Sdk: Add automatic system update
Former-commit-id: ce129cc945e7373ac5b9f48960894712d66b097a
This commit is contained in:
@@ -17,9 +17,10 @@ namespace Ndk
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ListenerSystem();
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~ListenerSystem() = default;
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void Update(float elapsedTime);
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static SystemIndex systemIndex;
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private:
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void OnUpdate(float elapsedTime) override;
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};
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}
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@@ -23,12 +23,11 @@ namespace Ndk
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NzPhysWorld& GetWorld();
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const NzPhysWorld& GetWorld() const;
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void Update(float elapsedTime);
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static SystemIndex systemIndex;
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private:
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void OnEntityValidation(Entity* entity, bool justAdded) override;
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void OnUpdate(float elapsedTime) override;
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EntityList m_dynamicObjects;
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EntityList m_staticObjects;
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@@ -24,13 +24,12 @@ namespace Ndk
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inline RenderSystem(const RenderSystem& renderSystem);
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~RenderSystem() = default;
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void Update(float elapsedTime);
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static SystemIndex systemIndex;
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private:
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void OnEntityRemoved(Entity* entity) override;
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void OnEntityValidation(Entity* entity, bool justAdded) override;
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void OnUpdate(float elapsedTime) override;
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EntityList m_cameras;
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EntityList m_drawables;
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@@ -17,9 +17,10 @@ namespace Ndk
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VelocitySystem();
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~VelocitySystem() = default;
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void Update(float elapsedTime);
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static SystemIndex systemIndex;
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private:
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void OnUpdate(float elapsedTime) override;
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};
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}
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