Merge branch 'master' into automatic-file-fix

This commit is contained in:
Jérôme Leclercq 2021-10-28 09:57:59 +02:00 committed by GitHub
commit a3d9aaf1fb
55 changed files with 780 additions and 517 deletions

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@ -15,7 +15,7 @@ struct ViewerData
external external
{ {
[set(0), binding(0)] viewerData: uniform<ViewerData>, [set(0), binding(0)] viewerData: uniform<ViewerData>,
[set(1), binding(0)] colorTexture: sampler2D<f32>, [set(0), binding(1)] colorTexture: sampler2D<f32>,
} }
struct FragIn struct FragIn

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@ -15,8 +15,8 @@ struct ViewerData
external external
{ {
[set(0), binding(0)] viewerData: uniform<ViewerData>, [set(0), binding(0)] viewerData: uniform<ViewerData>,
[set(1), binding(0)] colorTexture: sampler2D<f32>, [set(0), binding(1)] colorTexture: sampler2D<f32>,
[set(1), binding(1)] bloomTexture: sampler2D<f32>, [set(0), binding(2)] bloomTexture: sampler2D<f32>,
} }
struct FragIn struct FragIn

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@ -32,11 +32,12 @@ struct ViewerData
external external
{ {
[set(0), binding(0)] viewerData: uniform<ViewerData>, [binding(0)] settings: uniform<BasicSettings>,
[set(1), binding(0)] instanceData: uniform<InstanceData>, [binding(1)] MaterialDiffuseMap: sampler2D<f32>,
[set(2), binding(0)] settings: uniform<BasicSettings>, [binding(2)] MaterialAlphaMap: sampler2D<f32>,
[set(2), binding(2)] MaterialAlphaMap: sampler2D<f32>, [binding(3)] TextureOverlay: sampler2D<f32>,
[set(2), binding(1)] MaterialDiffuseMap: sampler2D<f32> [binding(4)] instanceData: uniform<InstanceData>,
[binding(5)] viewerData: uniform<ViewerData>,
} }
struct InputData struct InputData

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@ -28,9 +28,9 @@ struct ViewerData
external external
{ {
[set(0), binding(0)] viewerData: uniform<ViewerData>, [binding(0)] settings: uniform<BasicSettings>,
[set(1), binding(0)] instanceData: uniform<InstanceData>, [binding(4)] instanceData: uniform<InstanceData>,
[set(2), binding(0)] settings: uniform<BasicSettings>, [binding(5)] viewerData: uniform<ViewerData>,
} }
struct InputData struct InputData

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@ -15,7 +15,7 @@ struct ViewerData
external external
{ {
[set(0), binding(0)] viewerData: uniform<ViewerData>, [set(0), binding(0)] viewerData: uniform<ViewerData>,
[set(1), binding(0)] colorTexture: sampler2D<f32>, [set(0), binding(1)] colorTexture: sampler2D<f32>,
} }
struct FragIn struct FragIn

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@ -41,19 +41,14 @@ struct ViewerData
[set(0)] [set(0)]
external external
{ {
[binding(0)] viewerData: uniform<ViewerData> [binding(0)] viewerData: uniform<ViewerData>,
[binding(1)] colorTexture: sampler2D<f32>,
[binding(2)] normalTexture: sampler2D<f32>,
[binding(3)] positionTexture: sampler2D<f32>,
} }
[set(1)] [set(1)]
external external
{
[binding(0)] colorTexture: sampler2D<f32>,
[binding(1)] normalTexture: sampler2D<f32>,
[binding(2)] positionTexture: sampler2D<f32>,
}
[set(2)]
external
{ {
[binding(0)] lightParameters: uniform<SpotLight>, [binding(0)] lightParameters: uniform<SpotLight>,
} }

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@ -14,7 +14,8 @@ struct ViewerData
external external
{ {
[set(1), binding(0)] skybox: samplerCube<f32> [binding(0)] viewerData: uniform<ViewerData>,
[binding(1)] skybox: samplerCube<f32>
} }
struct VertOut struct VertOut
@ -40,11 +41,6 @@ fn main(input: VertOut) -> FragOut
return output; return output;
} }
external
{
[set(0), binding(0)] viewerData: uniform<ViewerData>
}
struct VertIn struct VertIn
{ {
[location(0)] position: vec3<f32> [location(0)] position: vec3<f32>

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@ -129,11 +129,11 @@ int main()
std::shared_ptr<Nz::GraphicalMesh> cubeMeshGfx = std::make_shared<Nz::GraphicalMesh>(*cubeMesh); std::shared_ptr<Nz::GraphicalMesh> cubeMeshGfx = std::make_shared<Nz::GraphicalMesh>(*cubeMesh);
Nz::RenderPipelineLayoutInfo skyboxPipelineLayoutInfo; Nz::RenderPipelineLayoutInfo skyboxPipelineLayoutInfo;
Nz::Graphics::FillViewerPipelineLayout(skyboxPipelineLayoutInfo); Nz::Graphics::FillViewerPipelineLayout(skyboxPipelineLayoutInfo, 0);
auto& textureBinding = skyboxPipelineLayoutInfo.bindings.emplace_back(); auto& textureBinding = skyboxPipelineLayoutInfo.bindings.emplace_back();
textureBinding.setIndex = 1; textureBinding.setIndex = 0;
textureBinding.bindingIndex = 0; textureBinding.bindingIndex = 1;
textureBinding.shaderStageFlags = Nz::ShaderStageType::Fragment; textureBinding.shaderStageFlags = Nz::ShaderStageType::Fragment;
textureBinding.type = Nz::ShaderBindingType::Texture; textureBinding.type = Nz::ShaderBindingType::Texture;
@ -238,20 +238,20 @@ int main()
Nz::RenderPipelineLayoutInfo lightingPipelineLayoutInfo; Nz::RenderPipelineLayoutInfo lightingPipelineLayoutInfo;
Nz::Graphics::FillViewerPipelineLayout(lightingPipelineLayoutInfo); Nz::Graphics::FillViewerPipelineLayout(lightingPipelineLayoutInfo, 0);
for (unsigned int i = 0; i < 3; ++i) for (unsigned int i = 0; i < 3; ++i)
{ {
lightingPipelineLayoutInfo.bindings.push_back({ lightingPipelineLayoutInfo.bindings.push_back({
1, 0,
i, i + 1,
Nz::ShaderBindingType::Texture, Nz::ShaderBindingType::Texture,
Nz::ShaderStageType::Fragment, Nz::ShaderStageType::Fragment,
}); });
} }
lightingPipelineLayoutInfo.bindings.push_back({ lightingPipelineLayoutInfo.bindings.push_back({
2, 1,
0, 0,
Nz::ShaderBindingType::UniformBuffer, Nz::ShaderBindingType::UniformBuffer,
Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex, Nz::ShaderStageType::Fragment | Nz::ShaderStageType::Vertex,
@ -334,10 +334,10 @@ int main()
// Bloom data // Bloom data
Nz::RenderPipelineLayoutInfo bloomPipelineLayoutInfo; Nz::RenderPipelineLayoutInfo bloomPipelineLayoutInfo;
Nz::Graphics::FillViewerPipelineLayout(bloomPipelineLayoutInfo); Nz::Graphics::FillViewerPipelineLayout(bloomPipelineLayoutInfo, 0);
bloomPipelineLayoutInfo.bindings.push_back({ bloomPipelineLayoutInfo.bindings.push_back({
1, 0, 0, 1,
Nz::ShaderBindingType::Texture, Nz::ShaderBindingType::Texture,
Nz::ShaderStageType::Fragment, Nz::ShaderStageType::Fragment,
}); });
@ -362,16 +362,16 @@ int main()
Nz::RenderPipelineLayoutInfo bloomBlendPipelineLayoutInfo; Nz::RenderPipelineLayoutInfo bloomBlendPipelineLayoutInfo;
Nz::Graphics::FillViewerPipelineLayout(bloomBlendPipelineLayoutInfo); Nz::Graphics::FillViewerPipelineLayout(bloomBlendPipelineLayoutInfo, 0);
bloomBlendPipelineLayoutInfo.bindings.push_back({ bloomBlendPipelineLayoutInfo.bindings.push_back({
1, 0, 0, 1,
Nz::ShaderBindingType::Texture, Nz::ShaderBindingType::Texture,
Nz::ShaderStageType::Fragment, Nz::ShaderStageType::Fragment,
}); });
bloomBlendPipelineLayoutInfo.bindings.push_back({ bloomBlendPipelineLayoutInfo.bindings.push_back({
1, 1, 0, 2,
Nz::ShaderBindingType::Texture, Nz::ShaderBindingType::Texture,
Nz::ShaderStageType::Fragment, Nz::ShaderStageType::Fragment,
}); });
@ -519,10 +519,17 @@ int main()
std::shared_ptr<Nz::TextureSampler> textureSampler = device->InstantiateTextureSampler({}); std::shared_ptr<Nz::TextureSampler> textureSampler = device->InstantiateTextureSampler({});
std::shared_ptr<Nz::ShaderBinding> skyboxShaderBinding = skyboxPipelineLayout->AllocateShaderBinding(1); std::shared_ptr<Nz::ShaderBinding> skyboxShaderBinding = skyboxPipelineLayout->AllocateShaderBinding(0);
skyboxShaderBinding->Update({ skyboxShaderBinding->Update({
{ {
0, 0,
Nz::ShaderBinding::UniformBufferBinding {
viewerInstance.GetViewerBuffer().get(),
0, viewerInstance.GetViewerBuffer()->GetSize()
}
},
{
1,
Nz::ShaderBinding::TextureBinding { Nz::ShaderBinding::TextureBinding {
skyboxTexture.get(), skyboxTexture.get(),
textureSampler.get() textureSampler.get()
@ -645,8 +652,6 @@ int main()
builder.SetScissor(renderArea); builder.SetScissor(renderArea);
builder.SetViewport(renderArea); builder.SetViewport(renderArea);
builder.BindShaderBinding(Nz::Graphics::ViewerBindingSet, viewerInstance.GetShaderBinding());
std::vector<std::unique_ptr<Nz::RenderElement>> elements; std::vector<std::unique_ptr<Nz::RenderElement>> elements;
spaceshipModel.BuildElement(forwardPassIndex, modelInstance1, elements); spaceshipModel.BuildElement(forwardPassIndex, modelInstance1, elements);
spaceshipModel.BuildElement(forwardPassIndex, modelInstance2, elements); spaceshipModel.BuildElement(forwardPassIndex, modelInstance2, elements);
@ -656,7 +661,10 @@ int main()
for (const auto& element : elements) for (const auto& element : elements)
elementPointers.emplace_back(element.get()); elementPointers.emplace_back(element.get());
submeshRenderer.Render(*submeshRendererData, builder, elementPointers.data(), elementPointers.size()); Nz::RenderFrame dummy;
submeshRenderer.Prepare(viewerInstance, *submeshRendererData, dummy, elementPointers.data(), elementPointers.size());
submeshRenderer.Render(viewerInstance, *submeshRendererData, builder, elementPointers.data(), elementPointers.size());
}); });
Nz::FramePass& lightingPass = graph.AddPass("Lighting pass"); Nz::FramePass& lightingPass = graph.AddPass("Lighting pass");
@ -674,12 +682,11 @@ int main()
builder.BindIndexBuffer(*coneMeshGfx->GetIndexBuffer(0).get()); builder.BindIndexBuffer(*coneMeshGfx->GetIndexBuffer(0).get());
builder.BindVertexBuffer(0, *coneMeshGfx->GetVertexBuffer(0).get()); builder.BindVertexBuffer(0, *coneMeshGfx->GetVertexBuffer(0).get());
builder.BindShaderBinding(0, viewerInstance.GetShaderBinding()); builder.BindShaderBinding(0, *gbufferShaderBinding);
builder.BindShaderBinding(1, *gbufferShaderBinding);
for (std::size_t i = 0; i < spotLights.size(); ++i) for (std::size_t i = 0; i < spotLights.size(); ++i)
{ {
builder.BindShaderBinding(2, *lightingShaderBindings[i]); builder.BindShaderBinding(1, *lightingShaderBindings[i]);
builder.BindPipeline(*stencilPipeline); builder.BindPipeline(*stencilPipeline);
builder.DrawIndexed(coneMeshGfx->GetIndexCount(0)); builder.DrawIndexed(coneMeshGfx->GetIndexCount(0));
@ -702,14 +709,13 @@ int main()
builder.SetScissor(renderArea); builder.SetScissor(renderArea);
builder.SetViewport(renderArea); builder.SetViewport(renderArea);
builder.BindShaderBinding(0, viewerInstance.GetShaderBinding()); builder.BindShaderBinding(0, *skyboxShaderBinding);
builder.BindShaderBinding(1, *skyboxShaderBinding);
builder.BindIndexBuffer(*cubeMeshGfx->GetIndexBuffer(0)); builder.BindIndexBuffer(*cubeMeshGfx->GetIndexBuffer(0));
builder.BindVertexBuffer(0, *cubeMeshGfx->GetVertexBuffer(0)); builder.BindVertexBuffer(0, *cubeMeshGfx->GetVertexBuffer(0));
builder.BindPipeline(*skyboxPipeline); builder.BindPipeline(*skyboxPipeline);
builder.DrawIndexed(static_cast<Nz::UInt32>(cubeMeshGfx->GetIndexCount(0))); builder.DrawIndexed(Nz::SafeCast<Nz::UInt32>(cubeMeshGfx->GetIndexCount(0)));
}); });
forwardPass.SetExecutionCallback([&] forwardPass.SetExecutionCallback([&]
{ {
@ -727,8 +733,7 @@ int main()
builder.SetScissor(renderArea); builder.SetScissor(renderArea);
builder.SetViewport(renderArea); builder.SetViewport(renderArea);
builder.BindShaderBinding(0, viewerInstance.GetShaderBinding()); builder.BindShaderBinding(0, *bloomBrightShaderBinding);
builder.BindShaderBinding(1, *bloomBrightShaderBinding);
builder.BindPipeline(*bloomBrightPipeline); builder.BindPipeline(*bloomBrightPipeline);
builder.BindVertexBuffer(0, *fullscreenVertexBuffer); builder.BindVertexBuffer(0, *fullscreenVertexBuffer);
@ -749,8 +754,7 @@ int main()
builder.SetScissor(renderArea); builder.SetScissor(renderArea);
builder.SetViewport(renderArea); builder.SetViewport(renderArea);
builder.BindShaderBinding(0, viewerInstance.GetShaderBinding()); builder.BindShaderBinding(0, *gaussianBlurShaderBinding);
builder.BindShaderBinding(1, *gaussianBlurShaderBinding);
builder.BindPipeline(*gaussianBlurPipeline); builder.BindPipeline(*gaussianBlurPipeline);
builder.BindVertexBuffer(0, *fullscreenVertexBuffer); builder.BindVertexBuffer(0, *fullscreenVertexBuffer);
@ -770,8 +774,7 @@ int main()
builder.SetScissor(renderArea); builder.SetScissor(renderArea);
builder.SetViewport(renderArea); builder.SetViewport(renderArea);
builder.BindShaderBinding(0, viewerInstance.GetShaderBinding()); builder.BindShaderBinding(0, *bloomBlendShaderBinding);
builder.BindShaderBinding(1, *bloomBlendShaderBinding);
builder.BindPipeline(*bloomBlendPipeline); builder.BindPipeline(*bloomBlendPipeline);
builder.BindVertexBuffer(0, *fullscreenVertexBuffer); builder.BindVertexBuffer(0, *fullscreenVertexBuffer);
@ -936,24 +939,31 @@ int main()
{ {
frame.PushForRelease(std::move(gbufferShaderBinding)); frame.PushForRelease(std::move(gbufferShaderBinding));
gbufferShaderBinding = lightingPipelineInfo.pipelineLayout->AllocateShaderBinding(1); gbufferShaderBinding = lightingPipelineInfo.pipelineLayout->AllocateShaderBinding(0);
gbufferShaderBinding->Update({ gbufferShaderBinding->Update({
{ {
0, 0,
Nz::ShaderBinding::UniformBufferBinding {
viewerInstance.GetViewerBuffer().get(),
0, viewerInstance.GetViewerBuffer()->GetSize()
}
},
{
1,
Nz::ShaderBinding::TextureBinding { Nz::ShaderBinding::TextureBinding {
bakedGraph.GetAttachmentTexture(colorTexture).get(), bakedGraph.GetAttachmentTexture(colorTexture).get(),
textureSampler.get() textureSampler.get()
} }
}, },
{ {
1, 2,
Nz::ShaderBinding::TextureBinding { Nz::ShaderBinding::TextureBinding {
bakedGraph.GetAttachmentTexture(normalTexture).get(), bakedGraph.GetAttachmentTexture(normalTexture).get(),
textureSampler.get() textureSampler.get()
} }
}, },
{ {
2, 3,
Nz::ShaderBinding::TextureBinding { Nz::ShaderBinding::TextureBinding {
bakedGraph.GetAttachmentTexture(positionTexture).get(), bakedGraph.GetAttachmentTexture(positionTexture).get(),
textureSampler.get() textureSampler.get()
@ -966,7 +976,7 @@ int main()
for (std::size_t i = 0; i < MaxPointLight; ++i) for (std::size_t i = 0; i < MaxPointLight; ++i)
{ {
std::shared_ptr<Nz::ShaderBinding> lightingShaderBinding = lightingPipelineInfo.pipelineLayout->AllocateShaderBinding(2); std::shared_ptr<Nz::ShaderBinding> lightingShaderBinding = lightingPipelineInfo.pipelineLayout->AllocateShaderBinding(1);
lightingShaderBinding->Update({ lightingShaderBinding->Update({
{ {
0, 0,
@ -982,10 +992,17 @@ int main()
frame.PushForRelease(std::move(bloomBrightShaderBinding)); frame.PushForRelease(std::move(bloomBrightShaderBinding));
bloomBrightShaderBinding = bloomPipelineInfo.pipelineLayout->AllocateShaderBinding(1); bloomBrightShaderBinding = bloomPipelineInfo.pipelineLayout->AllocateShaderBinding(0);
bloomBrightShaderBinding->Update({ bloomBrightShaderBinding->Update({
{ {
0, 0,
Nz::ShaderBinding::UniformBufferBinding {
viewerInstance.GetViewerBuffer().get(),
0, viewerInstance.GetViewerBuffer()->GetSize()
}
},
{
1,
Nz::ShaderBinding::TextureBinding { Nz::ShaderBinding::TextureBinding {
bakedGraph.GetAttachmentTexture(lightOutput).get(), bakedGraph.GetAttachmentTexture(lightOutput).get(),
textureSampler.get() textureSampler.get()
@ -995,10 +1012,17 @@ int main()
frame.PushForRelease(std::move(gaussianBlurShaderBinding)); frame.PushForRelease(std::move(gaussianBlurShaderBinding));
gaussianBlurShaderBinding = bloomPipelineInfo.pipelineLayout->AllocateShaderBinding(1); gaussianBlurShaderBinding = bloomPipelineInfo.pipelineLayout->AllocateShaderBinding(0);
gaussianBlurShaderBinding->Update({ gaussianBlurShaderBinding->Update({
{ {
0, 0,
Nz::ShaderBinding::UniformBufferBinding {
viewerInstance.GetViewerBuffer().get(),
0, viewerInstance.GetViewerBuffer()->GetSize()
}
},
{
1,
Nz::ShaderBinding::TextureBinding { Nz::ShaderBinding::TextureBinding {
bakedGraph.GetAttachmentTexture(bloomTextureA).get(), bakedGraph.GetAttachmentTexture(bloomTextureA).get(),
textureSampler.get() textureSampler.get()
@ -1008,17 +1032,24 @@ int main()
frame.PushForRelease(std::move(bloomBlendShaderBinding)); frame.PushForRelease(std::move(bloomBlendShaderBinding));
bloomBlendShaderBinding = bloomBlendPipelineInfo.pipelineLayout->AllocateShaderBinding(1); bloomBlendShaderBinding = bloomBlendPipelineInfo.pipelineLayout->AllocateShaderBinding(0);
bloomBlendShaderBinding->Update({ bloomBlendShaderBinding->Update({
{ {
0, 0,
Nz::ShaderBinding::UniformBufferBinding {
viewerInstance.GetViewerBuffer().get(),
0, viewerInstance.GetViewerBuffer()->GetSize()
}
},
{
1,
Nz::ShaderBinding::TextureBinding { Nz::ShaderBinding::TextureBinding {
bakedGraph.GetAttachmentTexture(lightOutput).get(), bakedGraph.GetAttachmentTexture(lightOutput).get(),
textureSampler.get() textureSampler.get()
} }
}, },
{ {
1, 2,
Nz::ShaderBinding::TextureBinding { Nz::ShaderBinding::TextureBinding {
bakedGraph.GetAttachmentTexture(bloomTextureB).get(), bakedGraph.GetAttachmentTexture(bloomTextureB).get(),
textureSampler.get() textureSampler.get()

