BulletPhysics3D!: Remove unused variable

This commit is contained in:
SirLynix
2023-06-21 20:14:11 +02:00
parent da6d3afa33
commit 9887f73116

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@@ -291,7 +291,6 @@ namespace Nz
Vector3f BulletRigidBody3D::ToLocal(const Vector3f& worldPosition)
{
btTransform worldTransform = m_body->getWorldTransform();
return GetMatrix().InverseTransform() * worldPosition;
}