UnitTests: Convert some REQUIRE to CHECK

This commit is contained in:
Lynix
2016-10-13 05:13:39 +02:00
parent fd652f1931
commit 9f771f8c01
3 changed files with 13 additions and 11 deletions

View File

@@ -37,7 +37,7 @@ SCENARIO("SocketPoller", "[NETWORK][SOCKETPOLLER]")
{
Nz::SocketState state = clientToServer.Connect(serverIP);
REQUIRE(state != Nz::SocketState_NotConnected);
CHECK(state != Nz::SocketState_NotConnected);
AND_THEN("We wait on our selector, it should return true")
{
@@ -65,15 +65,15 @@ SCENARIO("SocketPoller", "[NETWORK][SOCKETPOLLER]")
REQUIRE(serverPoller.Wait(1000));
REQUIRE(serverPoller.IsReady(serverToClient));
CHECK(serverPoller.IsReady(serverToClient));
REQUIRE(serverToClient.Read(buffer.data(), buffer.size()) == sent);
CHECK(serverToClient.Read(buffer.data(), buffer.size()) == sent);
AND_THEN("Our selector should report no socket ready")
{
REQUIRE(!serverPoller.Wait(100));
REQUIRE_FALSE(serverPoller.Wait(100));
REQUIRE(!serverPoller.IsReady(serverToClient));
REQUIRE_FALSE(serverPoller.IsReady(serverToClient));
}
}
}