Graphics: Add LinearSlicedSprite class

This commit is contained in:
SirLynix 2022-07-12 08:45:02 +02:00
parent 6203d5f0d1
commit 96599d1116
3 changed files with 387 additions and 0 deletions

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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_LINEARSLICEDSPRITE_HPP
#define NAZARA_GRAPHICS_LINEARSLICEDSPRITE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <array>
namespace Nz
{
class NAZARA_GRAPHICS_API LinearSlicedSprite : public InstancedRenderable
{
public:
enum class Orientation;
struct Section;
LinearSlicedSprite(std::shared_ptr<Material> material, Orientation orientation);
LinearSlicedSprite(const LinearSlicedSprite&) = delete;
LinearSlicedSprite(LinearSlicedSprite&&) noexcept = default;
~LinearSlicedSprite() = default;
inline void AddSection(float size, float textureCoord);
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const override;
inline void Clear();
inline const Color& GetColor() const;
const std::shared_ptr<Material>& GetMaterial(std::size_t i = 0) const override;
std::size_t GetMaterialCount() const override;
inline Orientation GetOrientation() const;
inline const Section& GetSection(std::size_t sectionIndex) const;
std::size_t GetSectionCount() const;
inline const Rectf& GetTextureCoords() const;
Vector3ui GetTextureSize() const;
inline void RemoveSection(std::size_t sectionIndex);
inline void SetColor(const Color& color);
inline void SetMaterial(std::shared_ptr<Material> material);
inline void SetSection(std::size_t sectionIndex, float size, float textureCoord);
inline void SetSectionSize(std::size_t sectionIndex, float size);
inline void SetSectionTextureCoord(std::size_t sectionIndex, float textureCoord);
inline void SetSize(const Vector2f& size);
inline void SetTextureCoords(const Rectf& textureCoords);
inline void SetTextureRect(const Rectf& textureRect);
LinearSlicedSprite& operator=(const LinearSlicedSprite&) = delete;
LinearSlicedSprite& operator=(LinearSlicedSprite&&) noexcept = default;
enum class Orientation
{
Horizontal,
Vertical
};
struct Section
{
float size;
float textureCoord;
};
static constexpr std::size_t MaxSection = 5;
private:
void UpdateVertices();
std::array<Section, MaxSection> m_sections;
std::array<VertexStruct_XYZ_Color_UV, 4 * MaxSection> m_vertices;
std::shared_ptr<Material> m_material;
std::size_t m_sectionCount;
std::size_t m_spriteCount;
Color m_color;
Orientation m_orientation;
Rectf m_textureCoords;
Vector2f m_size;
};
}
#include <Nazara/Graphics/LinearSlicedSprite.inl>
#endif // NAZARA_GRAPHICS_LINEARSLICEDSPRITE_HPP

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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/LinearSlicedSprite.hpp>
#include <algorithm>
#include <cassert>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline void LinearSlicedSprite::AddSection(float size, float textureCoord)
{
NazaraAssert(m_sectionCount < m_sections.size(), "too many sections");
auto& section = m_sections[m_sectionCount++];
section.size = size;
section.textureCoord = textureCoord;
UpdateVertices();
}
inline void LinearSlicedSprite::Clear()
{
m_sectionCount = 0;
UpdateVertices();
}
inline const Color& LinearSlicedSprite::GetColor() const
{
return m_color;
}
inline auto LinearSlicedSprite::GetOrientation() const -> Orientation
{
return m_orientation;
}
inline auto LinearSlicedSprite::GetSection(std::size_t sectionIndex) const -> const Section&
{
NazaraAssert(sectionIndex < m_sectionCount, "out of range section");
return m_sections[sectionIndex];
}
inline std::size_t LinearSlicedSprite::GetSectionCount() const
{
return m_sectionCount;
}
inline const Rectf& LinearSlicedSprite::GetTextureCoords() const
{
return m_textureCoords;
}
inline void LinearSlicedSprite::SetColor(const Color& color)
{
m_color = color;
UpdateVertices();
}
inline void LinearSlicedSprite::RemoveSection(std::size_t sectionIndex)
{
NazaraAssert(sectionIndex < m_sectionCount, "out of range section");
if (m_sectionCount >= sectionIndex + 1)
std::move(m_sections.begin() + sectionIndex + 1, m_sections.begin() + m_sectionCount, m_sections.begin() + sectionIndex);
m_sectionCount--;
UpdateVertices();
}
inline void LinearSlicedSprite::SetMaterial(std::shared_ptr<Material> material)
{
assert(material);
if (m_material != material)
{
OnMaterialInvalidated(this, 0, material);
m_material = std::move(material);
OnElementInvalidated(this);
}
}
inline void LinearSlicedSprite::SetSection(std::size_t sectionIndex, float size, float textureCoord)
{
NazaraAssert(sectionIndex < m_sectionCount, "out of range section");
auto& section = m_sections[sectionIndex];
section.size = size;
section.textureCoord = textureCoord;
UpdateVertices();
}
inline void LinearSlicedSprite::SetSectionSize(std::size_t sectionIndex, float size)
{
NazaraAssert(sectionIndex < m_sectionCount, "out of range section");
auto& section = m_sections[sectionIndex];
section.size = size;
UpdateVertices();
}
inline void LinearSlicedSprite::SetSectionTextureCoord(std::size_t sectionIndex, float textureCoord)
{
NazaraAssert(sectionIndex < m_sectionCount, "out of range section");
auto& section = m_sections[sectionIndex];
section.textureCoord = textureCoord;
UpdateVertices();
}
inline void LinearSlicedSprite::SetSize(const Vector2f& size)
{
NazaraAssert(size.x >= 0.f, "width must be positive");
NazaraAssert(size.y >= 0.f, "height must be positive");
m_size = size;
UpdateVertices();
}
inline void LinearSlicedSprite::SetTextureCoords(const Rectf& textureCoords)
{
m_textureCoords = textureCoords;
UpdateVertices();
}
inline void LinearSlicedSprite::SetTextureRect(const Rectf& textureRect)
{
Vector2ui textureSize(GetTextureSize());
return SetTextureCoords(textureRect / Vector2f(textureSize));
}
}
#include <Nazara/Graphics/DebugOff.hpp>

