Graphics: Add data-driven pipeline passes
Fix compilation
This commit is contained in:
committed by
Jérôme Leclercq
parent
4995364418
commit
8fb6ea728d
@@ -8,32 +8,31 @@
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#define NAZARA_GRAPHICS_CAMERA_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Graphics/PipelineViewer.hpp>
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#include <Nazara/Graphics/ViewerInstance.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <memory>
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#include <vector>
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namespace Nz
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{
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class NAZARA_GRAPHICS_API Camera : public AbstractViewer
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class PipelinePassList;
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class NAZARA_GRAPHICS_API Camera : public PipelineViewer
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{
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public:
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inline Camera(const RenderTarget* renderTarget, ProjectionType projectionType = ProjectionType::Perspective);
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inline Camera(const RenderTarget* renderTarget, std::shared_ptr<PipelinePassList> pipelinePasses, ProjectionType projectionType = ProjectionType::Perspective);
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Camera(const RenderTarget* renderTarget, ProjectionType projectionType = ProjectionType::Perspective);
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inline Camera(const Camera& camera);
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inline Camera(Camera&& camera) noexcept;
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~Camera() = default;
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inline void DisableFramePipelinePasses(FramePipelineExtraPassFlags framePipelineExtraPassFlags);
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inline void EnableFramePipelinePasses(FramePipelineExtraPassFlags framePipelineExtraPassFlags);
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std::vector<std::unique_ptr<FramePipelinePass>> BuildPasses(FramePipelinePass::PassData& passData) const override;
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inline float GetAspectRatio() const;
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const Color& GetClearColor() const override;
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inline DegreeAnglef GetFOV() const;
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inline FramePipelineExtraPassFlags GetFramePipelineExtraPassFlags() const;
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inline ProjectionType GetProjectionType() const;
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UInt32 GetRenderMask() const override;
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inline Int32 GetRenderOrder() const;
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@@ -46,9 +45,10 @@ namespace Nz
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inline float GetZFar() const;
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inline float GetZNear() const;
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std::size_t RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph) const override;
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inline void UpdateClearColor(Color color);
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inline void UpdateFOV(DegreeAnglef fov);
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inline void UpdateFramePipelinePasses(FramePipelineExtraPassFlags framePipelineExtraFlags);
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inline void UpdateProjectionType(ProjectionType projectionType);
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inline void UpdateRenderMask(UInt32 renderMask);
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inline void UpdateRenderOrder(Int32 renderOrder);
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@@ -70,10 +70,10 @@ namespace Nz
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NazaraSlot(RenderTarget, OnRenderTargetRelease, m_onRenderTargetRelease);
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NazaraSlot(RenderTarget, OnRenderTargetSizeChange, m_onRenderTargetSizeChange);
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std::shared_ptr<PipelinePassList> m_framePipelinePasses;
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const RenderTarget* m_renderTarget;
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Color m_clearColor;
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DegreeAnglef m_fov;
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FramePipelineExtraPassFlags m_framePipelineExtraPassFlags;
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Int32 m_renderOrder;
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ProjectionType m_projectionType;
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Rectf m_targetRegion;
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@@ -7,11 +7,11 @@
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namespace Nz
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{
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inline Camera::Camera(const RenderTarget* renderTarget, ProjectionType projectionType) :
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inline Camera::Camera(const RenderTarget* renderTarget, std::shared_ptr<PipelinePassList> pipelinePasses, ProjectionType projectionType) :
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m_framePipelinePasses(std::move(pipelinePasses)),
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m_renderTarget(nullptr),
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m_clearColor(Color::Black()),
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m_fov(90.f),
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m_framePipelineExtraPassFlags(FramePipelineExtraPass::DebugDraw),
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m_renderOrder(0),
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m_projectionType(projectionType),
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m_targetRegion(0.f, 0.f, 1.f, 1.f),
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@@ -21,17 +21,14 @@ namespace Nz
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m_zFar((projectionType == ProjectionType::Perspective) ? 1000.f : 1.f),
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m_zNear((projectionType == ProjectionType::Perspective) ? 1.f : -1.f)
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{
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if (projectionType == ProjectionType::Perspective)
