BulletPhysics3D!: Remove unused variable
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@@ -291,7 +291,6 @@ namespace Nz
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Vector3f BulletRigidBody3D::ToLocal(const Vector3f& worldPosition)
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{
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btTransform worldTransform = m_body->getWorldTransform();
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return GetMatrix().InverseTransform() * worldPosition;
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}
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