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@ -218,11 +218,11 @@ int main()
registry.get<Nz::NodeComponent>(viewer).SetParent(registry, headingEntity); registry.get<Nz::NodeComponent>(viewer).SetParent(registry, headingEntity);
registry.get<Nz::NodeComponent>(viewer).SetPosition(Nz::Vector3f::Backward() * 2.5f + Nz::Vector3f::Up() * 1.f); registry.get<Nz::NodeComponent>(viewer).SetPosition(Nz::Vector3f::Backward() * 2.5f + Nz::Vector3f::Up() * 1.f);
for (std::size_t x = 0; x < 1; ++x) for (std::size_t x = 0; x < 2; ++x)
{ {
for (std::size_t y = 0; y < 1; ++y) for (std::size_t y = 0; y < 2; ++y)
{ {
for (std::size_t z = 0; z < 1; ++z) for (std::size_t z = 0; z < 2; ++z)
{ {
entt::entity entity = registry.create(); entt::entity entity = registry.create();
auto& entityGfx = registry.emplace<Nz::GraphicsComponent>(entity); auto& entityGfx = registry.emplace<Nz::GraphicsComponent>(entity);

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@ -36,6 +36,16 @@ namespace Nz
template<typename T> void HashCombine(std::size_t& seed, const T& v); template<typename T> void HashCombine(std::size_t& seed, const T& v);
template<typename T> bool IsPowerOfTwo(T value); template<typename T> bool IsPowerOfTwo(T value);
template<typename T> T ReverseBits(T integer); template<typename T> T ReverseBits(T integer);
#ifdef NAZARA_DEBUG
template<typename To, typename From, std::enable_if_t<std::is_integral_v<To> && std::is_integral_v<From>, int> = 0> To SafeCast(From value);
template<typename To, typename From, std::enable_if_t<std::is_floating_point_v<To> && std::is_floating_point_v<From>, int> = 0> To SafeCast(From value);
template<typename To, typename From, std::enable_if_t<std::is_integral_v<To> && std::is_floating_point_v<From>, int> = 0> To SafeCast(From value);
template<typename To, typename From, std::enable_if_t<std::is_floating_point_v<To> && std::is_integral_v<From>, int> = 0> To SafeCast(From value);
template<typename To, typename From, std::enable_if_t<std::is_enum_v<To>&& std::is_integral_v<From>, int> = 0> To SafeCast(From value);
template<typename To, typename From, std::enable_if_t<std::is_integral_v<To>&& std::is_enum_v<From>, int> = 0> To SafeCast(From value);
#else
template<typename To, typename From> To SafeCast(From value);
#endif
template<typename T> constexpr auto UnderlyingCast(T value) -> std::underlying_type_t<T>; template<typename T> constexpr auto UnderlyingCast(T value) -> std::underlying_type_t<T>;
template<typename T> template<typename T>

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@ -13,6 +13,7 @@
#include <Nazara/Core/Stream.hpp> #include <Nazara/Core/Stream.hpp>
#include <cassert> #include <cassert>
#include <climits> #include <climits>
#include <limits>
#include <utility> #include <utility>
#include <Nazara/Core/Debug.hpp> #include <Nazara/Core/Debug.hpp>
@ -291,6 +292,75 @@ namespace Nz
return reversed; return reversed;
} }
#ifdef NAZARA_DEBUG
template<typename To, typename From, std::enable_if_t<std::is_integral_v<To> && std::is_integral_v<From>, int>>
To SafeCast(From value)
{
// Type capable of storing the biggest value between the two types
using MaxValueType = std::conditional_t<(sizeof(From) > sizeof(To) || (sizeof(From) == sizeof(To) && std::is_signed_v<To>)), From, To>;
// Type capable of storing the smallest value between the two types
using MinValueType = std::conditional_t<(sizeof(From) > sizeof(To) || (sizeof(From) == sizeof(To) && std::is_signed_v<From>)), From, To>;
if constexpr (!std::is_signed_v<To>)
assert(value >= 0);
assert(static_cast<MaxValueType>(value) <= static_cast<MaxValueType>(std::numeric_limits<To>::max()));
assert(static_cast<MinValueType>(value) >= static_cast<MinValueType>(std::numeric_limits<To>::lowest()));
return static_cast<To>(value);
}
template<typename To, typename From, std::enable_if_t<std::is_floating_point_v<To> && std::is_floating_point_v<From>, int>>
To SafeCast(From value)
{
// Type capable of storing the biggest value between the two types
using MaxValueType = std::conditional_t<(sizeof(From) > sizeof(To)), From, To>;
// Type capable of storing the smallest value between the two types
using MinValueType = std::conditional_t<(sizeof(From) > sizeof(To)), From, To>;
assert(static_cast<MaxValueType>(value) <= static_cast<MaxValueType>(std::numeric_limits<To>::max()));
assert(static_cast<MinValueType>(value) >= static_cast<MinValueType>(std::numeric_limits<To>::lowest()));
return static_cast<To>(value);
}
template<typename To, typename From, std::enable_if_t<std::is_integral_v<To> && std::is_floating_point_v<From>, int>>
To SafeCast(From value)
{
assert(floor(value) == value);
assert(value <= static_cast<From>(std::numeric_limits<To>::max()));
assert(value >= static_cast<From>(std::numeric_limits<To>::lowest()));
return static_cast<To>(value);
}
template<typename To, typename From, std::enable_if_t<std::is_floating_point_v<To> && std::is_integral_v<From>, int>>
To SafeCast(From value)
{
return static_cast<To>(value);
}
template<typename To, typename From, std::enable_if_t<std::is_enum_v<To> && std::is_integral_v<From>, int>>
To SafeCast(From value)
{
return static_cast<To>(SafeCast<std::underlying_type_t<To>>(value));
}
template<typename To, typename From, std::enable_if_t<std::is_integral_v<To> && std::is_enum_v<From>, int>>
To SafeCast(From value)
{
return SafeCast<To>(static_cast<std::underlying_type_t<From>>(value));
}
#else
template<typename To, typename From>
To SafeCast(From value)
{
return static_cast<To>(value);
}
#endif
template<typename T> template<typename T>
constexpr auto UnderlyingCast(T value) -> std::underlying_type_t<T> constexpr auto UnderlyingCast(T value) -> std::underlying_type_t<T>
{ {

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@ -19,6 +19,7 @@ namespace Nz
class CommandBufferBuilder; class CommandBufferBuilder;
class RenderElement; class RenderElement;
class RenderFrame; class RenderFrame;
class ViewerInstance;
struct ElementRendererData; struct ElementRendererData;
class NAZARA_GRAPHICS_API ElementRenderer class NAZARA_GRAPHICS_API ElementRenderer
@ -28,8 +29,8 @@ namespace Nz
virtual ~ElementRenderer(); virtual ~ElementRenderer();
virtual std::unique_ptr<ElementRendererData> InstanciateData() = 0; virtual std::unique_ptr<ElementRendererData> InstanciateData() = 0;
virtual void Prepare(ElementRendererData& rendererData, RenderFrame& currentFrame, const Pointer<const RenderElement>* elements, std::size_t elementCount); virtual void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, const Pointer<const RenderElement>* elements, std::size_t elementCount);
virtual void Render(ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) = 0; virtual void Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) = 0;
virtual void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame); virtual void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame);
}; };

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@ -50,6 +50,17 @@ namespace Nz
Orthographic, Orthographic,
Perspective Perspective
}; };
enum class PredefinedShaderBinding
{
InstanceDataUbo,
OverlayTexture,
ViewerDataUbo,
Max = ViewerDataUbo
};
constexpr std::size_t PredefinedShaderBindingCount = static_cast<std::size_t>(PredefinedShaderBinding::Max) + 1;
} }
#endif // NAZARA_GRAPHICS_ENUMS_HPP #endif // NAZARA_GRAPHICS_ENUMS_HPP

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@ -87,6 +87,7 @@ namespace Nz
RenderQueue<RenderElement*> depthPrepassRenderQueue; RenderQueue<RenderElement*> depthPrepassRenderQueue;
RenderQueue<RenderElement*> forwardRenderQueue; RenderQueue<RenderElement*> forwardRenderQueue;
ShaderBindingPtr blitShaderBinding; ShaderBindingPtr blitShaderBinding;
bool prepare = true;
bool rebuildDepthPrepass = true; bool rebuildDepthPrepass = true;
bool rebuildForwardPass = true; bool rebuildForwardPass = true;
}; };

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@ -42,7 +42,6 @@ namespace Nz
inline MaterialPassRegistry& GetMaterialPassRegistry(); inline MaterialPassRegistry& GetMaterialPassRegistry();
inline const MaterialPassRegistry& GetMaterialPassRegistry() const; inline const MaterialPassRegistry& GetMaterialPassRegistry() const;
inline PixelFormat GetPreferredDepthStencilFormat() const; inline PixelFormat GetPreferredDepthStencilFormat() const;
inline const std::shared_ptr<RenderPipelineLayout>& GetReferencePipelineLayout() const;
inline const std::shared_ptr<RenderDevice>& GetRenderDevice() const; inline const std::shared_ptr<RenderDevice>& GetRenderDevice() const;
inline const RenderPassCache& GetRenderPassCache() const; inline const RenderPassCache& GetRenderPassCache() const;
inline TextureSamplerCache& GetSamplerCache(); inline TextureSamplerCache& GetSamplerCache();
@ -55,17 +54,12 @@ namespace Nz
struct DefaultTextures struct DefaultTextures
{ {
std::shared_ptr<Texture> whiteTexture2d; std::array<std::shared_ptr<Texture>, ImageTypeCount> whiteTextures;
}; };
static constexpr UInt32 DrawDataBindingSet = 2; static void FillDrawDataPipelineLayout(RenderPipelineLayoutInfo& layoutInfo, UInt32 set);
static constexpr UInt32 MaterialBindingSet = 3; static void FillViewerPipelineLayout(RenderPipelineLayoutInfo& layoutInfo, UInt32 set);
static constexpr UInt32 ViewerBindingSet = 0; static void FillWorldPipelineLayout(RenderPipelineLayoutInfo& layoutInfo, UInt32 set);
static constexpr UInt32 WorldBindingSet = 1;
static void FillDrawDataPipelineLayout(RenderPipelineLayoutInfo& layoutInfo, UInt32 set = DrawDataBindingSet);
static void FillViewerPipelineLayout(RenderPipelineLayoutInfo& layoutInfo, UInt32 set = ViewerBindingSet);
static void FillWorldPipelineLayout(RenderPipelineLayoutInfo& layoutInfo, UInt32 set = WorldBindingSet);
private: private:
void BuildBlitPipeline(); void BuildBlitPipeline();
@ -80,7 +74,6 @@ namespace Nz
std::shared_ptr<RenderDevice> m_renderDevice; std::shared_ptr<RenderDevice> m_renderDevice;
std::shared_ptr<RenderPipeline> m_blitPipeline; std::shared_ptr<RenderPipeline> m_blitPipeline;
std::shared_ptr<RenderPipelineLayout> m_blitPipelineLayout; std::shared_ptr<RenderPipelineLayout> m_blitPipelineLayout;
std::shared_ptr<RenderPipelineLayout> m_referencePipelineLayout;
std::shared_ptr<VertexDeclaration> m_fullscreenVertexDeclaration; std::shared_ptr<VertexDeclaration> m_fullscreenVertexDeclaration;
DefaultTextures m_defaultTextures; DefaultTextures m_defaultTextures;
MaterialPassRegistry m_materialPassRegistry; MaterialPassRegistry m_materialPassRegistry;

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@ -47,11 +47,6 @@ namespace Nz
return m_preferredDepthStencilFormat; return m_preferredDepthStencilFormat;
} }
inline const std::shared_ptr<RenderPipelineLayout>& Graphics::GetReferencePipelineLayout() const
{
return m_referencePipelineLayout;
}
inline const std::shared_ptr<RenderDevice>& Graphics::GetRenderDevice() const inline const std::shared_ptr<RenderDevice>& Graphics::GetRenderDevice() const
{ {
return m_renderDevice; return m_renderDevice;

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@ -22,7 +22,7 @@ namespace Nz
inline void AddPass(std::size_t passIndex, std::shared_ptr<MaterialPass> pass); inline void AddPass(std::size_t passIndex, std::shared_ptr<MaterialPass> pass);
inline void AddPass(std::string passName, std::shared_ptr<MaterialPass> pass); inline void AddPass(std::string passName, std::shared_ptr<MaterialPass> pass);
inline MaterialPass* GetPass(std::size_t passIndex) const; inline const std::shared_ptr<MaterialPass>& GetPass(std::size_t passIndex) const;
inline bool HasPass(std::size_t passIndex) const; inline bool HasPass(std::size_t passIndex) const;

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@ -21,17 +21,23 @@ namespace Nz
return AddPass(registry.GetPassIndex(passName), std::move(pass)); return AddPass(registry.GetPassIndex(passName), std::move(pass));
} }
inline MaterialPass* Material::GetPass(std::size_t passIndex) const inline const std::shared_ptr<MaterialPass>& Material::GetPass(std::size_t passIndex) const
{ {
if (passIndex >= m_passes.size()) if (passIndex >= m_passes.size())
return nullptr; {
static std::shared_ptr<MaterialPass> dummy;
return dummy;
}
return m_passes[passIndex].get(); return m_passes[passIndex];
} }
inline bool Material::HasPass(std::size_t passIndex) const inline bool Material::HasPass(std::size_t passIndex) const
{ {
return GetPass(passIndex) != nullptr; if (passIndex >= m_passes.size())
return false;
return m_passes[passIndex] != nullptr;
} }
inline void Material::RemovePass(std::size_t passIndex) inline void Material::RemovePass(std::size_t passIndex)