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m_framePipelineExtraPassFlags |= FramePipelineExtraPass::DepthPrepass;
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UpdateTarget(renderTarget);
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}
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inline Camera::Camera(const Camera& camera) :
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m_framePipelinePasses(camera.m_framePipelinePasses),
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m_renderTarget(nullptr),
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m_clearColor(camera.m_clearColor),
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m_fov(camera.m_fov),
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m_framePipelineExtraPassFlags(camera.m_framePipelineExtraPassFlags),
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m_renderOrder(camera.m_renderOrder),
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m_projectionType(camera.m_projectionType),
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m_targetRegion(camera.m_targetRegion),
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@@ -46,10 +43,10 @@ namespace Nz
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}
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inline Camera::Camera(Camera&& camera) noexcept :
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m_framePipelinePasses(std::move(camera.m_framePipelinePasses)),
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m_renderTarget(nullptr),
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m_clearColor(camera.m_clearColor),
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m_fov(camera.m_fov),
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m_framePipelineExtraPassFlags(camera.m_framePipelineExtraPassFlags),
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m_renderOrder(camera.m_renderOrder),
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m_projectionType(camera.m_projectionType),
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m_targetRegion(camera.m_targetRegion),
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@@ -63,16 +60,6 @@ namespace Nz
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UpdateTarget(camera.m_renderTarget);
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}
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inline void Camera::DisableFramePipelinePasses(FramePipelineExtraPassFlags framePipelineExtraPassFlags)
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{
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m_framePipelineExtraPassFlags &= ~framePipelineExtraPassFlags;
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}
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inline void Camera::EnableFramePipelinePasses(FramePipelineExtraPassFlags framePipelineExtraPassFlags)
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{
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m_framePipelineExtraPassFlags |= framePipelineExtraPassFlags;
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}
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inline float Camera::GetAspectRatio() const
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{
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return m_aspectRatio;
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@@ -83,11 +70,6 @@ namespace Nz
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return m_fov;
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}
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inline FramePipelineExtraPassFlags Camera::GetFramePipelineExtraPassFlags() const
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{
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return m_framePipelineExtraPassFlags;
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}
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inline ProjectionType Camera::GetProjectionType() const
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{
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return m_projectionType;
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@@ -129,11 +111,6 @@ namespace Nz
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UpdateProjectionMatrix();
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}
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inline void Camera::UpdateFramePipelinePasses(FramePipelineExtraPassFlags framePipelineExtraFlags)
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{
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m_framePipelineExtraPassFlags = framePipelineExtraFlags;
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}
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inline void Camera::UpdateZFar(float zFar)
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{
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m_zFar = zFar;
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@@ -150,7 +127,7 @@ namespace Nz
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inline Camera& Camera::operator=(const Camera& camera)
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{
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m_framePipelineExtraPassFlags = camera.m_framePipelineExtraPassFlags;
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m_framePipelinePasses = camera.m_framePipelinePasses;
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m_fov = camera.m_fov;
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m_projectionType = camera.m_projectionType;
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m_targetRegion = camera.m_targetRegion;
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@@ -167,7 +144,7 @@ namespace Nz
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inline Camera& Camera::operator=(Camera&& camera) noexcept
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{
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m_framePipelineExtraPassFlags = camera.m_framePipelineExtraPassFlags;
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m_framePipelinePasses = std::move(camera.m_framePipelinePasses);
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m_fov = camera.m_fov;
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m_projectionType = camera.m_projectionType;
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m_targetRegion = camera.m_targetRegion;
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@@ -281,4 +258,3 @@ namespace Nz
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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#include "Camera.hpp"
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@@ -10,6 +10,7 @@
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/FramePipelinePass.hpp>