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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/LinearSlicedSprite.hpp>
#include <Nazara/Graphics/BasicMaterial.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/RenderSpriteChain.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
LinearSlicedSprite::LinearSlicedSprite(std::shared_ptr<Material> material, Orientation orientation) :
m_material(std::move(material)),
m_sectionCount(0),
m_spriteCount(0),
m_color(Color::White),
m_orientation(orientation),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f)
{
UpdateVertices();
}
void LinearSlicedSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
{
const auto& materialPass = m_material->GetPass(passIndex);
if (!materialPass)
return;
const std::shared_ptr<VertexDeclaration>& vertexDeclaration = VertexDeclaration::Get(VertexLayout::XYZ_Color_UV);
std::vector<RenderPipelineInfo::VertexBufferData> vertexBufferData = {
{
{
0,
vertexDeclaration
}
}
};
const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(vertexBufferData);
const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[UnderlyingCast(ImageType::E2D)];
elements.emplace_back(std::make_unique<RenderSpriteChain>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, vertexDeclaration, whiteTexture, m_spriteCount, m_vertices.data(), scissorBox));
}
const std::shared_ptr<Material>& LinearSlicedSprite::GetMaterial(std::size_t i) const
{
assert(i == 0);
NazaraUnused(i);
return m_material;
}
std::size_t LinearSlicedSprite::GetMaterialCount() const
{
return 1;
}
Vector3ui LinearSlicedSprite::GetTextureSize() const
{
assert(m_material);
//TODO: Cache index in registry?
if (const auto& material = m_material->FindPass("ForwardPass"))
{
BasicMaterial mat(*material);
if (mat.HasDiffuseMap())
{
// Material should always have textures but we're better safe than sorry
if (const auto& texture = mat.GetDiffuseMap())
return texture->GetSize();
}
}
// Couldn't get material pass or texture
return Vector3ui::Unit(); //< prevents division by zero
}
void LinearSlicedSprite::UpdateVertices()
{
VertexStruct_XYZ_Color_UV* vertices = m_vertices.data();
Vector3f origin = Vector3f::Zero();
Vector2f topLeftUV = m_textureCoords.GetCorner(RectCorner::LeftTop);
m_spriteCount = 0;
for (std::size_t i = 0; i < m_sectionCount; ++i)
{
const auto& section = m_sections[i];
if (section.size <= 0.f)
continue;
Vector2f dir;
Vector2f size;
Vector2f texCoords;
if (m_orientation == Orientation::Horizontal)
{
dir = Vector2(1.f, 0.f);
size = Vector2f(section.size, m_size.y);
texCoords = Vector2f(section.textureCoord, m_textureCoords.height);
}
else
{
dir = Vector2(0.f, 1.f);
size = Vector2f(m_size.x, section.size);
texCoords = Vector2f(m_textureCoords.width, section.textureCoord);
}
vertices->color = m_color;
vertices->position = origin;
vertices->uv = topLeftUV;
vertices++;
vertices->color = m_color;
vertices->position = origin + size.x * Vector3f::Right();
vertices->uv = topLeftUV + Vector2f(texCoords.x, 0.f);
vertices++;
vertices->color = m_color;
vertices->position = origin + size.y * Vector3f::Up();
vertices->uv = topLeftUV + Vector2f(0.f, texCoords.y);
vertices++;
vertices->color = m_color;
vertices->position = origin + size.x * Vector3f::Right() + size.y * Vector3f::Up();
vertices->uv = topLeftUV + Vector2f(texCoords.x, texCoords.y);
vertices++;
origin += dir * section.size;
topLeftUV += dir * section.textureCoord;
m_spriteCount++;
}
Boxf aabb = Boxf::Zero();
std::size_t vertexCount = 4 * m_spriteCount;
if (vertexCount > 0)
{
// Reverse texcoords Y
for (std::size_t i = 0; i < vertexCount; ++i)
m_vertices[i].uv.y = m_textureCoords.height - m_vertices[i].uv.y;
aabb.Set(m_vertices[0].position);
for (std::size_t i = 1; i < vertexCount; ++i)
aabb.ExtendTo(m_vertices[i].position);
}
UpdateAABB(aabb);
OnElementInvalidated(this);
}
}