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@ -52,6 +52,8 @@ namespace Nz
inline void EnsurePipelineUpdate() const; inline void EnsurePipelineUpdate() const;
void FillShaderBinding(std::vector<ShaderBinding::Binding>& bindings) const;
inline RendererComparison GetDepthCompareFunc() const; inline RendererComparison GetDepthCompareFunc() const;
inline BlendEquation GetBlendAlphaModeEquation() const; inline BlendEquation GetBlendAlphaModeEquation() const;
inline BlendEquation GetBlendColorModeEquation() const; inline BlendEquation GetBlendColorModeEquation() const;
@ -70,7 +72,6 @@ namespace Nz
inline PrimitiveMode GetPrimitiveMode() const; inline PrimitiveMode GetPrimitiveMode() const;
inline const std::shared_ptr<const MaterialSettings>& GetSettings() const; inline const std::shared_ptr<const MaterialSettings>& GetSettings() const;
inline const std::shared_ptr<UberShader>& GetShader(ShaderStageType shaderStage) const; inline const std::shared_ptr<UberShader>& GetShader(ShaderStageType shaderStage) const;
inline ShaderBinding& GetShaderBinding();
inline const std::shared_ptr<Texture>& GetTexture(std::size_t textureIndex) const; inline const std::shared_ptr<Texture>& GetTexture(std::size_t textureIndex) const;
inline const TextureSamplerInfo& GetTextureSampler(std::size_t textureIndex) const; inline const TextureSamplerInfo& GetTextureSampler(std::size_t textureIndex) const;
inline const std::shared_ptr<AbstractBuffer>& GetUniformBuffer(std::size_t bufferIndex) const; inline const std::shared_ptr<AbstractBuffer>& GetUniformBuffer(std::size_t bufferIndex) const;
@ -109,12 +110,11 @@ namespace Nz
NazaraSignal(OnMaterialRelease, const MaterialPass* /*material*/); NazaraSignal(OnMaterialRelease, const MaterialPass* /*material*/);
private: private:
inline void InvalidateCommandBuffer();
inline void InvalidatePipeline(); inline void InvalidatePipeline();
inline void InvalidateShaderBinding();
inline void InvalidateTextureSampler(std::size_t textureIndex); inline void InvalidateTextureSampler(std::size_t textureIndex);
inline void InvalidateUniformData(std::size_t uniformBufferIndex); inline void InvalidateUniformData(std::size_t uniformBufferIndex);
void UpdatePipeline() const; void UpdatePipeline() const;
void UpdateShaderBinding();
struct MaterialTexture struct MaterialTexture
{ {
@ -137,10 +137,8 @@ namespace Nz
mutable std::shared_ptr<MaterialPipeline> m_pipeline; mutable std::shared_ptr<MaterialPipeline> m_pipeline;
mutable MaterialPipelineInfo m_pipelineInfo; mutable MaterialPipelineInfo m_pipelineInfo;
MaterialPassFlags m_flags; MaterialPassFlags m_flags;
ShaderBindingPtr m_shaderBinding;
bool m_forceCommandBufferRegeneration; bool m_forceCommandBufferRegeneration;
mutable bool m_pipelineUpdated; mutable bool m_pipelineUpdated;
bool m_shaderBindingUpdated;
}; };
} }

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@ -373,12 +373,6 @@ namespace Nz
return m_pipelineInfo.shaders[UnderlyingCast(shaderStage)].uberShader; return m_pipelineInfo.shaders[UnderlyingCast(shaderStage)].uberShader;
} }
inline ShaderBinding& MaterialPass::GetShaderBinding()
{
assert(m_shaderBinding);
return *m_shaderBinding;
}
inline const std::shared_ptr<Texture>& MaterialPass::GetTexture(std::size_t textureIndex) const inline const std::shared_ptr<Texture>& MaterialPass::GetTexture(std::size_t textureIndex) const
{ {
NazaraAssert(textureIndex < m_textures.size(), "Invalid texture index"); NazaraAssert(textureIndex < m_textures.size(), "Invalid texture index");
@ -614,7 +608,8 @@ namespace Nz
if (m_textures[textureIndex].texture != texture) if (m_textures[textureIndex].texture != texture)
{ {
m_textures[textureIndex].texture = std::move(texture); m_textures[textureIndex].texture = std::move(texture);
InvalidateShaderBinding();
InvalidateCommandBuffer();
} }
} }
@ -624,6 +619,7 @@ namespace Nz
if (m_textures[textureIndex].samplerInfo != samplerInfo) if (m_textures[textureIndex].samplerInfo != samplerInfo)
{ {
m_textures[textureIndex].samplerInfo = std::move(samplerInfo); m_textures[textureIndex].samplerInfo = std::move(samplerInfo);
InvalidateTextureSampler(textureIndex); InvalidateTextureSampler(textureIndex);
} }
} }
@ -635,10 +631,17 @@ namespace Nz
{ {
m_uniformBuffers[bufferIndex].buffer = std::move(uniformBuffer); m_uniformBuffers[bufferIndex].buffer = std::move(uniformBuffer);
m_uniformBuffers[bufferIndex].dataInvalidated = true; m_uniformBuffers[bufferIndex].dataInvalidated = true;
InvalidateShaderBinding();
InvalidateCommandBuffer();
} }
} }
inline void MaterialPass::InvalidateCommandBuffer()
{
m_forceCommandBufferRegeneration = true;
OnMaterialInvalidated(this);
}
inline void MaterialPass::InvalidatePipeline() inline void MaterialPass::InvalidatePipeline()
{ {
m_forceCommandBufferRegeneration = true; m_forceCommandBufferRegeneration = true;
@ -647,20 +650,12 @@ namespace Nz
OnMaterialInvalidated(this); OnMaterialInvalidated(this);
} }
inline void MaterialPass::InvalidateShaderBinding()
{
m_forceCommandBufferRegeneration = true;
m_shaderBindingUpdated = false;
OnMaterialInvalidated(this);
}
inline void MaterialPass::InvalidateTextureSampler(std::size_t textureIndex) inline void MaterialPass::InvalidateTextureSampler(std::size_t textureIndex)
{ {
assert(textureIndex < m_textures.size()); assert(textureIndex < m_textures.size());
m_textures[textureIndex].sampler.reset(); m_textures[textureIndex].sampler.reset();
InvalidateShaderBinding(); InvalidateCommandBuffer();
} }
inline void MaterialPass::InvalidateUniformData(std::size_t uniformBufferIndex) inline void MaterialPass::InvalidateUniformData(std::size_t uniformBufferIndex)
@ -674,4 +669,3 @@ namespace Nz
} }
#include <Nazara/Graphics/DebugOff.hpp> #include <Nazara/Graphics/DebugOff.hpp>
#include "MaterialPass.hpp"

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@ -28,6 +28,7 @@ namespace Nz
struct SharedUniformBlock; struct SharedUniformBlock;
struct Texture; struct Texture;
struct UniformBlock; struct UniformBlock;
using PredefinedBinding = std::array<std::size_t, PredefinedShaderBindingCount>;
inline MaterialSettings(); inline MaterialSettings();
inline MaterialSettings(Builder builder); inline MaterialSettings(Builder builder);
@ -38,6 +39,7 @@ namespace Nz
inline const Builder& GetBuilderData() const; inline const Builder& GetBuilderData() const;
inline const std::vector<Option>& GetOptions() const; inline const std::vector<Option>& GetOptions() const;
inline std::size_t GetOptionIndex(const std::string_view& name) const; inline std::size_t GetOptionIndex(const std::string_view& name) const;
inline std::size_t GetPredefinedBinding(PredefinedShaderBinding shaderBinding) const;
inline const std::shared_ptr<RenderPipelineLayout>& GetRenderPipelineLayout() const; inline const std::shared_ptr<RenderPipelineLayout>& GetRenderPipelineLayout() const;
inline const std::shared_ptr<UberShader>& GetShader(ShaderStageType stage) const; inline const std::shared_ptr<UberShader>& GetShader(ShaderStageType stage) const;
inline const std::vector<std::shared_ptr<UberShader>>& GetShaders() const; inline const std::vector<std::shared_ptr<UberShader>>& GetShaders() const;
@ -59,11 +61,14 @@ namespace Nz
struct Builder struct Builder
{ {
inline Builder();
std::vector<std::shared_ptr<UberShader>> shaders; std::vector<std::shared_ptr<UberShader>> shaders;
std::vector<Option> options; std::vector<Option> options;
std::vector<Texture> textures; std::vector<Texture> textures;
std::vector<UniformBlock> uniformBlocks; std::vector<UniformBlock> uniformBlocks;
std::vector<SharedUniformBlock> sharedUniformBlocks; std::vector<SharedUniformBlock> sharedUniformBlocks;
PredefinedBinding predefinedBindings;
}; };
struct Option struct Option

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@ -18,14 +18,11 @@ namespace Nz
m_data(std::move(data)) m_data(std::move(data))
{ {
RenderPipelineLayoutInfo info; RenderPipelineLayoutInfo info;
Graphics::FillDrawDataPipelineLayout(info);
Graphics::FillViewerPipelineLayout(info);
Graphics::FillWorldPipelineLayout(info);
for (const Texture& textureInfo : m_data.textures) for (const Texture& textureInfo : m_data.textures)
{ {
info.bindings.push_back({ info.bindings.push_back({
Graphics::MaterialBindingSet, 0,
textureInfo.bindingIndex, textureInfo.bindingIndex,
ShaderBindingType::Texture, ShaderBindingType::Texture,
textureInfo.shaderStages textureInfo.shaderStages
@ -35,7 +32,7 @@ namespace Nz
for (const UniformBlock& ubo : m_data.uniformBlocks) for (const UniformBlock& ubo : m_data.uniformBlocks)
{ {
info.bindings.push_back({ info.bindings.push_back({
Graphics::MaterialBindingSet, 0,
ubo.bindingIndex, ubo.bindingIndex,
ShaderBindingType::UniformBuffer, ShaderBindingType::UniformBuffer,
ubo.shaderStages ubo.shaderStages
@ -45,7 +42,7 @@ namespace Nz
for (const SharedUniformBlock& ubo : m_data.sharedUniformBlocks) for (const SharedUniformBlock& ubo : m_data.sharedUniformBlocks)
{ {
info.bindings.push_back({ info.bindings.push_back({
Graphics::MaterialBindingSet, 0,
ubo.bindingIndex, ubo.bindingIndex,
ShaderBindingType::UniformBuffer, ShaderBindingType::UniformBuffer,
ubo.shaderStages ubo.shaderStages
@ -76,6 +73,11 @@ namespace Nz
return InvalidIndex; return InvalidIndex;
} }
inline std::size_t MaterialSettings::GetPredefinedBinding(PredefinedShaderBinding shaderBinding) const
{
return m_data.predefinedBindings[UnderlyingCast(shaderBinding)];
}
inline const std::shared_ptr<RenderPipelineLayout>& MaterialSettings::GetRenderPipelineLayout() const inline const std::shared_ptr<RenderPipelineLayout>& MaterialSettings::GetRenderPipelineLayout() const
{ {
return m_pipelineLayout; return m_pipelineLayout;
@ -193,6 +195,11 @@ namespace Nz
}); });
} }
} }
inline MaterialSettings::Builder::Builder()
{
predefinedBindings.fill(InvalidIndex);
}
} }
#include <Nazara/Graphics/DebugOff.hpp> #include <Nazara/Graphics/DebugOff.hpp>

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@ -31,7 +31,7 @@ namespace Nz
std::array<std::size_t, 3> lightArray; std::array<std::size_t, 3> lightArray;
std::size_t lightArraySize; std::size_t lightArraySize;
static PredefinedLightData GetOffset(); static PredefinedLightData GetOffsets();
static MaterialSettings::SharedUniformBlock GetUniformBlock(); static MaterialSettings::SharedUniformBlock GetUniformBlock();
}; };
@ -42,6 +42,7 @@ namespace Nz
std::size_t worldMatrixOffset; std::size_t worldMatrixOffset;
static PredefinedInstanceData GetOffsets(); static PredefinedInstanceData GetOffsets();
static MaterialSettings::SharedUniformBlock GetUniformBlock(UInt32 bindingIndex, ShaderStageTypeFlags shaderStages);
}; };
struct NAZARA_GRAPHICS_API PredefinedViewerData struct NAZARA_GRAPHICS_API PredefinedViewerData
@ -58,6 +59,7 @@ namespace Nz
std::size_t viewProjMatrixOffset; std::size_t viewProjMatrixOffset;
static PredefinedViewerData GetOffsets(); static PredefinedViewerData GetOffsets();
static MaterialSettings::SharedUniformBlock GetUniformBlock(UInt32 bindingIndex, ShaderStageTypeFlags shaderStages);
}; };
} }

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@ -3,13 +3,14 @@
// For conditions of distribution and use, see copyright notice in Config.hpp // For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/RenderElement.hpp> #include <Nazara/Graphics/RenderElement.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Core/Error.hpp> #include <Nazara/Core/Error.hpp>
#include <Nazara/Graphics/Debug.hpp> #include <Nazara/Graphics/Debug.hpp>
namespace Nz namespace Nz
{ {
inline RenderElement::RenderElement(BasicRenderElement elementType) : inline RenderElement::RenderElement(BasicRenderElement elementType) :
RenderElement(static_cast<UInt8>(elementType)) RenderElement(SafeCast<UInt8>(elementType))
{ {
} }

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@ -8,6 +8,7 @@
#define NAZARA_GRAPHICS_RENDERSPRITECHAIN_HPP #define NAZARA_GRAPHICS_RENDERSPRITECHAIN_HPP
#include <Nazara/Prerequisites.hpp> #include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/MaterialPass.hpp>
#include <Nazara/Graphics/RenderElement.hpp> #include <Nazara/Graphics/RenderElement.hpp>
#include <Nazara/Graphics/RenderQueueRegistry.hpp> #include <Nazara/Graphics/RenderQueueRegistry.hpp>
#include <Nazara/Graphics/WorldInstance.hpp> #include <Nazara/Graphics/WorldInstance.hpp>
@ -17,36 +18,35 @@
namespace Nz namespace Nz
{ {
class AbstractBuffer; class AbstractBuffer;
class RenderPipeline; class MaterialPass;
class ShaderBinding;
class VertexDeclaration; class VertexDeclaration;
class ViewerInstance;
class RenderSpriteChain : public RenderElement class RenderSpriteChain : public RenderElement
{ {
public: public:
inline RenderSpriteChain(int renderLayer, std::shared_ptr<RenderPipeline> renderPipeline, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::shared_ptr<Texture> textureOverlay, std::size_t spriteCount, const void* spriteData, const ShaderBinding& materialBinding, const WorldInstance& worldInstance, const MaterialPassFlags& matFlags); inline RenderSpriteChain(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::shared_ptr<Texture> textureOverlay, std::size_t spriteCount, const void* spriteData);
~RenderSpriteChain() = default; ~RenderSpriteChain() = default;
inline UInt64 ComputeSortingScore(const Nz::Frustumf& frustum, const RenderQueueRegistry& registry) const override; inline UInt64 ComputeSortingScore(const Frustumf& frustum, const RenderQueueRegistry& registry) const override;
inline const ShaderBinding& GetInstanceBinding() const; inline const MaterialPass& GetMaterialPass() const;
inline const ShaderBinding& GetMaterialBinding() const; inline const RenderPipeline& GetRenderPipeline() const;
inline const RenderPipeline* GetRenderPipeline() const;
inline std::size_t GetSpriteCount() const; inline std::size_t GetSpriteCount() const;
inline const void* GetSpriteData() const; inline const void* GetSpriteData() const;
inline const Texture* GetTextureOverlay() const; inline const Texture* GetTextureOverlay() const;
inline const VertexDeclaration* GetVertexDeclaration() const; inline const VertexDeclaration* GetVertexDeclaration() const;
inline const WorldInstance& GetWorldInstance() const;
inline void Register(RenderQueueRegistry& registry) const override; inline void Register(RenderQueueRegistry& registry) const override;
private: private:
std::shared_ptr<MaterialPass> m_materialPass;
std::shared_ptr<RenderPipeline> m_renderPipeline; std::shared_ptr<RenderPipeline> m_renderPipeline;
std::shared_ptr<VertexDeclaration> m_vertexDeclaration; std::shared_ptr<VertexDeclaration> m_vertexDeclaration;
std::shared_ptr<Texture> m_textureOverlay; std::shared_ptr<Texture> m_textureOverlay;
std::size_t m_spriteCount; std::size_t m_spriteCount;
const void* m_spriteData; const void* m_spriteData;
MaterialPassFlags m_matFlags;
const ShaderBinding& m_materialBinding;
const WorldInstance& m_worldInstance; const WorldInstance& m_worldInstance;
int m_renderLayer; int m_renderLayer;
}; };

