UnitTests: Convert some REQUIRE to CHECK

This commit is contained in:
Lynix 2016-10-13 05:13:39 +02:00
parent fd652f1931
commit 9f771f8c01
3 changed files with 13 additions and 11 deletions

View File

@ -17,8 +17,8 @@ SCENARIO("IpAddress", "[NETWORK][IPADDRESS]")
THEN("It's the loop back")
{
REQUIRE(ipAddressV4.IsLoopback());
REQUIRE(ipAddressV6.IsLoopback());
CHECK(ipAddressV4.IsLoopback());
CHECK(ipAddressV6.IsLoopback());
}
}
}
@ -31,7 +31,7 @@ SCENARIO("IpAddress", "[NETWORK][IPADDRESS]")
THEN("Result is not null")
{
REQUIRE(!hostnameInfos.empty());
CHECK_FALSE(hostnameInfos.empty());
}
}
@ -40,7 +40,7 @@ SCENARIO("IpAddress", "[NETWORK][IPADDRESS]")
Nz::IpAddress google(8, 8, 8, 8);
THEN("Google (DNS) is 8.8.8.8")
{
REQUIRE(Nz::IpAddress::ResolveAddress(google) == "google-public-dns-a.google.com");
CHECK(Nz::IpAddress::ResolveAddress(google) == "google-public-dns-a.google.com");
}
}
}

View File

@ -37,7 +37,7 @@ SCENARIO("SocketPoller", "[NETWORK][SOCKETPOLLER]")
{
Nz::SocketState state = clientToServer.Connect(serverIP);
REQUIRE(state != Nz::SocketState_NotConnected);
CHECK(state != Nz::SocketState_NotConnected);
AND_THEN("We wait on our selector, it should return true")
{
@ -65,15 +65,15 @@ SCENARIO("SocketPoller", "[NETWORK][SOCKETPOLLER]")
REQUIRE(serverPoller.Wait(1000));
REQUIRE(serverPoller.IsReady(serverToClient));
CHECK(serverPoller.IsReady(serverToClient));
REQUIRE(serverToClient.Read(buffer.data(), buffer.size()) == sent);
CHECK(serverToClient.Read(buffer.data(), buffer.size()) == sent);
AND_THEN("Our selector should report no socket ready")
{
REQUIRE(!serverPoller.Wait(100));
REQUIRE_FALSE(serverPoller.Wait(100));
REQUIRE(!serverPoller.IsReady(serverToClient));
REQUIRE_FALSE(serverPoller.IsReady(serverToClient));
}
}
}

View File

@ -26,7 +26,7 @@ SCENARIO("TCP", "[NETWORK][TCP]")
REQUIRE(client.Connect(serverIP) == Nz::SocketState_Connecting);
Nz::IpAddress clientIP = client.GetRemoteAddress();
REQUIRE(clientIP.IsValid());
CHECK(clientIP.IsValid());
Nz::Thread::Sleep(100);
@ -44,9 +44,11 @@ SCENARIO("TCP", "[NETWORK][TCP]")
{
Nz::NetPacket resultPacket;
REQUIRE(serverToClient.ReceivePacket(&resultPacket));
Nz::Vector3f result;
resultPacket >> result;
REQUIRE(result == vector123);
CHECK(result == vector123);
}
}
}