Added FBM 3D & 4D and HybridMultiFractal 2D + cleaned code
this commit will change the scale of values produced by fbm2d. This will probably not happen again. As a consequence, fbm values will always be constrained between -1 and 1, but do not perfectly stick to that scale. There is no easy solution, if the user wants the best dynamic between -1 and 1, he should adjust manually the value by multiplying by a gain slightly superior to 1. Former-commit-id: ebdba9e9f4bbb972abe355c07ec9f8bce42329b9
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@@ -29,7 +29,7 @@ class NAZARA_API NzComplexNoiseBase
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float m_lacunarity;
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float m_hurst;
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float m_octaves;
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std::array<float, 30> exponent_array;
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std::array<float, 30> m_exponent_array;
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float m_sum;
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private:
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bool m_parametersModified;
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