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@ -8,28 +8,27 @@
namespace Nz namespace Nz
{ {
inline RenderSpriteChain::RenderSpriteChain(int renderLayer, std::shared_ptr<RenderPipeline> renderPipeline, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::shared_ptr<Texture> textureOverlay, std::size_t spriteCount, const void* spriteData, const ShaderBinding& materialBinding, const WorldInstance& worldInstance, const MaterialPassFlags& matFlags) : inline RenderSpriteChain::RenderSpriteChain(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::shared_ptr<VertexDeclaration> vertexDeclaration, std::shared_ptr<Texture> textureOverlay, std::size_t spriteCount, const void* spriteData) :
RenderElement(BasicRenderElement::SpriteChain), RenderElement(BasicRenderElement::SpriteChain),
m_materialPass(std::move(materialPass)),
m_renderPipeline(std::move(renderPipeline)), m_renderPipeline(std::move(renderPipeline)),
m_vertexDeclaration(std::move(vertexDeclaration)), m_vertexDeclaration(std::move(vertexDeclaration)),
m_textureOverlay(std::move(textureOverlay)), m_textureOverlay(std::move(textureOverlay)),
m_spriteCount(spriteCount), m_spriteCount(spriteCount),
m_spriteData(spriteData), m_spriteData(spriteData),
m_matFlags(matFlags),
m_materialBinding(materialBinding),
m_worldInstance(worldInstance), m_worldInstance(worldInstance),
m_renderLayer(renderLayer) m_renderLayer(renderLayer)
{ {
} }
inline UInt64 RenderSpriteChain::ComputeSortingScore(const Nz::Frustumf& frustum, const RenderQueueRegistry& registry) const inline UInt64 RenderSpriteChain::ComputeSortingScore(const Frustumf& frustum, const RenderQueueRegistry& registry) const
{ {
UInt64 layerIndex = registry.FetchLayerIndex(m_renderLayer); UInt64 layerIndex = registry.FetchLayerIndex(m_renderLayer);
UInt64 elementType = GetElementType(); UInt64 elementType = GetElementType();
UInt64 pipelineIndex = registry.FetchPipelineIndex(m_renderPipeline.get()); UInt64 pipelineIndex = registry.FetchPipelineIndex(m_renderPipeline.get());
UInt64 vertexDeclarationIndex = registry.FetchVertexDeclaration(m_vertexDeclaration.get()); UInt64 vertexDeclarationIndex = registry.FetchVertexDeclaration(m_vertexDeclaration.get());
if (m_matFlags.Test(MaterialPassFlag::Transparent)) if (m_materialPass->IsFlagEnabled(MaterialPassFlag::Transparent))
{ {
UInt64 matFlags = 1; UInt64 matFlags = 1;
@ -66,19 +65,14 @@ namespace Nz
} }
} }
inline const ShaderBinding& RenderSpriteChain::GetInstanceBinding() const inline const MaterialPass& RenderSpriteChain::GetMaterialPass() const
{ {
return m_worldInstance.GetShaderBinding(); return *m_materialPass;
} }
inline const ShaderBinding& RenderSpriteChain::GetMaterialBinding() const inline const RenderPipeline& RenderSpriteChain::GetRenderPipeline() const
{ {
return m_materialBinding; return *m_renderPipeline;
}
inline const RenderPipeline* RenderSpriteChain::GetRenderPipeline() const
{
return m_renderPipeline.get();
} }
inline std::size_t RenderSpriteChain::GetSpriteCount() const inline std::size_t RenderSpriteChain::GetSpriteCount() const
@ -101,6 +95,11 @@ namespace Nz
return m_vertexDeclaration.get(); return m_vertexDeclaration.get();
} }
inline const WorldInstance& RenderSpriteChain::GetWorldInstance() const
{
return m_worldInstance;
}
inline void RenderSpriteChain::Register(RenderQueueRegistry& registry) const inline void RenderSpriteChain::Register(RenderQueueRegistry& registry) const
{ {
registry.RegisterLayer(m_renderLayer); registry.RegisterLayer(m_renderLayer);

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@ -17,33 +17,33 @@
namespace Nz namespace Nz
{ {
class AbstractBuffer; class AbstractBuffer;
class MaterialPass;
class RenderPipeline; class RenderPipeline;
class ShaderBinding; class ShaderBinding;
class RenderSubmesh : public RenderElement class RenderSubmesh : public RenderElement
{ {
public: public:
inline RenderSubmesh(int renderLayer, std::shared_ptr<RenderPipeline> renderPipeline, std::size_t indexCount, std::shared_ptr<AbstractBuffer> indexBuffer, std::shared_ptr<AbstractBuffer> vertexBuffer, const WorldInstance& worldInstance, const ShaderBinding& materialBinding, const MaterialPassFlags& matFlags); inline RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::size_t indexCount, std::shared_ptr<AbstractBuffer> indexBuffer, std::shared_ptr<AbstractBuffer> vertexBuffer);
~RenderSubmesh() = default; ~RenderSubmesh() = default;
inline UInt64 ComputeSortingScore(const Nz::Frustumf& frustum, const RenderQueueRegistry& registry) const override; inline UInt64 ComputeSortingScore(const Frustumf& frustum, const RenderQueueRegistry& registry) const override;
inline const AbstractBuffer* GetIndexBuffer() const; inline const AbstractBuffer* GetIndexBuffer() const;
inline std::size_t GetIndexCount() const; inline std::size_t GetIndexCount() const;
inline const MaterialPass& GetMaterialPass() const;
inline const RenderPipeline* GetRenderPipeline() const; inline const RenderPipeline* GetRenderPipeline() const;
inline const ShaderBinding& GetInstanceBinding() const;
inline const ShaderBinding& GetMaterialBinding() const;
inline const AbstractBuffer* GetVertexBuffer() const; inline const AbstractBuffer* GetVertexBuffer() const;
inline const WorldInstance& GetWorldInstance() const;
inline void Register(RenderQueueRegistry& registry) const override; inline void Register(RenderQueueRegistry& registry) const override;
private: private:
std::shared_ptr<AbstractBuffer> m_indexBuffer; std::shared_ptr<AbstractBuffer> m_indexBuffer;
std::shared_ptr<AbstractBuffer> m_vertexBuffer; std::shared_ptr<AbstractBuffer> m_vertexBuffer;
std::shared_ptr<MaterialPass> m_materialPass;
std::shared_ptr<RenderPipeline> m_renderPipeline; std::shared_ptr<RenderPipeline> m_renderPipeline;
std::size_t m_indexCount; std::size_t m_indexCount;
MaterialPassFlags m_matFlags;
const ShaderBinding& m_materialBinding;
const WorldInstance& m_worldInstance; const WorldInstance& m_worldInstance;
int m_renderLayer; int m_renderLayer;
}; };

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@ -4,31 +4,31 @@
#include <Nazara/Graphics/RenderSubmesh.hpp> #include <Nazara/Graphics/RenderSubmesh.hpp>
#include <Nazara/Graphics/Algorithm.hpp> #include <Nazara/Graphics/Algorithm.hpp>
#include <Nazara/Graphics/MaterialPass.hpp>
#include <Nazara/Graphics/Debug.hpp> #include <Nazara/Graphics/Debug.hpp>
namespace Nz namespace Nz
{ {
inline RenderSubmesh::RenderSubmesh(int renderLayer, std::shared_ptr<RenderPipeline> renderPipeline, std::size_t indexCount, std::shared_ptr<AbstractBuffer> indexBuffer, std::shared_ptr<AbstractBuffer> vertexBuffer, const WorldInstance& worldInstance, const ShaderBinding& materialBinding, const MaterialPassFlags& matFlags) : inline RenderSubmesh::RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::size_t indexCount, std::shared_ptr<AbstractBuffer> indexBuffer, std::shared_ptr<AbstractBuffer> vertexBuffer) :
RenderElement(BasicRenderElement::Submesh), RenderElement(BasicRenderElement::Submesh),
m_indexBuffer(std::move(indexBuffer)), m_indexBuffer(std::move(indexBuffer)),
m_vertexBuffer(std::move(vertexBuffer)), m_vertexBuffer(std::move(vertexBuffer)),
m_materialPass(std::move(materialPass)),
m_renderPipeline(std::move(renderPipeline)), m_renderPipeline(std::move(renderPipeline)),
m_indexCount(indexCount), m_indexCount(indexCount),
m_matFlags(matFlags),
m_materialBinding(materialBinding),
m_worldInstance(worldInstance), m_worldInstance(worldInstance),
m_renderLayer(renderLayer) m_renderLayer(renderLayer)
{ {
} }
inline UInt64 RenderSubmesh::ComputeSortingScore(const Nz::Frustumf& frustum, const RenderQueueRegistry& registry) const inline UInt64 RenderSubmesh::ComputeSortingScore(const Frustumf& frustum, const RenderQueueRegistry& registry) const
{ {
UInt64 layerIndex = registry.FetchLayerIndex(m_renderLayer); UInt64 layerIndex = registry.FetchLayerIndex(m_renderLayer);
UInt64 elementType = GetElementType(); UInt64 elementType = GetElementType();
UInt64 pipelineIndex = registry.FetchPipelineIndex(m_renderPipeline.get()); UInt64 pipelineIndex = registry.FetchPipelineIndex(m_renderPipeline.get());
UInt64 vertexBufferIndex = registry.FetchVertexBuffer(m_vertexBuffer.get()); UInt64 vertexBufferIndex = registry.FetchVertexBuffer(m_vertexBuffer.get());
if (m_matFlags.Test(MaterialPassFlag::Transparent)) if (m_materialPass->IsFlagEnabled(MaterialPassFlag::Transparent))
{ {
UInt64 matFlags = 1; UInt64 matFlags = 1;
@ -74,26 +74,26 @@ namespace Nz
return m_indexCount; return m_indexCount;
} }
inline const MaterialPass& RenderSubmesh::GetMaterialPass() const
{
return *m_materialPass;
}
inline const RenderPipeline* RenderSubmesh::GetRenderPipeline() const inline const RenderPipeline* RenderSubmesh::GetRenderPipeline() const
{ {
return m_renderPipeline.get(); return m_renderPipeline.get();
} }
inline const ShaderBinding& RenderSubmesh::GetInstanceBinding() const
{
return m_worldInstance.GetShaderBinding();
}
inline const ShaderBinding& RenderSubmesh::GetMaterialBinding() const
{
return m_materialBinding;
}
inline const AbstractBuffer* RenderSubmesh::GetVertexBuffer() const inline const AbstractBuffer* RenderSubmesh::GetVertexBuffer() const
{ {
return m_vertexBuffer.get(); return m_vertexBuffer.get();
} }
inline const WorldInstance& RenderSubmesh::GetWorldInstance() const
{
return m_worldInstance;
}
inline void RenderSubmesh::Register(RenderQueueRegistry& registry) const inline void RenderSubmesh::Register(RenderQueueRegistry& registry) const
{ {
registry.RegisterLayer(m_renderLayer); registry.RegisterLayer(m_renderLayer);

View File

@ -30,8 +30,8 @@ namespace Nz
~SpriteChainRenderer() = default; ~SpriteChainRenderer() = default;
std::unique_ptr<ElementRendererData> InstanciateData(); std::unique_ptr<ElementRendererData> InstanciateData();
void Prepare(ElementRendererData& rendererData, RenderFrame& currentFrame, const Pointer<const RenderElement>* elements, std::size_t elementCount); void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, const Pointer<const RenderElement>* elements, std::size_t elementCount);
void Render(ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) override; void Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame); void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame);
private: private:
@ -52,6 +52,7 @@ namespace Nz
std::size_t m_maxVertexBufferSize; std::size_t m_maxVertexBufferSize;
std::size_t m_maxVertexCount; std::size_t m_maxVertexCount;
std::vector<BufferCopy> m_pendingCopies; std::vector<BufferCopy> m_pendingCopies;
std::vector<ShaderBinding::Binding> m_bindingCache;
RenderDevice& m_device; RenderDevice& m_device;
}; };
@ -61,9 +62,7 @@ namespace Nz
{ {
const AbstractBuffer* vertexBuffer; const AbstractBuffer* vertexBuffer;
const RenderPipeline* renderPipeline; const RenderPipeline* renderPipeline;
const ShaderBinding* drawDataBinding; const ShaderBinding* shaderBinding;
const ShaderBinding* instanceBinding;
const ShaderBinding* materialBinding;
std::size_t firstIndex; std::size_t firstIndex;
std::size_t quadCount; std::size_t quadCount;
}; };

View File

@ -13,6 +13,10 @@
namespace Nz namespace Nz
{ {
class AbstractBuffer;
class RenderPipeline;
class ShaderBinding;
class NAZARA_GRAPHICS_API SubmeshRenderer : public ElementRenderer class NAZARA_GRAPHICS_API SubmeshRenderer : public ElementRenderer
{ {
public: public:
@ -20,10 +24,27 @@ namespace Nz
~SubmeshRenderer() = default; ~SubmeshRenderer() = default;
std::unique_ptr<ElementRendererData> InstanciateData(); std::unique_ptr<ElementRendererData> InstanciateData();
void Render(ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) override; void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, const Pointer<const RenderElement>* elements, std::size_t elementCount);
void Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame);
private: private:
ShaderBindingPtr m_renderDataBinding; std::vector<ShaderBinding::Binding> m_bindingCache;
};
struct SubmeshRendererData : public ElementRendererData
{
struct DrawCall
{
const AbstractBuffer* indexBuffer;
const AbstractBuffer* vertexBuffer;
const RenderPipeline* renderPipeline;
const ShaderBinding* shaderBinding;
std::size_t indexCount;
};
std::vector<DrawCall> drawCalls;
std::vector<ShaderBindingPtr> shaderBindings;
}; };
} }

View File

@ -34,9 +34,8 @@ namespace Nz
inline const Matrix4f& GetProjectionMatrix() const; inline const Matrix4f& GetProjectionMatrix() const;
inline const Matrix4f& GetViewMatrix() const; inline const Matrix4f& GetViewMatrix() const;
inline const Matrix4f& GetViewProjMatrix() const; inline const Matrix4f& GetViewProjMatrix() const;
inline std::shared_ptr<AbstractBuffer>& GetInstanceBuffer(); inline std::shared_ptr<AbstractBuffer>& GetViewerBuffer();
inline const std::shared_ptr<AbstractBuffer>& GetInstanceBuffer() const; inline const std::shared_ptr<AbstractBuffer>& GetViewerBuffer() const;
inline ShaderBinding& GetShaderBinding();
void UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder); void UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder);
inline void UpdateProjectionMatrix(const Matrix4f& projectionMatrix); inline void UpdateProjectionMatrix(const Matrix4f& projectionMatrix);
@ -59,7 +58,6 @@ namespace Nz
Matrix4f m_projectionMatrix; Matrix4f m_projectionMatrix;
Matrix4f m_viewProjMatrix; Matrix4f m_viewProjMatrix;
Matrix4f m_viewMatrix; Matrix4f m_viewMatrix;
ShaderBindingPtr m_shaderBinding;
Vector2f m_targetSize; Vector2f m_targetSize;
bool m_dataInvalided; bool m_dataInvalided;
}; };

View File

@ -38,21 +38,16 @@ namespace Nz
return m_viewProjMatrix; return m_viewProjMatrix;
} }
inline std::shared_ptr<AbstractBuffer>& ViewerInstance::GetInstanceBuffer() inline std::shared_ptr<AbstractBuffer>& ViewerInstance::GetViewerBuffer()
{ {
return m_viewerDataBuffer; return m_viewerDataBuffer;
} }
inline const std::shared_ptr<AbstractBuffer>& ViewerInstance::GetInstanceBuffer() const inline const std::shared_ptr<AbstractBuffer>& ViewerInstance::GetViewerBuffer() const
{ {
return m_viewerDataBuffer; return m_viewerDataBuffer;
} }
inline ShaderBinding& ViewerInstance::GetShaderBinding()
{
return *m_shaderBinding;
}
inline void ViewerInstance::UpdateProjectionMatrix(const Matrix4f& projectionMatrix) inline void ViewerInstance::UpdateProjectionMatrix(const Matrix4f& projectionMatrix)
{ {
m_projectionMatrix = projectionMatrix; m_projectionMatrix = projectionMatrix;

View File

@ -34,8 +34,6 @@ namespace Nz
inline std::shared_ptr<AbstractBuffer>& GetInstanceBuffer(); inline std::shared_ptr<AbstractBuffer>& GetInstanceBuffer();
inline const std::shared_ptr<AbstractBuffer>& GetInstanceBuffer() const; inline const std::shared_ptr<AbstractBuffer>& GetInstanceBuffer() const;
inline const Matrix4f& GetInvWorldMatrix() const; inline const Matrix4f& GetInvWorldMatrix() const;
inline ShaderBinding& GetShaderBinding();
inline const ShaderBinding& GetShaderBinding() const;
inline const Matrix4f& GetWorldMatrix() const; inline const Matrix4f& GetWorldMatrix() const;
void UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder); void UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder);
@ -49,7 +47,6 @@ namespace Nz
std::shared_ptr<AbstractBuffer> m_instanceDataBuffer; std::shared_ptr<AbstractBuffer> m_instanceDataBuffer;
Matrix4f m_invWorldMatrix; Matrix4f m_invWorldMatrix;
Matrix4f m_worldMatrix; Matrix4f m_worldMatrix;
ShaderBindingPtr m_shaderBinding;
bool m_dataInvalided; bool m_dataInvalided;
}; };
} }

