UnitTests: Convert some REQUIRE to CHECK
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@@ -37,7 +37,7 @@ SCENARIO("SocketPoller", "[NETWORK][SOCKETPOLLER]")
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{
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Nz::SocketState state = clientToServer.Connect(serverIP);
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REQUIRE(state != Nz::SocketState_NotConnected);
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CHECK(state != Nz::SocketState_NotConnected);
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AND_THEN("We wait on our selector, it should return true")
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{
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@@ -65,15 +65,15 @@ SCENARIO("SocketPoller", "[NETWORK][SOCKETPOLLER]")
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REQUIRE(serverPoller.Wait(1000));
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REQUIRE(serverPoller.IsReady(serverToClient));
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CHECK(serverPoller.IsReady(serverToClient));
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REQUIRE(serverToClient.Read(buffer.data(), buffer.size()) == sent);
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CHECK(serverToClient.Read(buffer.data(), buffer.size()) == sent);
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AND_THEN("Our selector should report no socket ready")
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{
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REQUIRE(!serverPoller.Wait(100));
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REQUIRE_FALSE(serverPoller.Wait(100));
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REQUIRE(!serverPoller.IsReady(serverToClient));
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REQUIRE_FALSE(serverPoller.IsReady(serverToClient));
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}
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}
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}
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