Added FBM 3D & 4D and HybridMultiFractal 2D + cleaned code
this commit will change the scale of values produced by fbm2d. This will probably not happen again. As a consequence, fbm values will always be constrained between -1 and 1, but do not perfectly stick to that scale. There is no easy solution, if the user wants the best dynamic between -1 and 1, he should adjust manually the value by multiplying by a gain slightly superior to 1. Former-commit-id: ebdba9e9f4bbb972abe355c07ec9f8bce42329b9
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@@ -32,31 +32,20 @@ float NzFBM2D::GetValue(float x, float y, float resolution)
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m_value = 0.0;
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for (int i(0); i < this->m_octaves; ++i)
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for (int i(0); i < m_octaves; ++i)
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{
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m_value += m_source->GetValue(x,y,resolution) * this->exponent_array[i];
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resolution *= this->m_lacunarity;
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m_value += m_source->GetValue(x,y,resolution) * m_exponent_array[i];
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resolution *= m_lacunarity;
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}
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//cout<<m_value<<endl;//"|"<<this->m_sum<<endl;
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//m_remainder = this->m_octaves - static_cast<int>(this->m_octaves);
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m_remainder = m_octaves - static_cast<int>(m_octaves);
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//if(!NzNumberEquals(remainder, static_cast<float>(0.0)))
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// m_value += remainder * Get2DSimplexNoiseValue(x,y,resolution) * exponent_array[(int)m_octaves-1];
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if(!NzNumberEquals(m_remainder, static_cast<float>(0.0)))
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m_value += m_remainder * m_source->GetValue(x,y,resolution) * m_exponent_array[static_cast<int>(m_octaves-1)];
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//0.65 is an experimental value to make the noise stick closer to [-1 , 1]
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return m_value / (this->m_sum * 0.65);
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return m_value/this->m_sum;
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}
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NzFBM2D::~NzFBM2D()
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{
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switch(m_noiseType)
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{
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case PERLIN:
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delete dynamic_cast<NzPerlin2D*>(m_source);
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break;
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default:
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delete dynamic_cast<NzSimplex2D*>(m_source);
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break;
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}
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delete m_source;
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}
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