View File

@ -23,16 +23,6 @@ namespace Nz
return m_invWorldMatrix; return m_invWorldMatrix;
} }
inline ShaderBinding& WorldInstance::GetShaderBinding()
{
return *m_shaderBinding;
}
inline const ShaderBinding& WorldInstance::GetShaderBinding() const
{
return *m_shaderBinding;
}
inline const Matrix4f& WorldInstance::GetWorldMatrix() const inline const Matrix4f& WorldInstance::GetWorldMatrix() const
{ {
return m_worldMatrix; return m_worldMatrix;

View File

@ -259,6 +259,18 @@ namespace Nz
//Resize(m_preferredSize); //Resize(m_preferredSize);
} }
inline entt::registry& BaseWidget::GetRegistry()
{
assert(m_registry);
return *m_registry;
}
inline const entt::registry& BaseWidget::GetRegistry() const
{
assert(m_registry);
return *m_registry;
}
inline bool BaseWidget::IsRegisteredToCanvas() const inline bool BaseWidget::IsRegisteredToCanvas() const
{ {
return m_canvas && m_canvasIndex != InvalidCanvasIndex; return m_canvas && m_canvasIndex != InvalidCanvasIndex;

View File

@ -152,6 +152,20 @@ namespace Nz
std::move(defaultValues) std::move(defaultValues)
}); });
// Common data
settings.textures.push_back({
3,
"TextureOverlay",
ImageType::E2D
});
settings.sharedUniformBlocks.push_back(PredefinedInstanceData::GetUniformBlock(4, ShaderStageType::Vertex));
settings.sharedUniformBlocks.push_back(PredefinedViewerData::GetUniformBlock(5, ShaderStageType_All));
settings.predefinedBindings[UnderlyingCast(PredefinedShaderBinding::InstanceDataUbo)] = 4;
settings.predefinedBindings[UnderlyingCast(PredefinedShaderBinding::OverlayTexture)] = 3;
settings.predefinedBindings[UnderlyingCast(PredefinedShaderBinding::ViewerDataUbo)] = 5;
settings.shaders = std::move(uberShaders); settings.shaders = std::move(uberShaders);
for (std::shared_ptr<UberShader> uberShader : settings.shaders) for (std::shared_ptr<UberShader> uberShader : settings.shaders)

View File

@ -9,7 +9,7 @@ namespace Nz
{ {
ElementRenderer::~ElementRenderer() = default; ElementRenderer::~ElementRenderer() = default;
void ElementRenderer::Prepare(ElementRendererData& /*rendererData*/, RenderFrame& /*currentFrame*/, const Pointer<const RenderElement>* /*elements*/, std::size_t /*elementCount*/) void ElementRenderer::Prepare(const ViewerInstance& /*viewerInstance*/, ElementRendererData& /*rendererData*/, RenderFrame& /*currentFrame*/, const Pointer<const RenderElement>* /*elements*/, std::size_t /*elementCount*/)
{ {
} }

View File

@ -61,21 +61,21 @@ namespace Nz
{ {
if (newMaterial) if (newMaterial)
{ {
if (MaterialPass* pass = newMaterial->GetPass(m_depthPassIndex)) if (const auto& pass = newMaterial->GetPass(m_depthPassIndex))
RegisterMaterialPass(pass); RegisterMaterialPass(pass.get());
if (MaterialPass* pass = newMaterial->GetPass(m_forwardPassIndex)) if (const auto& pass = newMaterial->GetPass(m_forwardPassIndex))
RegisterMaterialPass(pass); RegisterMaterialPass(pass.get());
} }
const auto& prevMaterial = instancedRenderable->GetMaterial(materialIndex); const auto& prevMaterial = instancedRenderable->GetMaterial(materialIndex);
if (prevMaterial) if (prevMaterial)
{ {
if (MaterialPass* pass = prevMaterial->GetPass(m_depthPassIndex)) if (const auto& pass = prevMaterial->GetPass(m_depthPassIndex))
UnregisterMaterialPass(pass); UnregisterMaterialPass(pass.get());
if (MaterialPass* pass = prevMaterial->GetPass(m_forwardPassIndex)) if (const auto& pass = prevMaterial->GetPass(m_forwardPassIndex))
UnregisterMaterialPass(pass); UnregisterMaterialPass(pass.get());
} }
for (auto&& [viewer, viewerData] : m_viewers) for (auto&& [viewer, viewerData] : m_viewers)
@ -90,11 +90,11 @@ namespace Nz
{ {
if (Material* mat = instancedRenderable->GetMaterial(i).get()) if (Material* mat = instancedRenderable->GetMaterial(i).get())
{ {
if (MaterialPass* pass = mat->GetPass(m_depthPassIndex)) if (const auto& pass = mat->GetPass(m_depthPassIndex))
RegisterMaterialPass(pass); RegisterMaterialPass(pass.get());
if (MaterialPass* pass = mat->GetPass(m_forwardPassIndex)) if (const auto& pass = mat->GetPass(m_forwardPassIndex))
RegisterMaterialPass(pass); RegisterMaterialPass(pass.get());
} }
} }
@ -157,7 +157,7 @@ namespace Nz
{ {
viewerData.rebuildDepthPrepass = true; viewerData.rebuildDepthPrepass = true;
viewerData.rebuildForwardPass = true; viewerData.rebuildForwardPass = true;
prepare = true; viewerData.prepare = true;
} }
} }
} }
@ -215,7 +215,7 @@ namespace Nz
{ {
viewerData.rebuildDepthPrepass = true; viewerData.rebuildDepthPrepass = true;
viewerData.rebuildForwardPass = true; viewerData.rebuildForwardPass = true;
prepare = true; viewerData.prepare = true;
viewerData.visibilityHash = visibilityHash; viewerData.visibilityHash = visibilityHash;
} }
@ -264,14 +264,15 @@ namespace Nz
}); });
} }
if (prepare) for (auto&& [viewer, viewerData] : m_viewers)
{ {
if (!viewerData.prepare)
continue;
for (std::size_t i = 0; i < m_elementRenderers.size(); ++i) for (std::size_t i = 0; i < m_elementRenderers.size(); ++i)
{ {
auto& elementRendererPtr = m_elementRenderers[i]; auto& elementRendererPtr = m_elementRenderers[i];
for (auto&& [_, viewerData] : m_viewers)
{
if (i >= viewerData.elementRendererData.size() || !viewerData.elementRendererData[i]) if (i >= viewerData.elementRendererData.size() || !viewerData.elementRendererData[i])
{ {
if (i >= viewerData.elementRendererData.size()) if (i >= viewerData.elementRendererData.size())
@ -283,27 +284,22 @@ namespace Nz
if (elementRendererPtr) if (elementRendererPtr)
elementRendererPtr->Reset(*viewerData.elementRendererData[i], renderFrame); elementRendererPtr->Reset(*viewerData.elementRendererData[i], renderFrame);
} }
}
for (auto&& [_, viewerData] : m_viewers)
{
auto& rendererData = viewerData.elementRendererData; auto& rendererData = viewerData.elementRendererData;
const auto& viewerInstance = viewer->GetViewerInstance();
ProcessRenderQueue(viewerData.depthPrepassRenderQueue, [&](std::size_t elementType, const Pointer<const RenderElement>* elements, std::size_t elementCount) ProcessRenderQueue(viewerData.depthPrepassRenderQueue, [&](std::size_t elementType, const Pointer<const RenderElement>* elements, std::size_t elementCount)
{ {
ElementRenderer& elementRenderer = *m_elementRenderers[elementType]; ElementRenderer& elementRenderer = *m_elementRenderers[elementType];
elementRenderer.Prepare(*rendererData[elementType], renderFrame, elements, elementCount); elementRenderer.Prepare(viewerInstance, *rendererData[elementType], renderFrame, elements, elementCount);
}); });
ProcessRenderQueue(viewerData.forwardRenderQueue, [&](std::size_t elementType, const Pointer<const RenderElement>* elements, std::size_t elementCount) ProcessRenderQueue(viewerData.forwardRenderQueue, [&](std::size_t elementType, const Pointer<const RenderElement>* elements, std::size_t elementCount)
{ {
ElementRenderer& elementRenderer = *m_elementRenderers[elementType]; ElementRenderer& elementRenderer = *m_elementRenderers[elementType];
elementRenderer.Prepare(*rendererData[elementType], renderFrame, elements, elementCount); elementRenderer.Prepare(viewerInstance, *rendererData[elementType], renderFrame, elements, elementCount);
}); });
viewerData.rebuildForwardPass = true;
viewerData.rebuildDepthPrepass = true;
}
} }
if (m_bakedFrameGraph.Resize(renderFrame)) if (m_bakedFrameGraph.Resize(renderFrame))
@ -335,6 +331,7 @@ namespace Nz
{ {
viewerData.rebuildForwardPass = false; viewerData.rebuildForwardPass = false;
viewerData.rebuildDepthPrepass = false; viewerData.rebuildDepthPrepass = false;
viewerData.prepare = false;
const RenderTarget& renderTarget = viewer->GetRenderTarget(); const RenderTarget& renderTarget = viewer->GetRenderTarget();
Recti renderRegion(0, 0, frameSize.x, frameSize.y); Recti renderRegion(0, 0, frameSize.x, frameSize.y);
@ -388,17 +385,17 @@ namespace Nz
else else
{ {
m_removedWorldInstances.insert(worldInstance); m_removedWorldInstances.insert(worldInstance);
m_renderables.erase(instanceIt);; m_renderables.erase(instanceIt);
} }
std::size_t matCount = instancedRenderable->GetMaterialCount(); std::size_t matCount = instancedRenderable->GetMaterialCount();
for (std::size_t i = 0; i < matCount; ++i) for (std::size_t i = 0; i < matCount; ++i)
{ {
if (MaterialPass* pass = instancedRenderable->GetMaterial(i)->GetPass(m_depthPassIndex)) if (const auto& pass = instancedRenderable->GetMaterial(i)->GetPass(m_depthPassIndex))
UnregisterMaterialPass(pass); UnregisterMaterialPass(pass.get());
if (MaterialPass* pass = instancedRenderable->GetMaterial(i)->GetPass(m_forwardPassIndex)) if (const auto& pass = instancedRenderable->GetMaterial(i)->GetPass(m_forwardPassIndex))
UnregisterMaterialPass(pass); UnregisterMaterialPass(pass.get());
} }
for (auto&& [viewer, viewerData] : m_viewers) for (auto&& [viewer, viewerData] : m_viewers)
@ -454,12 +451,12 @@ namespace Nz
builder.SetScissor(viewport); builder.SetScissor(viewport);
builder.SetViewport(viewport); builder.SetViewport(viewport);
builder.BindShaderBinding(Graphics::ViewerBindingSet, viewer->GetViewerInstance().GetShaderBinding()); const auto& viewerInstance = viewer->GetViewerInstance();
ProcessRenderQueue(viewerData.depthPrepassRenderQueue, [&](std::size_t elementType, const Pointer<const RenderElement>* elements, std::size_t elementCount) ProcessRenderQueue(viewerData.depthPrepassRenderQueue, [&](std::size_t elementType, const Pointer<const RenderElement>* elements, std::size_t elementCount)
{ {
ElementRenderer& elementRenderer = *m_elementRenderers[elementType]; ElementRenderer& elementRenderer = *m_elementRenderers[elementType];
elementRenderer.Render(*viewerData.elementRendererData[elementType], builder, elements, elementCount); elementRenderer.Render(viewerInstance, *viewerData.elementRendererData[elementType], builder, elements, elementCount);
}); });
}); });
@ -486,12 +483,12 @@ namespace Nz
builder.SetScissor(viewport); builder.SetScissor(viewport);
builder.SetViewport(viewport); builder.SetViewport(viewport);
builder.BindShaderBinding(Graphics::ViewerBindingSet, viewer->GetViewerInstance().GetShaderBinding()); const auto& viewerInstance = viewer->GetViewerInstance();
ProcessRenderQueue(viewerData.forwardRenderQueue, [&](std::size_t elementType, const Pointer<const RenderElement>* elements, std::size_t elementCount) ProcessRenderQueue(viewerData.forwardRenderQueue, [&](std::size_t elementType, const Pointer<const RenderElement>* elements, std::size_t elementCount)
{ {
ElementRenderer& elementRenderer = *m_elementRenderers[elementType]; ElementRenderer& elementRenderer = *m_elementRenderers[elementType];
elementRenderer.Render(*viewerData.elementRendererData[elementType], builder, elements, elementCount); elementRenderer.Render(viewerInstance , *viewerData.elementRendererData[elementType], builder, elements, elementCount);
}); });
}); });
} }

View File

@ -67,13 +67,6 @@ namespace Nz
MaterialPipeline::Initialize(); MaterialPipeline::Initialize();
RenderPipelineLayoutInfo referenceLayoutInfo;
FillDrawDataPipelineLayout(referenceLayoutInfo);
FillViewerPipelineLayout(referenceLayoutInfo);
FillWorldPipelineLayout(referenceLayoutInfo);
m_referencePipelineLayout = m_renderDevice->InstantiateRenderPipelineLayout(std::move(referenceLayoutInfo));
BuildDefaultTextures(); BuildDefaultTextures();
BuildFullscreenVertexBuffer(); BuildFullscreenVertexBuffer();
BuildBlitPipeline(); BuildBlitPipeline();
@ -117,7 +110,7 @@ namespace Nz
m_fullscreenVertexDeclaration.reset(); m_fullscreenVertexDeclaration.reset();
m_blitPipeline.reset(); m_blitPipeline.reset();
m_blitPipelineLayout.reset(); m_blitPipelineLayout.reset();
m_defaultTextures.whiteTexture2d.reset(); m_defaultTextures.whiteTextures.fill(nullptr);
} }
void Graphics::FillDrawDataPipelineLayout(RenderPipelineLayoutInfo& layoutInfo, UInt32 set) void Graphics::FillDrawDataPipelineLayout(RenderPipelineLayoutInfo& layoutInfo, UInt32 set)
@ -191,10 +184,15 @@ namespace Nz
texInfo.pixelFormat = PixelFormat::L8; texInfo.pixelFormat = PixelFormat::L8;
texInfo.type = ImageType::E2D; texInfo.type = ImageType::E2D;
std::array<UInt8, 4> texData = { 0xFF, 0xFF, 0xFF, 0xFF }; std::array<UInt8, 6> whitePixels = { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF };
m_defaultTextures.whiteTexture2d = m_renderDevice->InstantiateTexture(texInfo); for (std::size_t i = 0; i < ImageTypeCount; ++i)
m_defaultTextures.whiteTexture2d->Update(texData.data()); {
texInfo.type = static_cast<ImageType>(i);
m_defaultTextures.whiteTextures[i] = m_renderDevice->InstantiateTexture(texInfo);
m_defaultTextures.whiteTextures[i]->Update(whitePixels.data());
}
} }
} }