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#include <string>
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namespace Nz
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{
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@@ -17,24 +18,26 @@ namespace Nz
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class FrameGraph;
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class FramePass;
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class FramePipeline;
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class ParameterList;
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class RenderFrame;
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class NAZARA_GRAPHICS_API DebugDrawPipelinePass : public FramePipelinePass
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{
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public:
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DebugDrawPipelinePass(FramePipeline& owner, AbstractViewer* viewer);
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DebugDrawPipelinePass(PassData& passData, std::string passName, const ParameterList& parameters = {});
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DebugDrawPipelinePass(const DebugDrawPipelinePass&) = delete;
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DebugDrawPipelinePass(DebugDrawPipelinePass&&) = delete;
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~DebugDrawPipelinePass() = default;
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void Prepare(RenderFrame& renderFrame);
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void Prepare(FrameData& frameData) override;
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FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t inputColorBufferIndex, std::size_t outputColorBufferIndex);
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FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, const PassInputOuputs& inputOuputs) override;
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DebugDrawPipelinePass& operator=(const DebugDrawPipelinePass&) = delete;
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DebugDrawPipelinePass& operator=(DebugDrawPipelinePass&&) = delete;
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private:
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std::string m_passName;
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AbstractViewer* m_viewer;
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FramePipeline& m_pipeline;
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};
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@@ -6,6 +6,13 @@
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namespace Nz
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{
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inline DebugDrawPipelinePass::DebugDrawPipelinePass(PassData& passData, std::string passName, const ParameterList& /*parameters*/) :
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FramePipelinePass({}),
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m_passName(std::move(passName)),
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m_viewer(passData.viewer),
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m_pipeline(passData.pipeline)
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{
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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@@ -30,24 +30,28 @@ namespace Nz
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class NAZARA_GRAPHICS_API DepthPipelinePass : public FramePipelinePass
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{
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public:
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DepthPipelinePass(FramePipeline& owner, ElementRendererRegistry& elementRegistry, AbstractViewer* viewer, std::size_t passIndex, std::string passName);
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inline DepthPipelinePass(PassData& passData, std::string passName, const ParameterList& parameters);
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inline DepthPipelinePass(PassData& passData, std::string passName, std::size_t materialPassIndex);
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DepthPipelinePass(const DepthPipelinePass&) = delete;
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DepthPipelinePass(DepthPipelinePass&&) = delete;
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~DepthPipelinePass() = default;
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inline void InvalidateCommandBuffers();
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inline void InvalidateElements();
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void InvalidateElements() override;
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void Prepare(RenderFrame& renderFrame, const Frustumf& frustum, const std::vector<FramePipelinePass::VisibleRenderable>& visibleRenderables, std::size_t visibilityHash);
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void Prepare(FrameData& frameData) override;
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void RegisterMaterialInstance(const MaterialInstance& materialInstance);
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FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t outputAttachment);
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void RegisterMaterialInstance(const MaterialInstance& materialInstance) override;
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void UnregisterMaterialInstance(const MaterialInstance& materialInstance);
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FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, const PassInputOuputs& inputOuputs) override;
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void UnregisterMaterialInstance(const MaterialInstance& materialInstance) override;
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DepthPipelinePass& operator=(const DepthPipelinePass&) = delete;
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DepthPipelinePass& operator=(DepthPipelinePass&&) = delete;
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static std::size_t GetMaterialPassIndex(const ParameterList& parameters);
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private:
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struct MaterialPassEntry
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{
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@@ -6,6 +6,24 @@
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namespace Nz
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{
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inline DepthPipelinePass::DepthPipelinePass(PassData& passData, std::string passName, const ParameterList& parameters) :
