Physics2D/Collider2D: Allow to prevent individual colliders properties override
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@@ -143,15 +143,21 @@ namespace Nz
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float ComputeMomentOfInertia(float mass) const override;
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inline bool DoesOverrideCollisionProperties() const;
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inline const std::vector<Collider2DRef>& GetGeoms() const;
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ColliderType2D GetType() const override;
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inline void OverridesCollisionProperties(bool shouldOverride);
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template<typename... Args> static CompoundCollider2DRef New(Args&&... args);
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private:
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void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const override;
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std::vector<cpShape*> GenerateShapes(RigidBody2D* body) const override;
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std::vector<Collider2DRef> m_geoms;
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bool m_doesOverrideCollisionProperties;
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};
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class ConvexCollider2D;
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