Physics2D/Collider2D: Allow to prevent individual colliders properties override
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@ -140,6 +140,7 @@ Nazara Engine:
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- Added ConvexCollider2D::GetVertices
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- Added SegmentCollider2D::GetThickness
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- Fixed vertices generation/render queue submit when using multiples materials on a Tilemap
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- It is now possible to prevent CompoundCollider2D to override individual colliders properties
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Nazara Development Kit:
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- Added ImageWidget (#139)
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@ -143,15 +143,21 @@ namespace Nz
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float ComputeMomentOfInertia(float mass) const override;
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inline bool DoesOverrideCollisionProperties() const;
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inline const std::vector<Collider2DRef>& GetGeoms() const;
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ColliderType2D GetType() const override;
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inline void OverridesCollisionProperties(bool shouldOverride);
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template<typename... Args> static CompoundCollider2DRef New(Args&&... args);
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private:
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void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const override;
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std::vector<cpShape*> GenerateShapes(RigidBody2D* body) const override;
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std::vector<Collider2DRef> m_geoms;
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bool m_doesOverrideCollisionProperties;
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};
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class ConvexCollider2D;
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@ -110,11 +110,21 @@ namespace Nz
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return object.release();
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}
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inline bool Nz::CompoundCollider2D::DoesOverrideCollisionProperties() const
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{
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return m_doesOverrideCollisionProperties;
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}
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inline const std::vector<Collider2DRef>& CompoundCollider2D::GetGeoms() const
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{
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return m_geoms;
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}
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inline void Nz::CompoundCollider2D::OverridesCollisionProperties(bool shouldOverride)
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{
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m_doesOverrideCollisionProperties = shouldOverride;
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}
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template<typename... Args>
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CompoundCollider2DRef CompoundCollider2D::New(Args&&... args)
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{
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@ -13,11 +13,10 @@ namespace Nz
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std::vector<cpShape*> Collider2D::GenerateShapes(RigidBody2D* body) const
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{
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cpShapeFilter filter = cpShapeFilterNew(m_collisionGroup, m_categoryMask, m_collisionMask);
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std::vector<cpShape*> shapes;
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CreateShapes(body, shapes);
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cpShapeFilter filter = cpShapeFilterNew(m_collisionGroup, m_categoryMask, m_collisionMask);
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for (cpShape* shape : shapes)
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{
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cpShapeSetFilter(shape, filter);
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@ -82,7 +81,8 @@ namespace Nz
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/******************************** CompoundCollider2D *********************************/
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CompoundCollider2D::CompoundCollider2D(std::vector<Collider2DRef> geoms) :
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m_geoms(std::move(geoms))
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m_geoms(std::move(geoms)),
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m_doesOverrideCollisionProperties(true)
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{
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}
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@ -109,6 +109,20 @@ namespace Nz
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geom->CreateShapes(body, shapes);
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}
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std::vector<cpShape*> CompoundCollider2D::GenerateShapes(RigidBody2D* body) const
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{
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// This is our parent's default behavior
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if (m_doesOverrideCollisionProperties)
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return Collider2D::GenerateShapes(body);
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else
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{
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std::vector<cpShape*> shapes;
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CreateShapes(body, shapes);
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return shapes;
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}
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}
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/******************************** ConvexCollider2D *********************************/
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ConvexCollider2D::ConvexCollider2D(SparsePtr<const Vector2f> vertices, std::size_t vertexCount, float radius) :
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