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DepthPipelinePass(passData, std::move(passName), GetMaterialPassIndex(parameters))
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{
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}
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inline DepthPipelinePass::DepthPipelinePass(PassData& passData, std::string passName, std::size_t materialPassIndex) :
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FramePipelinePass(FramePipelineNotification::ElementInvalidation | FramePipelineNotification::MaterialInstanceRegistration),
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m_passIndex(materialPassIndex),
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m_lastVisibilityHash(0),
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m_passName(std::move(passName)),
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m_viewer(passData.viewer),
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m_elementRegistry(passData.elementRegistry),
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m_pipeline(passData.pipeline),
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m_rebuildCommandBuffer(false),
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m_rebuildElements(false)
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{
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}
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inline void DepthPipelinePass::InvalidateCommandBuffers()
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{
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m_rebuildCommandBuffer = true;
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@@ -41,25 +41,22 @@ namespace Nz
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Volume
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};
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enum class FramePipelineExtraPass
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enum class FramePipelineNotification
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{
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DebugDraw,
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DepthPrepass,
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GammaCorrection,
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ElementInvalidation,
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MaterialInstanceRegistration,
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Max = GammaCorrection
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Max = MaterialInstanceRegistration
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};
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template<>
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struct EnumAsFlags<FramePipelineExtraPass>
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struct EnumAsFlags<FramePipelineNotification>
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{
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static constexpr FramePipelineExtraPass max = FramePipelineExtraPass::Max;
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static constexpr FramePipelineNotification max = FramePipelineNotification::Max;
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};
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using FramePipelineExtraPassFlags = Flags<FramePipelineExtraPass>;
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using FramePipelineNotificationFlags = Flags<FramePipelineNotification>;
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constexpr FramePipelineExtraPassFlags FramePipelineAllExtraPasses = FramePipelineExtraPass::DebugDraw | FramePipelineExtraPass::DepthPrepass | FramePipelineExtraPass::GammaCorrection;
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enum class MaterialPropertyType
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{
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Bool,
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@@ -55,7 +55,7 @@ namespace Nz
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std::size_t RegisterLight(const Light* light, UInt32 renderMask) override;
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std::size_t RegisterRenderable(std::size_t worldInstanceIndex, std::size_t skeletonInstanceIndex, const InstancedRenderable* instancedRenderable, UInt32 renderMask, const Recti& scissorBox) override;
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std::size_t RegisterSkeleton(SkeletonInstancePtr skeletonInstance) override;
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std::size_t RegisterViewer(AbstractViewer* viewerInstance, Int32 renderOrder, FramePipelineExtraPassFlags passFlags) override;
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std::size_t RegisterViewer(PipelineViewer* viewerInstance, Int32 renderOrder) override;
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std::size_t RegisterWorldInstance(WorldInstancePtr worldInstance) override;
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const Light* RetrieveLight(std::size_t lightIndex) const override;
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@@ -140,14 +140,8 @@ namespace Nz
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};
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std::size_t finalColorAttachment;
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std::size_t forwardColorAttachment;
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std::size_t debugColorAttachment;
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std::size_t depthStencilAttachment;
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std::unique_ptr<DepthPipelinePass> depthPrepass;
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std::unique_ptr<ForwardPipelinePass> forwardPass;
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std::unique_ptr<DebugDrawPipelinePass> debugDrawPass;
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std::unique_ptr<PostProcessPipelinePass> gammaCorrectionPass;
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AbstractViewer* viewer;
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std::vector<std::unique_ptr<FramePipelinePass>> passes;
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PipelineViewer* viewer;
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Int32 renderOrder = 0;
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RenderQueueRegistry forwardRegistry;
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RenderQueue<RenderElement*> forwardRenderQueue;
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@@ -34,20 +34,21 @@ namespace Nz
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class NAZARA_GRAPHICS_API ForwardPipelinePass : public FramePipelinePass, TransferInterface