View File

@ -29,8 +29,7 @@ namespace Nz
MaterialPass::MaterialPass(std::shared_ptr<const MaterialSettings> settings) : MaterialPass::MaterialPass(std::shared_ptr<const MaterialSettings> settings) :
m_settings(std::move(settings)), m_settings(std::move(settings)),
m_forceCommandBufferRegeneration(false), m_forceCommandBufferRegeneration(false),
m_pipelineUpdated(false), m_pipelineUpdated(false)
m_shaderBindingUpdated(false)
{ {
m_pipelineInfo.settings = m_settings; m_pipelineInfo.settings = m_settings;
@ -44,14 +43,14 @@ namespace Nz
const auto& textureSettings = m_settings->GetTextures(); const auto& textureSettings = m_settings->GetTextures();
const auto& uboSettings = m_settings->GetUniformBlocks(); const auto& uboSettings = m_settings->GetUniformBlocks();
m_textures.resize(m_settings->GetTextures().size()); m_textures.resize(textureSettings.size());
m_uniformBuffers.reserve(m_settings->GetUniformBlocks().size()); m_uniformBuffers.reserve(uboSettings.size());
for (const auto& uniformBufferInfo : m_settings->GetUniformBlocks()) for (const auto& uniformBufferInfo : uboSettings)
{ {
auto& uniformBuffer = m_uniformBuffers.emplace_back(); auto& uniformBuffer = m_uniformBuffers.emplace_back();
uniformBuffer.buffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(Nz::BufferType::Uniform); uniformBuffer.buffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform);
if (!uniformBuffer.buffer->Initialize(uniformBufferInfo.blockSize, BufferUsage::Dynamic)) if (!uniformBuffer.buffer->Initialize(uniformBufferInfo.blockSize, BufferUsage::Dynamic))
throw std::runtime_error("failed to initialize UBO memory"); throw std::runtime_error("failed to initialize UBO memory");
@ -60,20 +59,60 @@ namespace Nz
uniformBuffer.data.resize(uniformBufferInfo.blockSize); uniformBuffer.data.resize(uniformBufferInfo.blockSize);
std::memcpy(uniformBuffer.data.data(), uniformBufferInfo.defaultValues.data(), uniformBufferInfo.defaultValues.size()); std::memcpy(uniformBuffer.data.data(), uniformBufferInfo.defaultValues.data(), uniformBufferInfo.defaultValues.size());
} }
}
UpdateShaderBinding(); void MaterialPass::FillShaderBinding(std::vector<ShaderBinding::Binding>& bindings) const
{
const auto& textureSettings = m_settings->GetTextures();
const auto& uboSettings = m_settings->GetUniformBlocks();
// Textures
for (std::size_t i = 0; i < m_textures.size(); ++i)
{
const auto& textureSetting = textureSettings[i];
const auto& textureSlot = m_textures[i];
if (!textureSlot.sampler)
{
TextureSamplerCache& samplerCache = Graphics::Instance()->GetSamplerCache();
textureSlot.sampler = samplerCache.Get(textureSlot.samplerInfo);
}
//TODO: Use "missing" texture
Texture* texture = textureSlot.texture.get();
if (!texture)
{
const auto& defaultTextures = Graphics::Instance()->GetDefaultTextures();
texture = defaultTextures.whiteTextures[UnderlyingCast(textureSetting.type)].get();
}
bindings.push_back({
textureSetting.bindingIndex,
ShaderBinding::TextureBinding {
texture, textureSlot.sampler.get()
}
});
}
// Shared UBO (TODO)
// Owned UBO
for (std::size_t i = 0; i < m_uniformBuffers.size(); ++i)
{
const auto& uboSetting = uboSettings[i];
const auto& uboSlot = m_uniformBuffers[i];
bindings.push_back({
uboSetting.bindingIndex,
ShaderBinding::UniformBufferBinding {
uboSlot.buffer.get(), 0, uboSlot.buffer->GetSize()
}
});
}
} }
bool MaterialPass::Update(RenderFrame& renderFrame, CommandBufferBuilder& builder) bool MaterialPass::Update(RenderFrame& renderFrame, CommandBufferBuilder& builder)
{ {
if (!m_shaderBindingUpdated)
{
renderFrame.PushForRelease(std::move(m_shaderBinding));
m_shaderBinding.reset();
UpdateShaderBinding();
}
UploadPool& uploadPool = renderFrame.GetUploadPool(); UploadPool& uploadPool = renderFrame.GetUploadPool();
for (auto& ubo : m_uniformBuffers) for (auto& ubo : m_uniformBuffers)
@ -118,60 +157,4 @@ namespace Nz
m_pipeline = MaterialPipeline::Get(m_pipelineInfo); m_pipeline = MaterialPipeline::Get(m_pipelineInfo);
m_pipelineUpdated = true; m_pipelineUpdated = true;
} }
void MaterialPass::UpdateShaderBinding()
{
assert(!m_shaderBinding);
const auto& textureSettings = m_settings->GetTextures();
const auto& uboSettings = m_settings->GetUniformBlocks();
// TODO: Use StackVector
std::vector<ShaderBinding::Binding> bindings;
// Textures
for (std::size_t i = 0; i < m_textures.size(); ++i)
{
const auto& textureSetting = textureSettings[i];
const auto& textureSlot = m_textures[i];
if (!textureSlot.sampler)
{
TextureSamplerCache& samplerCache = Graphics::Instance()->GetSamplerCache();
textureSlot.sampler = samplerCache.Get(textureSlot.samplerInfo);
}
//TODO: Use "missing" texture
if (textureSlot.texture)
{
bindings.push_back({
textureSetting.bindingIndex,
ShaderBinding::TextureBinding {
textureSlot.texture.get(), textureSlot.sampler.get()
}
});
}
}
// Shared UBO (TODO)
// Owned UBO
for (std::size_t i = 0; i < m_uniformBuffers.size(); ++i)
{
const auto& uboSetting = uboSettings[i];
const auto& uboSlot = m_uniformBuffers[i];
bindings.push_back({
uboSetting.bindingIndex,
ShaderBinding::UniformBufferBinding {
uboSlot.buffer.get(), 0, uboSlot.buffer->GetSize()
}
});
}
m_shaderBinding = m_settings->GetRenderPipelineLayout()->AllocateShaderBinding(Graphics::MaterialBindingSet);
m_shaderBinding->Update(bindings.data(), bindings.size());
m_shaderBindingUpdated = true;
}
} }

View File

@ -37,7 +37,7 @@ namespace Nz
{ {
const auto& submeshData = m_submeshes[i]; const auto& submeshData = m_submeshes[i];
MaterialPass* materialPass = submeshData.material->GetPass(passIndex); const auto& materialPass = submeshData.material->GetPass(passIndex);
if (!materialPass) if (!materialPass)
continue; continue;
@ -45,7 +45,7 @@ namespace Nz
const auto& vertexBuffer = m_graphicalMesh->GetVertexBuffer(i); const auto& vertexBuffer = m_graphicalMesh->GetVertexBuffer(i);
const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(submeshData.vertexBufferData); const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(submeshData.vertexBufferData);
elements.emplace_back(std::make_unique<RenderSubmesh>(0, renderPipeline, m_graphicalMesh->GetIndexCount(i), indexBuffer, vertexBuffer, worldInstance, materialPass->GetShaderBinding(), materialPass->GetFlags())); elements.emplace_back(std::make_unique<RenderSubmesh>(0, materialPass, renderPipeline, worldInstance, m_graphicalMesh->GetIndexCount(i), indexBuffer, vertexBuffer));
} }
} }

View File

@ -8,7 +8,7 @@
namespace Nz namespace Nz
{ {
PredefinedLightData PredefinedLightData::GetOffset() PredefinedLightData PredefinedLightData::GetOffsets()
{ {
PredefinedLightData lightData; PredefinedLightData lightData;
@ -34,7 +34,7 @@ namespace Nz
MaterialSettings::SharedUniformBlock PredefinedLightData::GetUniformBlock() MaterialSettings::SharedUniformBlock PredefinedLightData::GetUniformBlock()
{ {
PredefinedLightData lightData = GetOffset(); PredefinedLightData lightData = GetOffsets();
std::vector<MaterialSettings::UniformVariable> lightDataVariables; std::vector<MaterialSettings::UniformVariable> lightDataVariables;
for (std::size_t i = 0; i < lightData.lightArray.size(); ++i) for (std::size_t i = 0; i < lightData.lightArray.size(); ++i)
@ -67,6 +67,27 @@ namespace Nz
return instanceData; return instanceData;
} }
MaterialSettings::SharedUniformBlock PredefinedInstanceData::GetUniformBlock(UInt32 bindingIndex, ShaderStageTypeFlags shaderStages)
{
PredefinedInstanceData instanceData = GetOffsets();
std::vector<MaterialSettings::UniformVariable> variables = {
{
{ "WorldMatrix", instanceData.worldMatrixOffset },
{ "InvWorldMatrix", instanceData.invWorldMatrixOffset }
}
};
MaterialSettings::SharedUniformBlock uniformBlock = {
bindingIndex,
"InstanceData",
std::move(variables),
shaderStages
};
return uniformBlock;
}
PredefinedViewerData PredefinedViewerData::GetOffsets() PredefinedViewerData PredefinedViewerData::GetOffsets()
{ {
FieldOffsets viewerStruct(StructLayout::Std140); FieldOffsets viewerStruct(StructLayout::Std140);
@ -86,4 +107,33 @@ namespace Nz
return viewerData; return viewerData;
} }
MaterialSettings::SharedUniformBlock PredefinedViewerData::GetUniformBlock(UInt32 bindingIndex, ShaderStageTypeFlags shaderStages)
{
PredefinedViewerData viewerData = GetOffsets();
std::vector<MaterialSettings::UniformVariable> variables = {
{
{ "EyePosition", viewerData.eyePositionOffset },
{ "InvProjMatrix", viewerData.invProjMatrixOffset },
{ "InvTargetSize", viewerData.invTargetSizeOffset },
{ "InvViewMatrix", viewerData.invViewMatrixOffset },
{ "InvViewProjMatrix", viewerData.invViewProjMatrixOffset },
{ "ProjMatrix", viewerData.projMatrixOffset },
{ "TargetSize", viewerData.targetSizeOffset },
{ "ViewMatrix", viewerData.viewMatrixOffset },
{ "ViewProjMatrix", viewerData.viewProjMatrixOffset }
}
};
MaterialSettings::SharedUniformBlock uniformBlock = {
bindingIndex,
"ViewerData",
std::move(variables),
shaderStages
};
return uniformBlock;
}
} }

View File

@ -40,12 +40,12 @@ struct ViewerData
external external
{ {
[set(0), binding(0)] viewerData: uniform<ViewerData>, [binding(0)] settings: uniform<BasicSettings>,
[set(1), binding(0)] instanceData: uniform<InstanceData>, [binding(1)] MaterialDiffuseMap: sampler2D<f32>,
[set(2), binding(0)] TextureOverlay: sampler2D<f32>, [binding(2)] MaterialAlphaMap: sampler2D<f32>,
[set(3), binding(0)] settings: uniform<BasicSettings>, [binding(3)] TextureOverlay: sampler2D<f32>,
[set(3), binding(2)] MaterialAlphaMap: sampler2D<f32>, [binding(4)] instanceData: uniform<InstanceData>,
[set(3), binding(1)] MaterialDiffuseMap: sampler2D<f32> [binding(5)] viewerData: uniform<ViewerData>,
} }
// Fragment stage // Fragment stage

View File

@ -34,12 +34,12 @@ struct ViewerData
external external
{ {
[set(0), binding(0)] viewerData: uniform<ViewerData>, [binding(0)] settings: uniform<BasicSettings>,
[set(1), binding(0)] instanceData: uniform<InstanceData>, [binding(1)] MaterialDiffuseMap: sampler2D<f32>,
[set(2), binding(0)] TextureOverlay: sampler2D<f32>, [binding(2)] MaterialAlphaMap: sampler2D<f32>,
[set(3), binding(0)] settings: uniform<BasicSettings>, [binding(3)] TextureOverlay: sampler2D<f32>,
[set(3), binding(2)] MaterialAlphaMap: sampler2D<f32>, [binding(4)] instanceData: uniform<InstanceData>,
[set(3), binding(1)] MaterialDiffuseMap: sampler2D<f32> [binding(5)] viewerData: uniform<ViewerData>,
} }
// Fragment stage // Fragment stage

View File

@ -24,7 +24,7 @@ namespace Nz
void Sprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const void Sprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const
{ {
MaterialPass* materialPass = m_material->GetPass(passIndex); const auto& materialPass = m_material->GetPass(passIndex);
if (!materialPass) if (!materialPass)
return; return;
@ -40,9 +40,9 @@ namespace Nz
}; };
const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(vertexBufferData); const auto& renderPipeline = materialPass->GetPipeline()->GetRenderPipeline(vertexBufferData);
const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTexture2d; const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[UnderlyingCast(ImageType::E2D)];
elements.emplace_back(std::make_unique<RenderSpriteChain>(0, renderPipeline, vertexDeclaration, whiteTexture, 1, m_vertices.data(), materialPass->GetShaderBinding(), worldInstance, materialPass->GetFlags())); elements.emplace_back(std::make_unique<RenderSpriteChain>(0, materialPass, renderPipeline, worldInstance, vertexDeclaration, whiteTexture, 1, m_vertices.data()));
} }
inline const Color& Sprite::GetColor() const inline const Color& Sprite::GetColor() const

View File

@ -5,6 +5,7 @@
#include <Nazara/Graphics/SpriteChainRenderer.hpp> #include <Nazara/Graphics/SpriteChainRenderer.hpp>
#include <Nazara/Graphics/Graphics.hpp> #include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/RenderSpriteChain.hpp> #include <Nazara/Graphics/RenderSpriteChain.hpp>
#include <Nazara/Graphics/ViewerInstance.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp> #include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/Renderer/RenderFrame.hpp> #include <Nazara/Renderer/RenderFrame.hpp>
#include <Nazara/Renderer/UploadPool.hpp> #include <Nazara/Renderer/UploadPool.hpp>
@ -52,7 +53,7 @@ namespace Nz
return std::make_unique<SpriteChainRendererData>(); return std::make_unique<SpriteChainRendererData>();
} }
void SpriteChainRenderer::Prepare(ElementRendererData& rendererData, RenderFrame& currentFrame, const Pointer<const RenderElement>* elements, std::size_t elementCount) void SpriteChainRenderer::Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, const Pointer<const RenderElement>* elements, std::size_t elementCount)
{ {
Graphics* graphics = Graphics::Instance(); Graphics* graphics = Graphics::Instance();
@ -65,10 +66,9 @@ namespace Nz
const VertexDeclaration* currentVertexDeclaration = nullptr; const VertexDeclaration* currentVertexDeclaration = nullptr;
AbstractBuffer* currentVertexBuffer = nullptr; AbstractBuffer* currentVertexBuffer = nullptr;
const RenderPipeline* currentPipeline = nullptr; const RenderPipeline* currentPipeline = nullptr;
const ShaderBinding* currentDrawDataBinding = nullptr; const ShaderBinding* currentShaderBinding = nullptr;
const ShaderBinding* currentInstanceBinding = nullptr;
const ShaderBinding* currentMaterialBinding = nullptr;
const Texture* currentTextureOverlay = nullptr; const Texture* currentTextureOverlay = nullptr;
const WorldInstance* currentWorldInstance = nullptr;
auto FlushDrawCall = [&]() auto FlushDrawCall = [&]()
{ {
@ -79,7 +79,7 @@ namespace Nz
{ {
FlushDrawCall(); FlushDrawCall();
currentDrawDataBinding = nullptr; currentShaderBinding = nullptr;
}; };
auto Flush = [&]() auto Flush = [&]()
@ -122,24 +122,18 @@ namespace Nz
currentVertexDeclaration = vertexDeclaration; currentVertexDeclaration = vertexDeclaration;
} }
if (currentPipeline != spriteChain.GetRenderPipeline()) if (currentPipeline != &spriteChain.GetRenderPipeline())
{ {
FlushDrawCall(); FlushDrawCall();
currentPipeline = spriteChain.GetRenderPipeline(); currentPipeline = &spriteChain.GetRenderPipeline();
} }
if (currentMaterialBinding != &spriteChain.GetMaterialBinding()) if (currentWorldInstance != &spriteChain.GetWorldInstance())
{
FlushDrawCall();
currentMaterialBinding = &spriteChain.GetMaterialBinding();
}
if (currentInstanceBinding != &spriteChain.GetInstanceBinding())
{ {
// TODO: Flushing draw calls on instance binding means we can have e.g. 1000 sprites rendered using a draw call for each one // TODO: Flushing draw calls on instance binding means we can have e.g. 1000 sprites rendered using a draw call for each one
// which is far from being efficient, using some bindless could help (or at least instancing?) // which is far from being efficient, using some bindless could help (or at least instancing?)
FlushDrawCall(); FlushDrawData();
currentInstanceBinding = &spriteChain.GetInstanceBinding(); currentWorldInstance = &spriteChain.GetWorldInstance();
} }
if (currentTextureOverlay != spriteChain.GetTextureOverlay()) if (currentTextureOverlay != spriteChain.GetTextureOverlay())
@ -177,19 +171,52 @@ namespace Nz
data.vertexBuffers.emplace_back(std::move(vertexBuffer)); data.vertexBuffers.emplace_back(std::move(vertexBuffer));
} }
if (!currentDrawDataBinding) if (!currentShaderBinding)
{ {
ShaderBindingPtr drawDataBinding = Graphics::Instance()->GetReferencePipelineLayout()->AllocateShaderBinding(Graphics::DrawDataBindingSet); m_bindingCache.clear();
drawDataBinding->Update({
{
0,
ShaderBinding::TextureBinding {
currentTextureOverlay, defaultSampler.get()
}
}
});
currentDrawDataBinding = drawDataBinding.get(); const MaterialPass& materialPass = spriteChain.GetMaterialPass();
materialPass.FillShaderBinding(m_bindingCache);
// Predefined shader bindings
const auto& matSettings = materialPass.GetSettings();
if (std::size_t bindingIndex = matSettings->GetPredefinedBinding(PredefinedShaderBinding::InstanceDataUbo); bindingIndex != MaterialSettings::InvalidIndex)
{
const auto& instanceBuffer = currentWorldInstance->GetInstanceBuffer();
auto& bindingEntry = m_bindingCache.emplace_back();
bindingEntry.bindingIndex = bindingIndex;
bindingEntry.content = ShaderBinding::UniformBufferBinding{
instanceBuffer.get(),
0, instanceBuffer->GetSize()
};
}
if (std::size_t bindingIndex = matSettings->GetPredefinedBinding(PredefinedShaderBinding::ViewerDataUbo); bindingIndex != MaterialSettings::InvalidIndex)
{
const auto& viewerBuffer = viewerInstance.GetViewerBuffer();
auto& bindingEntry = m_bindingCache.emplace_back();
bindingEntry.bindingIndex = bindingIndex;
bindingEntry.content = ShaderBinding::UniformBufferBinding{
viewerBuffer.get(),
0, viewerBuffer->GetSize()
};
}
if (std::size_t bindingIndex = matSettings->GetPredefinedBinding(PredefinedShaderBinding::OverlayTexture); bindingIndex != MaterialSettings::InvalidIndex)
{
auto& bindingEntry = m_bindingCache.emplace_back();
bindingEntry.bindingIndex = bindingIndex;
bindingEntry.content = ShaderBinding::TextureBinding{
currentTextureOverlay, defaultSampler.get()
};
}
ShaderBindingPtr drawDataBinding = currentPipeline->GetPipelineInfo().pipelineLayout->AllocateShaderBinding(0);
drawDataBinding->Update(m_bindingCache.data(), m_bindingCache.size());
currentShaderBinding = drawDataBinding.get();
data.shaderBindings.emplace_back(std::move(drawDataBinding)); data.shaderBindings.emplace_back(std::move(drawDataBinding));
} }
@ -199,9 +226,7 @@ namespace Nz
data.drawCalls.push_back(SpriteChainRendererData::DrawCall{ data.drawCalls.push_back(SpriteChainRendererData::DrawCall{
currentVertexBuffer, currentVertexBuffer,
currentPipeline, currentPipeline,
currentDrawDataBinding, currentShaderBinding,
currentInstanceBinding,
currentMaterialBinding,
6 * firstQuadIndex, 6 * firstQuadIndex,
0, 0,
}); });
@ -255,7 +280,7 @@ namespace Nz
} }
} }
void SpriteChainRenderer::Render(ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t /*elementCount*/) void SpriteChainRenderer::Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t /*elementCount*/)
{ {
auto& data = static_cast<SpriteChainRendererData&>(rendererData); auto& data = static_cast<SpriteChainRendererData&>(rendererData);
@ -263,9 +288,9 @@ namespace Nz
const AbstractBuffer* currentVertexBuffer = nullptr; const AbstractBuffer* currentVertexBuffer = nullptr;
const RenderPipeline* currentPipeline = nullptr; const RenderPipeline* currentPipeline = nullptr;
const ShaderBinding* currentDrawDataBinding = nullptr; const ShaderBinding* currentShaderBinding = nullptr;
const ShaderBinding* currentInstanceBinding = nullptr; const ViewerInstance* currentViewerInstance = nullptr;
const ShaderBinding* currentMaterialBinding = nullptr; const WorldInstance* currentWorldInstance = nullptr;
const RenderSpriteChain* firstSpriteChain = static_cast<const RenderSpriteChain*>(elements[0]); const RenderSpriteChain* firstSpriteChain = static_cast<const RenderSpriteChain*>(elements[0]);
auto it = data.drawCallPerElement.find(firstSpriteChain); auto it = data.drawCallPerElement.find(firstSpriteChain);
@ -289,22 +314,10 @@ namespace Nz
currentPipeline = drawCall.renderPipeline; currentPipeline = drawCall.renderPipeline;
} }
if (currentDrawDataBinding != drawCall.drawDataBinding) if (currentShaderBinding != drawCall.shaderBinding)
{ {
commandBuffer.BindShaderBinding(Graphics::DrawDataBindingSet, *drawCall.drawDataBinding); commandBuffer.BindShaderBinding(0, *drawCall.shaderBinding);
currentDrawDataBinding = drawCall.drawDataBinding; currentShaderBinding = drawCall.shaderBinding;
}
if (currentMaterialBinding != drawCall.materialBinding)
{
commandBuffer.BindShaderBinding(Graphics::MaterialBindingSet, *drawCall.materialBinding);
currentMaterialBinding = drawCall.materialBinding;
}
if (currentInstanceBinding != drawCall.instanceBinding)
{
commandBuffer.BindShaderBinding(Graphics::WorldBindingSet, *drawCall.instanceBinding);
currentInstanceBinding = drawCall.instanceBinding;
} }
commandBuffer.DrawIndexed(drawCall.quadCount * 6, 1U, drawCall.firstIndex); commandBuffer.DrawIndexed(drawCall.quadCount * 6, 1U, drawCall.firstIndex);

