UnitTests: Convert some REQUIRE to CHECK
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@@ -26,7 +26,7 @@ SCENARIO("TCP", "[NETWORK][TCP]")
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REQUIRE(client.Connect(serverIP) == Nz::SocketState_Connecting);
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Nz::IpAddress clientIP = client.GetRemoteAddress();
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REQUIRE(clientIP.IsValid());
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CHECK(clientIP.IsValid());
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Nz::Thread::Sleep(100);
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@@ -44,9 +44,11 @@ SCENARIO("TCP", "[NETWORK][TCP]")
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{
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Nz::NetPacket resultPacket;
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REQUIRE(serverToClient.ReceivePacket(&resultPacket));
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Nz::Vector3f result;
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resultPacket >> result;
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REQUIRE(result == vector123);
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CHECK(result == vector123);
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}
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}
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}
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