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{
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public:
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ForwardPipelinePass(FramePipeline& owner, ElementRendererRegistry& elementRegistry, AbstractViewer* viewer);
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ForwardPipelinePass(PassData& passData, std::string passName, const ParameterList& parameters = {});
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ForwardPipelinePass(const ForwardPipelinePass&) = delete;
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ForwardPipelinePass(ForwardPipelinePass&&) = delete;
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~ForwardPipelinePass() = default;
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inline void InvalidateCommandBuffers();
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inline void InvalidateElements();
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void InvalidateElements() override;
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void Prepare(RenderFrame& renderFrame, const Frustumf& frustum, const std::vector<FramePipelinePass::VisibleRenderable>& visibleRenderables, const Bitset<UInt64>& visibleLights, std::size_t visibilityHash);
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void Prepare(FrameData& frameData) override;
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void RegisterMaterialInstance(const MaterialInstance& material);
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FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t colorBufferIndex, std::size_t depthBufferIndex, bool hasDepthPrepass);
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void RegisterMaterialInstance(const MaterialInstance& material) override;
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void UnregisterMaterialInstance(const MaterialInstance& material);
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FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, const PassInputOuputs& inputOuputs) override;
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void UnregisterMaterialInstance(const MaterialInstance& material) override;
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ForwardPipelinePass& operator=(const ForwardPipelinePass&) = delete;
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ForwardPipelinePass& operator=(ForwardPipelinePass&&) = delete;
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@@ -79,6 +80,7 @@ namespace Nz
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std::size_t m_forwardPassIndex;
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std::size_t m_lastVisibilityHash;
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std::shared_ptr<RenderBuffer> m_lightDataBuffer;
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std::string m_passName;
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std::vector<std::unique_ptr<ElementRendererData>> m_elementRendererData;
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std::vector<RenderElementOwner> m_renderElements;
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std::unordered_map<const MaterialInstance*, MaterialPassEntry> m_materialInstances;
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@@ -20,11 +20,11 @@
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namespace Nz
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{
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class AbstractViewer;
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class InstancedRenderable;
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class Light;
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class LightShadowData;
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class MaterialInstance;
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class PipelineViewer;
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class RenderFrame;
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class NAZARA_GRAPHICS_API FramePipeline
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@@ -47,7 +47,7 @@ namespace Nz
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virtual std::size_t RegisterLight(const Light* light, UInt32 renderMask) = 0;
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virtual std::size_t RegisterRenderable(std::size_t worldInstanceIndex, std::size_t skeletonInstanceIndex, const InstancedRenderable* instancedRenderable, UInt32 renderMask, const Recti& scissorBox) = 0;
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virtual std::size_t RegisterSkeleton(SkeletonInstancePtr skeletonInstance) = 0;
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virtual std::size_t RegisterViewer(AbstractViewer* viewerInstance, Int32 renderOrder, FramePipelineExtraPassFlags passFlags) = 0;
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virtual std::size_t RegisterViewer(PipelineViewer* viewerInstance, Int32 renderOrder) = 0;
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virtual std::size_t RegisterWorldInstance(WorldInstancePtr worldInstance) = 0;
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virtual const Light* RetrieveLight(std::size_t lightIndex) const = 0;
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@@ -9,25 +9,80 @@
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Math/Frustum.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <NazaraUtils/Bitset.hpp>
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#include <limits>
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namespace Nz
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{
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class AbstractViewer;
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class ElementRendererRegistry;
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class FrameGraph;
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class FramePass;
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class FramePipeline;
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class InstancedRenderable;
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class MaterialInstance;
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class RenderFrame;
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class SkeletonInstance;
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class WorldInstance;
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class NAZARA_GRAPHICS_API FramePipelinePass
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{
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public:
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FramePipelinePass() = default;
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struct FrameData;