View File

@ -5,41 +5,48 @@
#include <Nazara/Graphics/SubmeshRenderer.hpp> #include <Nazara/Graphics/SubmeshRenderer.hpp>
#include <Nazara/Graphics/Graphics.hpp> #include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/RenderSubmesh.hpp> #include <Nazara/Graphics/RenderSubmesh.hpp>
#include <Nazara/Graphics/ViewerInstance.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp> #include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/Renderer/RenderFrame.hpp>
#include <Nazara/Graphics/Debug.hpp> #include <Nazara/Graphics/Debug.hpp>
namespace Nz namespace Nz
{ {
SubmeshRenderer::SubmeshRenderer() SubmeshRenderer::SubmeshRenderer()
{ {
Graphics* graphics = Graphics::Instance();
const auto& whiteTexture = graphics->GetDefaultTextures().whiteTexture2d;
const auto& defaultSampler = graphics->GetSamplerCache().Get({});
m_renderDataBinding = graphics->GetReferencePipelineLayout()->AllocateShaderBinding(Graphics::DrawDataBindingSet);
m_renderDataBinding->Update({
{
0,
ShaderBinding::TextureBinding {
whiteTexture.get(), defaultSampler.get()
}
}
});
} }
std::unique_ptr<ElementRendererData> SubmeshRenderer::InstanciateData() std::unique_ptr<ElementRendererData> SubmeshRenderer::InstanciateData()
{ {
return {}; return std::make_unique<SubmeshRendererData>();
} }
void SubmeshRenderer::Render(ElementRendererData& /*rendererData*/, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) void SubmeshRenderer::Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& /*currentFrame*/, const Pointer<const RenderElement>* elements, std::size_t elementCount)
{ {
Graphics* graphics = Graphics::Instance();
auto& data = static_cast<SubmeshRendererData&>(rendererData);
const AbstractBuffer* currentIndexBuffer = nullptr; const AbstractBuffer* currentIndexBuffer = nullptr;
const AbstractBuffer* currentVertexBuffer = nullptr; const AbstractBuffer* currentVertexBuffer = nullptr;
const RenderPipeline* currentPipeline = nullptr; const RenderPipeline* currentPipeline = nullptr;
const ShaderBinding* currentMaterialBinding = nullptr; const ShaderBinding* currentShaderBinding = nullptr;
const WorldInstance* currentWorldInstance = nullptr;
commandBuffer.BindShaderBinding(Graphics::DrawDataBindingSet, *m_renderDataBinding); auto FlushDrawCall = [&]()
{
// Does nothing for now (but will serve once instancing is implemented)
};
auto FlushDrawData = [&]()
{
FlushDrawCall();
currentShaderBinding = nullptr;
};
const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[UnderlyingCast(ImageType::E2D)];
const auto& defaultSampler = graphics->GetSamplerCache().Get({});
for (std::size_t i = 0; i < elementCount; ++i) for (std::size_t i = 0; i < elementCount; ++i)
{ {
@ -48,34 +55,139 @@ namespace Nz
if (const RenderPipeline* pipeline = submesh.GetRenderPipeline(); currentPipeline != pipeline) if (const RenderPipeline* pipeline = submesh.GetRenderPipeline(); currentPipeline != pipeline)
{ {
commandBuffer.BindPipeline(*pipeline); FlushDrawCall();
currentPipeline = pipeline; currentPipeline = pipeline;
} }
if (const ShaderBinding* materialBinding = &submesh.GetMaterialBinding(); currentMaterialBinding != materialBinding)
{
commandBuffer.BindShaderBinding(Graphics::MaterialBindingSet, *materialBinding);
currentMaterialBinding = materialBinding;
}
if (const AbstractBuffer* indexBuffer = submesh.GetIndexBuffer(); currentIndexBuffer != indexBuffer) if (const AbstractBuffer* indexBuffer = submesh.GetIndexBuffer(); currentIndexBuffer != indexBuffer)
{ {
commandBuffer.BindIndexBuffer(*indexBuffer); FlushDrawCall();
currentIndexBuffer = indexBuffer; currentIndexBuffer = indexBuffer;
} }
if (const AbstractBuffer* vertexBuffer = submesh.GetVertexBuffer(); currentVertexBuffer != vertexBuffer) if (const AbstractBuffer* vertexBuffer = submesh.GetVertexBuffer(); currentVertexBuffer != vertexBuffer)
{ {
commandBuffer.BindVertexBuffer(0, *vertexBuffer); FlushDrawCall();
currentVertexBuffer = vertexBuffer; currentVertexBuffer = vertexBuffer;
} }
commandBuffer.BindShaderBinding(Graphics::WorldBindingSet, submesh.GetInstanceBinding()); if (currentWorldInstance != &submesh.GetWorldInstance())
{
// TODO: Flushing draw calls on instance binding means we can have e.g. 1000 sprites rendered using a draw call for each one
// which is far from being efficient, using some bindless could help (or at least instancing?)
FlushDrawData();
currentWorldInstance = &submesh.GetWorldInstance();
}
if (!currentShaderBinding)
{
m_bindingCache.clear();
const MaterialPass& materialPass = submesh.GetMaterialPass();
materialPass.FillShaderBinding(m_bindingCache);
// Predefined shader bindings
const auto& matSettings = materialPass.GetSettings();
if (std::size_t bindingIndex = matSettings->GetPredefinedBinding(PredefinedShaderBinding::InstanceDataUbo); bindingIndex != MaterialSettings::InvalidIndex)
{
const auto& instanceBuffer = currentWorldInstance->GetInstanceBuffer();
auto& bindingEntry = m_bindingCache.emplace_back();
bindingEntry.bindingIndex = bindingIndex;
bindingEntry.content = ShaderBinding::UniformBufferBinding{
instanceBuffer.get(),
0, instanceBuffer->GetSize()
};
}
if (std::size_t bindingIndex = matSettings->GetPredefinedBinding(PredefinedShaderBinding::ViewerDataUbo); bindingIndex != MaterialSettings::InvalidIndex)
{
const auto& viewerBuffer = viewerInstance.GetViewerBuffer();
auto& bindingEntry = m_bindingCache.emplace_back();
bindingEntry.bindingIndex = bindingIndex;
bindingEntry.content = ShaderBinding::UniformBufferBinding{
viewerBuffer.get(),
0, viewerBuffer->GetSize()
};
}
if (std::size_t bindingIndex = matSettings->GetPredefinedBinding(PredefinedShaderBinding::OverlayTexture); bindingIndex != MaterialSettings::InvalidIndex)
{
auto& bindingEntry = m_bindingCache.emplace_back();
bindingEntry.bindingIndex = bindingIndex;
bindingEntry.content = ShaderBinding::TextureBinding{
whiteTexture.get(), defaultSampler.get()
};
}
ShaderBindingPtr drawDataBinding = currentPipeline->GetPipelineInfo().pipelineLayout->AllocateShaderBinding(0);
drawDataBinding->Update(m_bindingCache.data(), m_bindingCache.size());
currentShaderBinding = drawDataBinding.get();
data.shaderBindings.emplace_back(std::move(drawDataBinding));
}
auto& drawCall = data.drawCalls.emplace_back();
drawCall.indexBuffer = currentIndexBuffer;
drawCall.indexCount = submesh.GetIndexCount();
drawCall.renderPipeline = currentPipeline;
drawCall.shaderBinding = currentShaderBinding;
drawCall.vertexBuffer = currentVertexBuffer;
}
}
void SubmeshRenderer::Render(const ViewerInstance& /*viewerInstance*/, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* /*elements*/, std::size_t /*elementCount*/)
{
auto& data = static_cast<SubmeshRendererData&>(rendererData);
const AbstractBuffer* currentIndexBuffer = nullptr;
const AbstractBuffer* currentVertexBuffer = nullptr;
const RenderPipeline* currentPipeline = nullptr;
const ShaderBinding* currentShaderBinding = nullptr;
for (const auto& drawData : data.drawCalls)
{
if (currentPipeline != drawData.renderPipeline)
{
commandBuffer.BindPipeline(*drawData.renderPipeline);
currentPipeline = drawData.renderPipeline;
}
if (currentShaderBinding != drawData.shaderBinding)
{
commandBuffer.BindShaderBinding(0, *drawData.shaderBinding);
currentShaderBinding = drawData.shaderBinding;
}
if (currentIndexBuffer != drawData.indexBuffer)
{
commandBuffer.BindIndexBuffer(*drawData.indexBuffer);
currentIndexBuffer = drawData.indexBuffer;
}
if (currentVertexBuffer != drawData.vertexBuffer)
{
commandBuffer.BindVertexBuffer(0, *drawData.vertexBuffer);
currentVertexBuffer = drawData.vertexBuffer;
}
if (currentIndexBuffer) if (currentIndexBuffer)
commandBuffer.DrawIndexed(submesh.GetIndexCount()); commandBuffer.DrawIndexed(drawData.indexCount);
else else
commandBuffer.Draw(submesh.GetIndexCount()); commandBuffer.Draw(drawData.indexCount);
} }
} }
void SubmeshRenderer::Reset(ElementRendererData& rendererData, RenderFrame& currentFrame)
{
auto& data = static_cast<SubmeshRendererData&>(rendererData);
for (auto& shaderBinding : data.shaderBindings)
currentFrame.PushForRelease(std::move(shaderBinding));
data.shaderBindings.clear();
data.drawCalls.clear();
}
} }

View File

@ -20,7 +20,7 @@ namespace Nz
void TextSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const void TextSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const
{ {
MaterialPass* materialPass = m_material->GetPass(passIndex); const auto& materialPass = m_material->GetPass(passIndex);
if (!materialPass) if (!materialPass)
return; return;
@ -42,7 +42,7 @@ namespace Nz
RenderIndices& indices = pair.second; RenderIndices& indices = pair.second;
if (indices.count > 0) if (indices.count > 0)
elements.emplace_back(std::make_unique<RenderSpriteChain>(0, renderPipeline, vertexDeclaration, key.texture->shared_from_this(), indices.count, &m_vertices[indices.first * 4], materialPass->GetShaderBinding(), worldInstance, materialPass->GetFlags())); elements.emplace_back(std::make_unique<RenderSpriteChain>(0, materialPass, renderPipeline, worldInstance, vertexDeclaration, key.texture->shared_from_this(), indices.count, &m_vertices[indices.first * 4]));
} }
} }

View File

@ -14,49 +14,39 @@
namespace Nz namespace Nz
{ {
ViewerInstance::ViewerInstance() : ViewerInstance::ViewerInstance() :
m_invProjectionMatrix(Nz::Matrix4f::Identity()), m_invProjectionMatrix(Matrix4f::Identity()),
m_invViewProjMatrix(Nz::Matrix4f::Identity()), m_invViewProjMatrix(Matrix4f::Identity()),
m_invViewMatrix(Nz::Matrix4f::Identity()), m_invViewMatrix(Matrix4f::Identity()),
m_projectionMatrix(Nz::Matrix4f::Identity()), m_projectionMatrix(Matrix4f::Identity()),
m_viewProjMatrix(Nz::Matrix4f::Identity()), m_viewProjMatrix(Matrix4f::Identity()),
m_viewMatrix(Nz::Matrix4f::Identity()), m_viewMatrix(Matrix4f::Identity()),
m_targetSize(Nz::Vector2f(0.f, 0.f)), m_targetSize(Vector2f(0.f, 0.f)),
m_dataInvalided(true) m_dataInvalided(true)
{ {
Nz::PredefinedViewerData viewerUboOffsets = Nz::PredefinedViewerData::GetOffsets(); PredefinedViewerData viewerUboOffsets = PredefinedViewerData::GetOffsets();
m_viewerDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform); m_viewerDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform);
if (!m_viewerDataBuffer->Initialize(viewerUboOffsets.totalSize, Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic)) if (!m_viewerDataBuffer->Initialize(viewerUboOffsets.totalSize, BufferUsage::DeviceLocal | BufferUsage::Dynamic))
throw std::runtime_error("failed to initialize viewer data UBO"); throw std::runtime_error("failed to initialize viewer data UBO");
m_shaderBinding = Graphics::Instance()->GetReferencePipelineLayout()->AllocateShaderBinding(Graphics::ViewerBindingSet);
m_shaderBinding->Update({
{
0,
ShaderBinding::UniformBufferBinding {
m_viewerDataBuffer.get(), 0, m_viewerDataBuffer->GetSize()
}
}
});
} }
void ViewerInstance::UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder) void ViewerInstance::UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder)
{ {
if (m_dataInvalided) if (m_dataInvalided)
{ {
Nz::PredefinedViewerData viewerDataOffsets = Nz::PredefinedViewerData::GetOffsets(); PredefinedViewerData viewerDataOffsets = PredefinedViewerData::GetOffsets();
auto& allocation = uploadPool.Allocate(viewerDataOffsets.totalSize); auto& allocation = uploadPool.Allocate(viewerDataOffsets.totalSize);
Nz::AccessByOffset<Nz::Vector3f&>(allocation.mappedPtr, viewerDataOffsets.eyePositionOffset) = m_viewMatrix.GetTranslation(); AccessByOffset<Vector3f&>(allocation.mappedPtr, viewerDataOffsets.eyePositionOffset) = m_viewMatrix.GetTranslation();
Nz::AccessByOffset<Nz::Vector2f&>(allocation.mappedPtr, viewerDataOffsets.invTargetSizeOffset) = 1.f / m_targetSize; AccessByOffset<Vector2f&>(allocation.mappedPtr, viewerDataOffsets.invTargetSizeOffset) = 1.f / m_targetSize;
Nz::AccessByOffset<Nz::Vector2f&>(allocation.mappedPtr, viewerDataOffsets.targetSizeOffset) = m_targetSize; AccessByOffset<Vector2f&>(allocation.mappedPtr, viewerDataOffsets.targetSizeOffset) = m_targetSize;
Nz::AccessByOffset<Nz::Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.invProjMatrixOffset) = m_invProjectionMatrix; AccessByOffset<Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.invProjMatrixOffset) = m_invProjectionMatrix;
Nz::AccessByOffset<Nz::Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.invViewMatrixOffset) = m_invViewMatrix; AccessByOffset<Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.invViewMatrixOffset) = m_invViewMatrix;
Nz::AccessByOffset<Nz::Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.invViewProjMatrixOffset) = m_invViewProjMatrix; AccessByOffset<Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.invViewProjMatrixOffset) = m_invViewProjMatrix;
Nz::AccessByOffset<Nz::Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.projMatrixOffset) = m_projectionMatrix; AccessByOffset<Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.projMatrixOffset) = m_projectionMatrix;
Nz::AccessByOffset<Nz::Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.viewProjMatrixOffset) = m_viewProjMatrix; AccessByOffset<Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.viewProjMatrixOffset) = m_viewProjMatrix;
Nz::AccessByOffset<Nz::Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.viewMatrixOffset) = m_viewMatrix; AccessByOffset<Matrix4f&>(allocation.mappedPtr, viewerDataOffsets.viewMatrixOffset) = m_viewMatrix;
builder.CopyBuffer(allocation, m_viewerDataBuffer.get()); builder.CopyBuffer(allocation, m_viewerDataBuffer.get());

