSystem object by copy semantic
|
||||
*
|
||||
* \param system PhysicsSystem to copy
|
||||
*/
|
||||
|
||||
PhysicsSystem2D::PhysicsSystem2D(const PhysicsSystem2D& system) :
|
||||
System(system),
|
||||
m_world()
|
||||
{
|
||||
}
|
||||
|
||||
void PhysicsSystem2D::CreatePhysWorld() const
|
||||
{
|
||||
NazaraAssert(!m_world, "Physics world should not be created twice");
|
||||
|
||||
m_world = std::make_unique<Nz::PhysWorld2D>();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when entity is validated for the system
|
||||
*
|
||||
* \param entity Pointer to the entity
|
||||
* \param justAdded Is the entity newly added
|
||||
*/
|
||||
|
||||
void PhysicsSystem2D::OnEntityValidation(Entity* entity, bool justAdded)
|
||||
{
|
||||
// It's possible our entity got revalidated because of the addition/removal of a PhysicsComponent3D
|
||||
if (!justAdded)
|
||||
{
|
||||
// We take the opposite array from which the entity should belong to
|
||||
auto& entities = (entity->HasComponent<PhysicsComponent2D>()) ? m_staticObjects : m_dynamicObjects;
|
||||
entities.Remove(entity);
|
||||
}
|
||||
|
||||
auto& entities = (entity->HasComponent<PhysicsComponent2D>()) ? m_dynamicObjects : m_staticObjects;
|
||||
entities.Insert(entity);
|
||||
|
||||
if (!m_world)
|
||||
CreatePhysWorld();
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Operation to perform when system is updated
|
||||
*
|
||||
* \param elapsedTime Delta time used for the update
|
||||
*/
|
||||
|
||||
void PhysicsSystem2D::OnUpdate(float elapsedTime)
|
||||
{
|
||||
if (!m_world)
|
||||
return;
|
||||
|
||||
m_world->Step(elapsedTime);
|
||||
|
||||
for (const Ndk::EntityHandle& entity : m_dynamicObjects)
|
||||
{
|
||||
NodeComponent& node = entity->GetComponent<NodeComponent>();
|
||||
PhysicsComponent2D& phys = entity->GetComponent<PhysicsComponent2D>();
|
||||
|
||||
Nz::RigidBody2D& body = phys.GetRigidBody();
|
||||
node.SetRotation(Nz::EulerAnglesf(0.f, 0.f, body.GetRotation()), Nz::CoordSys_Global);
|
||||
node.SetPosition(Nz::Vector3f(body.GetPosition(), node.GetPosition(Nz::CoordSys_Global).z), Nz::CoordSys_Global);
|
||||
}
|
||||
|
||||
float invElapsedTime = 1.f / elapsedTime;
|
||||
for (const Ndk::EntityHandle& entity : m_staticObjects)
|
||||
{
|
||||
CollisionComponent2D& collision = entity->GetComponent<CollisionComponent2D>();
|
||||
NodeComponent& node = entity->GetComponent<NodeComponent>();
|
||||
|
||||
Nz::RigidBody2D* body = collision.GetStaticBody();
|
||||
|
||||
Nz::Vector2f oldPosition = body->GetPosition();
|
||||
Nz::Vector2f newPosition = Nz::Vector2f(node.GetPosition(Nz::CoordSys_Global));
|
||||
|
||||
// To move static objects and ensure their collisions, we have to specify them a velocity
|
||||
// (/!\: the physical motor does not apply the speed on static objects)
|
||||
if (newPosition != oldPosition)
|
||||
{
|
||||
body->SetPosition(newPosition);
|
||||
body->SetVelocity((newPosition - oldPosition) * invElapsedTime);
|
||||
}
|
||||
else
|
||||
body->SetVelocity(Nz::Vector2f::Zero());
|
||||
|
||||
/*
|
||||
if (newRotation != oldRotation)
|
||||
{
|
||||
Nz::Quaternionf transition = newRotation * oldRotation.GetConjugate();
|
||||
Nz::EulerAnglesf angles = transition.ToEulerAngles();
|
||||
Nz::Vector3f angularVelocity(Nz::ToRadians(angles.pitch * invElapsedTime),
|
||||
Nz::ToRadians(angles.yaw * invElapsedTime),
|
||||
Nz::ToRadians(angles.roll * invElapsedTime));
|
||||
|
||||
physObj->SetRotation(oldRotation);
|
||||
physObj->SetAngularVelocity(angularVelocity);
|
||||
}
|
||||
else
|
||||
physObj->SetAngularVelocity(Nz::Vector3f::Zero());
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
SystemIndex PhysicsSystem2D::systemIndex;
|
||||
}
|
||||
@@ -6,6 +6,7 @@
|
||||
#include <Nazara/Physics3D/RigidBody3D.hpp>
|
||||
#include <NDK/Components/CollisionComponent3D.hpp>
|
||||
#include <NDK/Components/NodeComponent.hpp>
|
||||
#include <NDK/Components/PhysicsComponent2D.hpp>
|
||||
#include <NDK/Components/PhysicsComponent3D.hpp>
|
||||
|
||||
namespace Ndk
|
||||
@@ -27,6 +28,7 @@ namespace Ndk
|
||||
{
|
||||
Requires<NodeComponent>();
|
||||
RequiresAny<CollisionComponent3D, PhysicsComponent3D>();
|
||||
Excludes<PhysicsComponent2D>();
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -90,7 +92,7 @@ namespace Ndk
|
||||
NodeComponent& node = entity->GetComponent<NodeComponent>();
|
||||
PhysicsComponent3D& phys = entity->GetComponent<PhysicsComponent3D>();
|
||||
|
||||
Nz::RigidBody3D& physObj = phys.GetPhysObject();
|
||||
Nz::RigidBody3D& physObj = phys.GetRigidBody();
|
||||
node.SetRotation(physObj.GetRotation(), Nz::CoordSys_Global);
|
||||
node.SetPosition(physObj.GetPosition(), Nz::CoordSys_Global);
|
||||
}
|
||||
|
||||
@@ -35,7 +35,8 @@ namespace Ndk
|
||||
{
|
||||
ChangeRenderTechnique<Nz::ForwardRenderTechnique>();
|
||||
SetDefaultBackground(Nz::ColorBackground::New());
|
||||
SetUpdateRate(0.f);
|
||||
SetUpdateOrder(100); //< Render last, after every movement is done
|
||||
SetUpdateRate(0.f); //< We don't want any rate limit
|
||||
}
|
||||
|
||||
/*!