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struct PassData;
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struct PassInputOuputs;
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struct VisibleRenderable;
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inline FramePipelinePass(FramePipelineNotificationFlags notificationFlags);
|
||||
FramePipelinePass(const FramePipelinePass&) = delete;
|
||||
FramePipelinePass(FramePipelinePass&&) = delete;
|
||||
virtual ~FramePipelinePass();
|
||||
|
||||
virtual void InvalidateElements();
|
||||
|
||||
virtual void Prepare(FrameData& frameData) = 0;
|
||||
|
||||
virtual void RegisterMaterialInstance(const MaterialInstance& materialInstance);
|
||||
|
||||
virtual FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, const PassInputOuputs& inputOuputs) = 0;
|
||||
|
||||
inline bool ShouldNotify(FramePipelineNotification notification) const;
|
||||
|
||||
virtual void UnregisterMaterialInstance(const MaterialInstance& materialInstance);
|
||||
|
||||
FramePipelinePass& operator=(const FramePipelinePass&) = delete;
|
||||
FramePipelinePass& operator=(FramePipelinePass&&) = delete;
|
||||
|
||||
struct FrameData
|
||||
{
|
||||
const Bitset<UInt64>* visibleLights;
|
||||
const Frustumf& frustum;
|
||||
RenderFrame& renderFrame;
|
||||
const std::vector<VisibleRenderable>& visibleRenderables;
|
||||
std::size_t visibilityHash;
|
||||
};
|
||||
|
||||
struct PassData
|
||||
{
|
||||
AbstractViewer* viewer;
|
||||
ElementRendererRegistry& elementRegistry;
|
||||
FramePipeline& pipeline;
|
||||
};
|
||||
|
||||
struct PassInputOuputs
|
||||
{
|
||||
// TODO: Add Nz::View / Nz::Span
|
||||
const std::size_t* inputAttachments;
|
||||
const std::size_t* outputAttachments;
|
||||
std::size_t depthStencilInput = InvalidAttachmentIndex;
|
||||
std::size_t depthStencilOutput = InvalidAttachmentIndex;
|
||||
std::size_t inputCount = 0;
|
||||
std::size_t outputCount = 0;
|
||||
};
|
||||
|
||||
struct VisibleRenderable
|
||||
{
|
||||
const InstancedRenderable* instancedRenderable;
|
||||
@@ -35,6 +90,11 @@ namespace Nz
|
||||
const WorldInstance* worldInstance;
|
||||
Recti scissorBox;
|
||||
};
|
||||
|
||||
static constexpr std::size_t InvalidAttachmentIndex = std::numeric_limits<std::size_t>::max();
|
||||
|
||||
private:
|
||||
FramePipelineNotificationFlags m_notificationFlags;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -6,6 +6,15 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline FramePipelinePass::FramePipelinePass(FramePipelineNotificationFlags notificationFlags) :
|
||||
m_notificationFlags(notificationFlags)
|
||||
{
|
||||
}
|
||||
|
||||
inline bool FramePipelinePass::ShouldNotify(FramePipelineNotification notification) const
|
||||
{
|
||||
return m_notificationFlags.Test(notification);
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DebugOff.hpp>
|
||||
|
||||
52
include/Nazara/Graphics/FramePipelinePassRegistry.hpp
Normal file
52
include/Nazara/Graphics/FramePipelinePassRegistry.hpp
Normal file
@@ -0,0 +1,52 @@
|
||||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_GRAPHICS_FRAMEPIPELINEPASSREGISTRY_HPP
|
||||
#define NAZARA_GRAPHICS_FRAMEPIPELINEPASSREGISTRY_HPP
|
||||
|
||||
#include <NazaraUtils/Prerequisites.hpp>
|
||||
#include <Nazara/Graphics/FramePipelinePass.hpp>
|
||||
#include <NazaraUtils/Algorithm.hpp>
|
||||
#include <functional>
|
||||
#include <list>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class ParameterList;
|
||||
|
||||
class FramePipelinePassRegistry
|
||||
{
|
||||
public:
|
||||
using Factory = std::function<std::unique_ptr<FramePipelinePass>(FramePipelinePass::PassData& passData, std::string passName, const ParameterList& parameters)>;
|
||||
|
||||
FramePipelinePassRegistry() = default;
|
||||
FramePipelinePassRegistry(const FramePipelinePassRegistry&) = default;
|
||||
FramePipelinePassRegistry(FramePipelinePassRegistry&&) = default;
|
||||
~FramePipelinePassRegistry() = default;
|
||||
|
||||
inline std::unique_ptr<FramePipelinePass> BuildPass(std::size_t passIndex, FramePipelinePass::PassData& passData, std::string passName, const ParameterList& parameters) const;
|
||||
|
||||
inline std::size_t GetPassIndex(std::string_view passName) const;
|
||||
|
||||
template<typename T> std::size_t RegisterPass(std::string passName);
|
||||
inline std::size_t RegisterPass(std::string passName, Factory factory);
|
||||
|
||||
FramePipelinePassRegistry& operator=(const FramePipelinePassRegistry&) = default;
|
||||
FramePipelinePassRegistry& operator=(FramePipelinePassRegistry&&) = default;
|
||||
|
||||
private:
|
||||
std::list<std::string> m_passNames; //< in order to allow std::string_view as a key in C++17 (keep std::string stable as well because of SSO)
|
||||
std::unordered_map<std::string_view, std::size_t> m_passIndex;
|
||||
std::vector<Factory> m_passFactories;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/FramePipelinePassRegistry.inl>
|
||||
|
||||
#endif // NAZARA_GRAPHICS_FRAMEPIPELINEPASSREGISTRY_HPP
|
||||
49
include/Nazara/Graphics/FramePipelinePassRegistry.inl
Normal file
49
include/Nazara/Graphics/FramePipelinePassRegistry.inl
Normal file
@@ -0,0 +1,49 @@
|
||||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <cassert>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline std::unique_ptr<FramePipelinePass> FramePipelinePassRegistry::BuildPass(std::size_t passIndex, FramePipelinePass::PassData& passData, std::string passName, const ParameterList& parameters) const
|
||||
{
|
||||
assert(passIndex < m_passFactories.size());
|
||||
return m_passFactories[passIndex](passData, passName, parameters);
|
||||
}
|
||||
|
||||
inline std::size_t FramePipelinePassRegistry::GetPassIndex(std::string_view passName) const
|
||||
{
|
||||
auto it = m_passIndex.find(passName);
|
||||
if (it == m_passIndex.end())
|
||||
throw std::runtime_error("pass " + std::string(passName) + " must be registered before being used");
|
||||
|
||||
return it->second;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
std::size_t FramePipelinePassRegistry::RegisterPass(std::string passName)
|
||||
{
|
||||
return RegisterPass(std::move(passName), [](FramePipelinePass::PassData& passData, std::string passName, const ParameterList& parameters) -> std::unique_ptr<FramePipelinePass>
|
||||
{
|
||||
return std::make_unique<T>(passData, std::move(passName), parameters);
|
||||
});
|
||||
}
|
||||
|
||||
inline std::size_t FramePipelinePassRegistry::RegisterPass(std::string passName, Factory factory)
|
||||
{
|
||||
if (m_passIndex.find(passName) != m_passIndex.end())
|
||||
throw std::runtime_error("pass " + passName + " is already registered");
|
||||
|
||||
m_passNames.push_back(std::move(passName));
|
||||
|
||||
std::size_t passIndex = m_passIndex.size();
|
||||