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@ -14,25 +14,15 @@
namespace Nz namespace Nz
{ {
WorldInstance::WorldInstance() : WorldInstance::WorldInstance() :
m_invWorldMatrix(Nz::Matrix4f::Identity()), m_invWorldMatrix(Matrix4f::Identity()),
m_worldMatrix(Nz::Matrix4f::Identity()), m_worldMatrix(Matrix4f::Identity()),
m_dataInvalided(true) m_dataInvalided(true)
{ {
PredefinedInstanceData instanceUboOffsets = PredefinedInstanceData::GetOffsets(); PredefinedInstanceData instanceUboOffsets = PredefinedInstanceData::GetOffsets();
m_instanceDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform); m_instanceDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform);
if (!m_instanceDataBuffer->Initialize(instanceUboOffsets.totalSize, Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic)) if (!m_instanceDataBuffer->Initialize(instanceUboOffsets.totalSize, BufferUsage::DeviceLocal | BufferUsage::Dynamic))
throw std::runtime_error("failed to initialize viewer data UBO"); throw std::runtime_error("failed to initialize viewer data UBO");
m_shaderBinding = Graphics::Instance()->GetReferencePipelineLayout()->AllocateShaderBinding(Graphics::WorldBindingSet);
m_shaderBinding->Update({
{
0,
ShaderBinding::UniformBufferBinding {
m_instanceDataBuffer.get(), 0, m_instanceDataBuffer->GetSize()
}
}
});
} }
void WorldInstance::UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder) void WorldInstance::UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder)

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@ -26,9 +26,11 @@ namespace Nz
switch (params.type) switch (params.type)
{ {
case ImageType::E1D: case ImageType::E1D:
m_texture.TexStorage2D(GL::TextureTarget::Target2D, params.mipmapLevel, format->internalFormat, params.width, 1);
break; break;
case ImageType::E1D_Array: case ImageType::E1D_Array:
m_texture.TexStorage2D(GL::TextureTarget::Target2D, params.mipmapLevel, format->internalFormat, params.width, params.height);
break; break;
case ImageType::E2D: case ImageType::E2D:
@ -36,17 +38,16 @@ namespace Nz
break; break;
case ImageType::E2D_Array: case ImageType::E2D_Array:
m_texture.TexStorage3D(GL::TextureTarget::Target2D_Array, params.mipmapLevel, format->internalFormat, params.width, params.height, params.depth);
break; break;
case ImageType::E3D: case ImageType::E3D:
m_texture.TexStorage3D(GL::TextureTarget::Target3D, params.mipmapLevel, format->internalFormat, params.width, params.height, params.depth);
break; break;
case ImageType::Cubemap: case ImageType::Cubemap:
m_texture.TexStorage2D(GL::TextureTarget::Cubemap, params.mipmapLevel, format->internalFormat, params.width, params.height); m_texture.TexStorage2D(GL::TextureTarget::Cubemap, params.mipmapLevel, format->internalFormat, params.width, params.height);
break; break;
default:
break;
} }
if (!context.DidLastCallSucceed()) if (!context.DidLastCallSucceed())

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@ -71,7 +71,7 @@ namespace Nz
std::array<Vector2f, circleVerticesCount> vertices; std::array<Vector2f, circleVerticesCount> vertices;
Vector2f origin = FromChipmunk(pos); Vector2f origin = FromChipmunk(pos);
float r = static_cast<float>(radius); float r = SafeCast<float>(radius);
RadianAnglef angleBetweenVertices = 2.f * Pi<float> / vertices.size(); RadianAnglef angleBetweenVertices = 2.f * Pi<float> / vertices.size();
for (std::size_t i = 0; i < vertices.size(); ++i) for (std::size_t i = 0; i < vertices.size(); ++i)
@ -91,7 +91,7 @@ namespace Nz
{ {
const auto& callback = *static_cast<const CallbackType*>(userdata); const auto& callback = *static_cast<const CallbackType*>(userdata);
static std::pair<float, float> sincos = Nz::DegreeAnglef(90.f).GetSinCos(); static std::pair<float, float> sincos = DegreeAnglef(90.f).GetSinCos();
Vector2f from = FromChipmunk(a); Vector2f from = FromChipmunk(a);
Vector2f to = FromChipmunk(b); Vector2f to = FromChipmunk(b);
@ -100,7 +100,7 @@ namespace Nz
Vector2f thicknessNormal(sincos.second * normal.x - sincos.first * normal.y, Vector2f thicknessNormal(sincos.second * normal.x - sincos.first * normal.y,
sincos.first * normal.x + sincos.second * normal.y); sincos.first * normal.x + sincos.second * normal.y);
float thickness = static_cast<float>(radius); float thickness = SafeCast<float>(radius);
std::array<Vector2f, 4> vertices; std::array<Vector2f, 4> vertices;
vertices[0] = from + thickness * thicknessNormal; vertices[0] = from + thickness * thicknessNormal;
@ -166,14 +166,14 @@ namespace Nz
{ {
} }
Nz::Vector2f BoxCollider2D::ComputeCenterOfMass() const Vector2f BoxCollider2D::ComputeCenterOfMass() const
{ {
return m_rect.GetCenter(); return m_rect.GetCenter();
} }
float BoxCollider2D::ComputeMomentOfInertia(float mass) const float BoxCollider2D::ComputeMomentOfInertia(float mass) const
{ {
return static_cast<float>(cpMomentForBox2(mass, cpBBNew(m_rect.x, m_rect.y, m_rect.x + m_rect.width, m_rect.y + m_rect.height))); return SafeCast<float>(cpMomentForBox2(mass, cpBBNew(m_rect.x, m_rect.y, m_rect.x + m_rect.width, m_rect.y + m_rect.height)));
} }
ColliderType2D BoxCollider2D::GetType() const ColliderType2D BoxCollider2D::GetType() const
@ -195,14 +195,14 @@ namespace Nz
{ {
} }
Nz::Vector2f CircleCollider2D::ComputeCenterOfMass() const Vector2f CircleCollider2D::ComputeCenterOfMass() const
{ {
return m_offset; return m_offset;
} }
float CircleCollider2D::ComputeMomentOfInertia(float mass) const float CircleCollider2D::ComputeMomentOfInertia(float mass) const
{ {
return static_cast<float>(cpMomentForCircle(mass, 0.f, m_radius, cpv(m_offset.x, m_offset.y))); return SafeCast<float>(cpMomentForCircle(mass, 0.f, m_radius, cpv(m_offset.x, m_offset.y)));
} }
ColliderType2D CircleCollider2D::GetType() const ColliderType2D CircleCollider2D::GetType() const
@ -224,9 +224,9 @@ namespace Nz
{ {
} }
Nz::Vector2f CompoundCollider2D::ComputeCenterOfMass() const Vector2f CompoundCollider2D::ComputeCenterOfMass() const
{ {
Nz::Vector2f centerOfMass = Nz::Vector2f::Zero(); Vector2f centerOfMass = Vector2f::Zero();
for (const auto& geom : m_geoms) for (const auto& geom : m_geoms)
centerOfMass += geom->ComputeCenterOfMass(); centerOfMass += geom->ComputeCenterOfMass();
@ -285,20 +285,20 @@ namespace Nz
m_vertices[i].Set(*vertices++); m_vertices[i].Set(*vertices++);
} }
Nz::Vector2f ConvexCollider2D::ComputeCenterOfMass() const Vector2f ConvexCollider2D::ComputeCenterOfMass() const
{ {
static_assert(sizeof(cpVect) == sizeof(Vector2d), "Chipmunk vector is not equivalent to Vector2d"); static_assert(sizeof(cpVect) == sizeof(Vector2d), "Chipmunk vector is not equivalent to Vector2d");
cpVect center = cpCentroidForPoly(int(m_vertices.size()), reinterpret_cast<const cpVect*>(m_vertices.data())); cpVect center = cpCentroidForPoly(int(m_vertices.size()), reinterpret_cast<const cpVect*>(m_vertices.data()));
return Nz::Vector2f(float(center.x), float(center.y)); return Vector2f(float(center.x), float(center.y));
} }
float ConvexCollider2D::ComputeMomentOfInertia(float mass) const float ConvexCollider2D::ComputeMomentOfInertia(float mass) const
{ {
static_assert(sizeof(cpVect) == sizeof(Vector2d), "Chipmunk vector is not equivalent to Vector2d"); static_assert(sizeof(cpVect) == sizeof(Vector2d), "Chipmunk vector is not equivalent to Vector2d");
return static_cast<float>(cpMomentForPoly(mass, int(m_vertices.size()), reinterpret_cast<const cpVect*>(m_vertices.data()), cpv(0.0, 0.0), m_radius)); return SafeCast<float>(cpMomentForPoly(mass, int(m_vertices.size()), reinterpret_cast<const cpVect*>(m_vertices.data()), cpv(0.0, 0.0), m_radius));
} }
ColliderType2D ConvexCollider2D::GetType() const ColliderType2D ConvexCollider2D::GetType() const
@ -319,9 +319,9 @@ namespace Nz
return ColliderType2D::Null; return ColliderType2D::Null;
} }
Nz::Vector2f NullCollider2D::ComputeCenterOfMass() const Vector2f NullCollider2D::ComputeCenterOfMass() const
{ {
return Nz::Vector2f::Zero(); return Vector2f::Zero();
} }
float NullCollider2D::ComputeMomentOfInertia(float mass) const float NullCollider2D::ComputeMomentOfInertia(float mass) const
@ -336,14 +336,14 @@ namespace Nz
/******************************** SegmentCollider2D *********************************/ /******************************** SegmentCollider2D *********************************/
Nz::Vector2f SegmentCollider2D::ComputeCenterOfMass() const Vector2f SegmentCollider2D::ComputeCenterOfMass() const
{ {
return (m_first + m_second) / 2.f; return (m_first + m_second) / 2.f;
} }
float SegmentCollider2D::ComputeMomentOfInertia(float mass) const float SegmentCollider2D::ComputeMomentOfInertia(float mass) const
{ {
return static_cast<float>(cpMomentForSegment(mass, cpv(m_first.x, m_first.y), cpv(m_second.x, m_second.y), m_thickness)); return SafeCast<float>(cpMomentForSegment(mass, cpv(m_first.x, m_first.y), cpv(m_second.x, m_second.y), m_thickness));
} }
ColliderType2D SegmentCollider2D::GetType() const ColliderType2D SegmentCollider2D::GetType() const

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@ -145,38 +145,38 @@ namespace Nz
std::shared_ptr<StaticMesh> Collider3D::GenerateMesh() const std::shared_ptr<StaticMesh> Collider3D::GenerateMesh() const
{ {
std::vector<Nz::Vector3f> colliderVertices; std::vector<Vector3f> colliderVertices;
std::vector<Nz::UInt16> colliderIndices; std::vector<UInt16> colliderIndices;
// Generate a line list // Generate a line list
ForEachPolygon([&](const Nz::Vector3f* vertices, std::size_t vertexCount) ForEachPolygon([&](const Vector3f* vertices, std::size_t vertexCount)
{ {
Nz::UInt16 firstIndex = colliderVertices.size(); UInt16 firstIndex = SafeCast<UInt16>(colliderVertices.size());
for (std::size_t i = 0; i < vertexCount; ++i) for (std::size_t i = 0; i < vertexCount; ++i)
colliderVertices.push_back(vertices[i]); colliderVertices.push_back(vertices[i]);
for (std::size_t i = 1; i < vertexCount; ++i) for (std::size_t i = 1; i < vertexCount; ++i)
{ {
colliderIndices.push_back(firstIndex + i - 1); colliderIndices.push_back(SafeCast<UInt16>(firstIndex + i - 1));
colliderIndices.push_back(firstIndex + i); colliderIndices.push_back(SafeCast<UInt16>(firstIndex + i));
} }
if (vertexCount > 2) if (vertexCount > 2)
{ {
colliderIndices.push_back(firstIndex + vertexCount - 1); colliderIndices.push_back(SafeCast<UInt16>(firstIndex + vertexCount - 1));
colliderIndices.push_back(firstIndex); colliderIndices.push_back(SafeCast<UInt16>(firstIndex));
} }
}); });
std::shared_ptr<Nz::VertexBuffer> colliderVB = std::make_shared<Nz::VertexBuffer>(Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ), colliderVertices.size(), Nz::DataStorage::Software, 0); std::shared_ptr<VertexBuffer> colliderVB = std::make_shared<VertexBuffer>(VertexDeclaration::Get(VertexLayout::XYZ), colliderVertices.size(), DataStorage::Software, 0);
colliderVB->Fill(colliderVertices.data(), 0, colliderVertices.size()); colliderVB->Fill(colliderVertices.data(), 0, colliderVertices.size());
std::shared_ptr<Nz::IndexBuffer> colliderIB = std::make_shared<Nz::IndexBuffer>(false, colliderIndices.size(), Nz::DataStorage::Software, 0); std::shared_ptr<IndexBuffer> colliderIB = std::make_shared<IndexBuffer>(false, colliderIndices.size(), DataStorage::Software, 0);
colliderIB->Fill(colliderIndices.data(), 0, colliderIndices.size()); colliderIB->Fill(colliderIndices.data(), 0, colliderIndices.size());
std::shared_ptr<Nz::StaticMesh> colliderSubMesh = std::make_shared<Nz::StaticMesh>(std::move(colliderVB), std::move(colliderIB)); std::shared_ptr<StaticMesh> colliderSubMesh = std::make_shared<StaticMesh>(std::move(colliderVB), std::move(colliderIB));
colliderSubMesh->GenerateAABB(); colliderSubMesh->GenerateAABB();
colliderSubMesh->SetPrimitiveMode(Nz::PrimitiveMode::LineList); colliderSubMesh->SetPrimitiveMode(PrimitiveMode::LineList);
return colliderSubMesh; return colliderSubMesh;
} }

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@ -325,18 +325,6 @@ namespace Nz
{ {
} }
inline entt::registry& BaseWidget::GetRegistry()
{
assert(m_registry);
return *m_registry;
}
inline const entt::registry& BaseWidget::GetRegistry() const
{
assert(m_registry);
return *m_registry;
}
void BaseWidget::ShowChildren(bool show) void BaseWidget::ShowChildren(bool show)
{ {
for (const auto& widgetPtr : m_children) for (const auto& widgetPtr : m_children)

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@ -528,7 +528,6 @@ Nz::ShaderAst::StatementPtr ShaderGraph::ToAst() const
statements.push_back(Nz::ShaderBuilder::DeclareStruct(std::move(structDesc))); statements.push_back(Nz::ShaderBuilder::DeclareStruct(std::move(structDesc)));
} }
Nz::ShaderAst::ExpressionType returnType;
if (!m_outputs.empty()) if (!m_outputs.empty())
{ {
Nz::ShaderAst::StructDescription structDesc; Nz::ShaderAst::StructDescription structDesc;