|
||||
@@ -150,10 +151,8 @@ namespace Ndk
|
||||
* \param elapsedTime Delta time used for the update
|
||||
*/
|
||||
|
||||
void RenderSystem::OnUpdate(float elapsedTime)
|
||||
void RenderSystem::OnUpdate(float /*elapsedTime*/)
|
||||
{
|
||||
NazaraUnused(elapsedTime);
|
||||
|
||||
// Invalidate every renderable if the coordinate system changed
|
||||
if (m_coordinateSystemInvalidated)
|
||||
{
|
||||
|
||||
@@ -24,8 +24,9 @@ namespace Ndk
|
||||
|
||||
VelocitySystem::VelocitySystem()
|
||||
{
|
||||
Requires<NodeComponent, VelocityComponent>();
|
||||
Excludes<PhysicsComponent3D>();
|
||||
Requires<NodeComponent, VelocityComponent>();
|
||||
SetUpdateOrder(10); //< Since some systems may want to stop us
|
||||
}
|
||||
|
||||
/*!
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <NDK/World.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <NDK/BaseComponent.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem2D.hpp>
|
||||
#include <NDK/Systems/PhysicsSystem3D.hpp>
|
||||
#include <NDK/Systems/VelocitySystem.hpp>
|
||||
|
||||
@@ -40,6 +41,7 @@ namespace Ndk
|
||||
|
||||
void World::AddDefaultSystems()
|
||||
{
|
||||
AddSystem<PhysicsSystem2D>();
|
||||
AddSystem<PhysicsSystem3D>();
|
||||
AddSystem<VelocitySystem>();
|
||||
|
||||
@@ -67,7 +69,7 @@ namespace Ndk
|
||||
else
|
||||
{
|
||||
// We allocate a new entity
|
||||
id = m_entities.size();
|
||||
id = static_cast<Ndk::EntityId>(m_entities.size());
|
||||
|
||||
// We can't use emplace_back due to the scope
|
||||
m_entities.push_back(Entity(this, id));
|
||||
@@ -172,6 +174,9 @@ namespace Ndk
|
||||
|
||||
void World::Update()
|
||||
{
|
||||
if (!m_orderedSystemsUpdated)
|
||||
ReorderSystems();
|
||||
|
||||
// Handle killed entities before last call
|
||||
for (std::size_t i = m_killedEntities.FindFirst(); i != m_killedEntities.npos; i = m_killedEntities.FindNext(i))
|
||||
{
|
||||
@@ -218,15 +223,11 @@ namespace Ndk
|
||||
|
||||
Nz::Bitset<>& removedComponents = entity->GetRemovedComponentBits();
|
||||
for (std::size_t j = removedComponents.FindFirst(); j != m_dirtyEntities.npos; j = removedComponents.FindNext(j))
|
||||
entity->DestroyComponent(j);
|
||||
entity->DestroyComponent(static_cast<Ndk::ComponentIndex>(j));
|
||||
removedComponents.Reset();
|
||||
|
||||
for (auto& system : m_systems)
|
||||
for (auto& system : m_orderedSystems)
|
||||
{
|
||||
// Ignore non-existent systems
|
||||
if (!system)
|
||||
continue;
|
||||
|
||||
// Is our entity already part of this system?
|
||||
bool partOfSystem = system->HasEntity(entity);
|
||||
|
||||
@@ -249,4 +250,22 @@ namespace Ndk
|
||||
}
|
||||
m_dirtyEntities.Reset();
|
||||
}
|
||||
|
||||
void World::ReorderSystems()
|
||||
{
|
||||
m_orderedSystems.clear();
|
||||
|
||||
for (auto& systemPtr : m_systems)
|
||||
{
|
||||
if (systemPtr)
|
||||
m_orderedSystems.push_back(systemPtr.get());
|
||||
}
|
||||
|
||||
std::sort(m_orderedSystems.begin(), m_orderedSystems.end(), [] (BaseSystem* first, BaseSystem* second)
|
||||
{
|
||||
return first->GetUpdateOrder() < second->GetUpdateOrder();
|
||||
});
|
||||
|
||||
m_orderedSystemsUpdated = true;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user