m_passIndex.emplace(m_passNames.back(), passIndex);
|
||||
m_passFactories.emplace_back(std::move(factory));
|
||||
|
||||
return passIndex;
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DebugOff.hpp>
|
||||
@@ -9,9 +9,11 @@
|
||||
|
||||
#include <NazaraUtils/Prerequisites.hpp>
|
||||
#include <Nazara/Graphics/Config.hpp>
|
||||
#include <Nazara/Graphics/FramePipelinePassRegistry.hpp>
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
#include <Nazara/Graphics/MaterialInstance.hpp>
|
||||
#include <Nazara/Graphics/MaterialPassRegistry.hpp>
|
||||
#include <Nazara/Graphics/PipelinePassList.hpp>
|
||||
#include <Nazara/Graphics/TextureSamplerCache.hpp>
|
||||
#include <Nazara/Renderer/RenderDevice.hpp>
|
||||
#include <Nazara/Renderer/RenderPassCache.hpp>
|
||||
@@ -43,7 +45,10 @@ namespace Nz
|
||||
inline const std::shared_ptr<RenderPipeline>& GetBlitPipeline(bool transparent) const;
|
||||
inline const std::shared_ptr<RenderPipelineLayout>& GetBlitPipelineLayout() const;
|
||||
inline const DefaultMaterials& GetDefaultMaterials() const;
|
||||
inline const std::shared_ptr<PipelinePassList>& GetDefaultPipelinePasses() const;
|
||||
inline const DefaultTextures& GetDefaultTextures() const;
|
||||
inline FramePipelinePassRegistry& GetFramePipelinePassRegistry();
|
||||
inline const FramePipelinePassRegistry& GetFramePipelinePassRegistry() const;
|
||||
inline MaterialPassRegistry& GetMaterialPassRegistry();
|
||||
inline const MaterialPassRegistry& GetMaterialPassRegistry() const;
|
||||
inline MaterialInstanceLoader& GetMaterialInstanceLoader();
|
||||
@@ -88,21 +93,25 @@ namespace Nz
|
||||
private:
|
||||
void BuildBlitPipeline();
|
||||
void BuildDefaultMaterials();
|
||||
void BuildDefaultPipelinePasses();
|
||||
void BuildDefaultTextures();
|
||||
template<std::size_t N> void RegisterEmbedShaderModule(const UInt8(&content)[N]);
|
||||
void RegisterMaterialPasses();
|
||||
void RegisterPipelinePasses();
|
||||
void RegisterShaderModules();
|
||||
void SelectDepthStencilFormats();
|
||||
|
||||
std::optional<RenderPassCache> m_renderPassCache;
|
||||
std::optional<TextureSamplerCache> m_samplerCache;
|
||||
std::shared_ptr<nzsl::FilesystemModuleResolver> m_shaderModuleResolver;
|
||||
std::shared_ptr<PipelinePassList> m_defaultPipelinePasses;
|
||||
std::shared_ptr<RenderDevice> m_renderDevice;
|
||||
std::shared_ptr<RenderPipeline> m_blitPipeline;
|
||||
std::shared_ptr<RenderPipeline> m_blitPipelineTransparent;
|
||||
std::shared_ptr<RenderPipelineLayout> m_blitPipelineLayout;
|
||||
DefaultMaterials m_defaultMaterials;
|
||||
DefaultTextures m_defaultTextures;
|
||||
FramePipelinePassRegistry m_pipelinePassRegistry;
|
||||
MaterialInstanceLoader m_materialInstanceLoader;
|
||||
MaterialLoader m_materialLoader;
|
||||
MaterialPassRegistry m_materialPassRegistry;
|
||||
|
||||
@@ -21,11 +21,26 @@ namespace Nz
|
||||
return m_defaultMaterials;
|
||||
}
|
||||
|
||||
inline const std::shared_ptr<PipelinePassList>& Graphics::GetDefaultPipelinePasses() const
|
||||
{
|
||||
return m_defaultPipelinePasses;
|
||||
}
|
||||
|
||||
inline auto Graphics::GetDefaultTextures() const -> const DefaultTextures&
|
||||
{
|
||||
return m_defaultTextures;
|
||||
}
|
||||
|
||||
inline FramePipelinePassRegistry& Graphics::GetFramePipelinePassRegistry()
|
||||
{
|
||||
return m_pipelinePassRegistry;
|
||||
}
|
||||
|
||||
inline const FramePipelinePassRegistry& Graphics::GetFramePipelinePassRegistry() const
|
||||
{
|
||||
return m_pipelinePassRegistry;
|
||||
}
|
||||
|
||||
inline MaterialPassRegistry& Graphics::GetMaterialPassRegistry()
|
||||
{
|
||||
return m_materialPassRegistry;
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace Nz
|
||||
|
||||
inline bool IsPerViewer() const;
|
||||
|
||||
virtual void PrepareRendering(RenderFrame& renderFrame, const AbstractViewer* viewer) = 0;
|
||||
virtual void PrepareRendering(RenderFrame& renderFrame, [[maybe_unused]] const AbstractViewer* viewer) = 0;
|
||||
|
||||
virtual void RegisterMaterialInstance(const MaterialInstance& matInstance) = 0;
|
||||
virtual void RegisterPassInputs(FramePass& pass, const AbstractViewer* viewer) = 0;
|
||||
|
||||
72
include/Nazara/Graphics/PipelinePassList.hpp
Normal file
72
include/Nazara/Graphics/PipelinePassList.hpp
Normal file
@@ -0,0 +1,72 @@
|
||||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_GRAPHICS_PIPELINEPASSLIST_HPP
|
||||
#define NAZARA_GRAPHICS_PIPELINEPASSLIST_HPP
|
||||
|
||||
#include <NazaraUtils/Prerequisites.hpp>
|
||||
#include <Nazara/Core/ParameterList.hpp>
|
||||
#include <Nazara/Graphics/Config.hpp>
|
||||
#include <Nazara/Graphics/FramePassAttachment.hpp>
|
||||
#include <Nazara/Graphics/FramePipelinePass.hpp>
|
||||
#include <NazaraUtils/FixedVector.hpp>
|
||||
#include <array>
|
||||
#include <limits>
|
||||
#include <string>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class FrameGraph;
|
||||
|
||||
class NAZARA_GRAPHICS_API PipelinePassList
|
||||
{
|
||||
public:
|
||||
PipelinePassList() = default;
|
||||
PipelinePassList(const PipelinePassList&) = delete;
|
||||
PipelinePassList(PipelinePassList&&) = delete;
|
||||
~PipelinePassList() = default;
|
||||
|
||||
inline std::size_t AddAttachment(FramePassAttachment attachment);
|
||||
inline std::size_t AddPass(std::string name, std::size_t implIndex, ParameterList parameterList = {});
|
||||
|
||||
std::vector<std::unique_ptr<FramePipelinePass>> BuildPasses(FramePipelinePass::PassData& passData) const;
|
||||
|
||||
std::size_t RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph) const;
|
||||
|
||||
inline void SetFinalOutput(std::size_t attachmentIndex);
|
||||
inline void SetPassInput(std::size_t passIndex, std::size_t inputIndex, std::size_t attachmentIndex);
|
||||
inline void SetPassOutput(std::size_t passIndex, std::size_t outputIndex, std::size_t attachmentIndex);
|
||||
inline void SetPassDepthStencilInput(std::size_t passIndex, std::size_t attachmentIndex);
|
||||
inline void SetPassDepthStencilOutput(std::size_t passIndex, std::size_t attachmentIndex);
|
||||
|
||||
PipelinePassList& operator=(const PipelinePassList&) = delete;
|
||||
PipelinePassList& operator=(PipelinePassList&&) = delete;
|
||||
|
||||
static constexpr std::size_t MaxPassAttachment = 8;
|
||||
|
||||
private:
|
||||
static constexpr std::size_t NoAttachment = std::numeric_limits<std::size_t>::max();
|
||||
|
||||
struct Pass
|
||||
{
|
||||
FixedVector<std::size_t /*attachmentIndex*/, MaxPassAttachment> inputs;
|
||||
FixedVector<std::size_t /*attachmentIndex*/, MaxPassAttachment> outputs;
|
||||
std::size_t depthStencilInput = NoAttachment;
|
||||
std::size_t depthStencilOutput = NoAttachment;
|
||||
std::size_t implIndex;
|
||||
std::string name;
|
||||
ParameterList parameterList;
|
||||
};
|
||||
|
||||
std::size_t m_finalOutputAttachment;
|
||||
std::vector<FramePassAttachment> m_attachments;
|
||||
std::vector<Pass> m_passes;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/PipelinePassList.inl>
|
||||
|
||||
#endif // NAZARA_GRAPHICS_PIPELINEPASSLIST_HPP
|
||||
73
include/Nazara/Graphics/PipelinePassList.inl
Normal file
73
include/Nazara/Graphics/PipelinePassList.inl
Normal file
@@ -0,0 +1,73 @@
|
||||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <cassert>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline std::size_t PipelinePassList::AddAttachment(FramePassAttachment attachment)
|
||||
{
|
||||
std::size_t index = m_attachments.size();
|
||||
m_attachments.emplace_back(std::move(attachment));
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
inline std::size_t PipelinePassList::AddPass(std::string name, std::size_t implIndex, ParameterList parameterList)
|
||||
{
|
||||
std::size_t index = m_passes.size();
|
||||
auto& pass = m_passes.emplace_back();
|
||||
pass.name = std::move(name);
|
||||
pass.implIndex = implIndex;
|
||||
pass.parameterList = std::move(parameterList);
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
inline void PipelinePassList::SetFinalOutput(std::size_t attachmentIndex)
|
||||
{
|
||||
m_finalOutputAttachment = attachmentIndex;
|
||||
}
|
||||
|
||||
inline void PipelinePassList::SetPassInput(std::size_t passIndex, std::size_t inputIndex, std::size_t attachmentIndex)
|
||||
{
|
||||
assert(passIndex < m_passes.size());
|
||||
auto& pass = m_passes[passIndex];
|
||||
assert(inputIndex < MaxPassAttachment);
|
||||
|
||||
if (inputIndex >= pass.inputs.size())
|
||||
pass.inputs.resize(inputIndex + 1, NoAttachment);
|
||||
|
||||
pass.inputs[inputIndex] = attachmentIndex;
|
||||
}
|
||||
|
||||
inline void PipelinePassList::SetPassOutput(std::size_t passIndex, std::size_t outputIndex, std::size_t attachmentIndex)
|
||||
{
|
||||
assert(passIndex < m_passes.size());
|
||||
auto& pass = m_passes[passIndex];
|
||||
assert(outputIndex < MaxPassAttachment);
|
||||
|
||||
if (outputIndex >= pass.outputs.size())
|
||||
pass.outputs.resize(outputIndex + 1, NoAttachment);
|
||||
|
||||
pass.outputs[outputIndex] = attachmentIndex;
|
||||
}
|
||||
|
||||
inline void PipelinePassList::SetPassDepthStencilInput(std::size_t passIndex, std::size_t attachmentIndex)
|
||||
{
|
||||
assert(passIndex < m_passes.size());
|
||||
auto& pass = m_passes[passIndex];
|
||||
pass.depthStencilInput = attachmentIndex;
|
||||
}
|
||||
|
||||
inline void PipelinePassList::SetPassDepthStencilOutput(std::size_t passIndex, std::size_t attachmentIndex)
|
||||
{
|
||||
assert(passIndex < m_passes.size());
|
||||
auto& pass = m_passes[passIndex];
|
||||
pass.depthStencilOutput = attachmentIndex;
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DebugOff.hpp>
|
||||
36
include/Nazara/Graphics/PipelineViewer.hpp
Normal file
36
include/Nazara/Graphics/PipelineViewer.hpp
Normal file
@@ -0,0 +1,36 @@
|
||||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_GRAPHICS_PIPELINEVIEWER_HPP
|
||||
#define NAZARA_GRAPHICS_PIPELINEVIEWER_HPP
|
||||
|
||||
#include <NazaraUtils/Prerequisites.hpp>
|
||||
#include <Nazara/Graphics/AbstractViewer.hpp>
|
||||
#include <Nazara/Graphics/FramePipelinePass.hpp>
|
||||
#include <vector>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class NAZARA_GRAPHICS_API PipelineViewer : public AbstractViewer
|
||||
{
|
||||
public:
|
||||
PipelineViewer() = default;
|
||||
PipelineViewer(const PipelineViewer&) = delete;
|
||||
PipelineViewer(PipelineViewer&&) = delete;
|
||||
~PipelineViewer() = default;
|
||||
|
||||
virtual std::vector<std::unique_ptr<FramePipelinePass>> BuildPasses(FramePipelinePass::PassData& passData) const = 0;
|
||||
|
||||
virtual std::size_t RegisterPasses(const std::vector<std::unique_ptr<FramePipelinePass>>& passes, FrameGraph& frameGraph) const = 0;
|
||||
|
||||
PipelineViewer& operator=(const PipelineViewer&) = delete;
|
||||
PipelineViewer& operator=(PipelineViewer&&) = delete;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/PipelineViewer.inl>
|
||||
|
||||
#endif // NAZARA_GRAPHICS_PIPELINEVIEWER_HPP
|
||||
11
include/Nazara/Graphics/PipelineViewer.inl
Normal file
11
include/Nazara/Graphics/PipelineViewer.inl
Normal file
@@ -0,0 +1,11 @@
|
||||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DebugOff.hpp>
|
||||
@@ -17,6 +17,7 @@ namespace Nz
|
||||
class FrameGraph;
|
||||
class FramePass;
|
||||
class FramePipeline;
|
||||
class ParameterList;
|
||||
class RenderFrame;
|
||||
class RenderPipeline;
|
||||
class ShaderBinding;
|
||||
@@ -24,18 +25,21 @@ namespace Nz
|
||||
class NAZARA_GRAPHICS_API PostProcessPipelinePass : public FramePipelinePass
|
||||
{
|
||||
public:
|
||||
PostProcessPipelinePass(FramePipeline& owner, std::string passName, std::string shaderName);
|
||||
PostProcessPipelinePass(PassData& passData, std::string passName, const ParameterList& parameters);
|
||||
PostProcessPipelinePass(PassData& passData, std::string passName, std::string shaderName);
|
||||
PostProcessPipelinePass(const PostProcessPipelinePass&) = delete;
|
||||
PostProcessPipelinePass(PostProcessPipelinePass&&) = delete;
|
||||
~PostProcessPipelinePass() = default;
|
||||
|
||||
void Prepare(RenderFrame& renderFrame);
|
||||
void Prepare(FrameData& frameData) override;
|
||||
|
||||
FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, std::size_t inputColorBufferIndex, std::size_t outputColorBufferIndex);
|
||||
FramePass& RegisterToFrameGraph(FrameGraph& frameGraph, const PassInputOuputs& inputOuputs) override;
|
||||
|
||||
PostProcessPipelinePass& operator=(const PostProcessPipelinePass&) = delete;
|
||||
PostProcessPipelinePass& operator=(PostProcessPipelinePass&&) = delete;
|
||||
|
||||
static std::string GetShaderName(const ParameterList& parameters);
|
||||
|
||||
private:
|
||||
void BuildPipeline();
|
||||
|
||||
|
||||
@@ -6,6 +6,10 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline PostProcessPipelinePass::PostProcessPipelinePass(PassData& passData, std::string passName, const ParameterList& parameters) :
|
||||
PostProcessPipelinePass(passData, std::move(passName), GetShaderName(parameters))
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DebugOff.hpp>
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace Nz
|
||||
|
||||
inline const ViewerInstance& GetViewerInstance() const;
|
||||
|
||||
void PrepareRendering(RenderFrame& renderFrame, const AbstractViewer* viewer) override;
|
||||
void PrepareRendering(RenderFrame& renderFrame, [[maybe_unused]] const AbstractViewer* viewer) override;
|
||||
|
||||
void RegisterMaterialInstance(const MaterialInstance& matInstance) override;
|
||||
void RegisterPassInputs(FramePass& pass, const AbstractViewer* viewer) override;
|
||||
|
||||
Reference in New Issue
Block a user