Merge branch 'master' into vulkan
This commit is contained in:
@@ -23,7 +23,7 @@ namespace Ndk
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using Factory = std::function<BaseComponent*()>;
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BaseComponent(ComponentIndex componentIndex);
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BaseComponent(BaseComponent&&) = default;
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BaseComponent(BaseComponent&&) noexcept = default;
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virtual ~BaseComponent();
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virtual std::unique_ptr<BaseComponent> Clone() const = 0;
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@@ -34,7 +34,7 @@ namespace Ndk
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inline static ComponentIndex GetMaxComponentIndex();
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BaseComponent& operator=(const BaseComponent&) = delete;
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BaseComponent& operator=(BaseComponent&&) = default;
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BaseComponent& operator=(BaseComponent&&) noexcept = default;
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protected:
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BaseComponent(const BaseComponent&) = default;
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@@ -30,7 +30,7 @@ namespace Ndk
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BaseWidget(BaseWidget* parent);
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BaseWidget(const BaseWidget&) = delete;
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BaseWidget(BaseWidget&&) = default;
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BaseWidget(BaseWidget&&) = delete;
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virtual ~BaseWidget();
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template<typename T, typename... Args> T* Add(Args&&... args);
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@@ -72,7 +72,7 @@ namespace Ndk
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void Show(bool show = true);
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BaseWidget& operator=(const BaseWidget&) = delete;
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BaseWidget& operator=(BaseWidget&&) = default;
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BaseWidget& operator=(BaseWidget&&) = delete;
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struct Padding
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{
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@@ -28,7 +28,7 @@ namespace Ndk
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public:
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using RenderableList = std::vector<Nz::InstancedRenderableRef>;
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GraphicsComponent();
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inline GraphicsComponent();
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inline GraphicsComponent(const GraphicsComponent& graphicsComponent);
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~GraphicsComponent() = default;
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@@ -10,6 +10,7 @@
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namespace Ndk
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{
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inline GraphicsComponent::GraphicsComponent() :
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m_reflectiveMaterialCount(0),
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m_scissorRect(-1, -1)
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{
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}
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@@ -22,6 +23,7 @@ namespace Ndk
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inline GraphicsComponent::GraphicsComponent(const GraphicsComponent& graphicsComponent) :
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Component(graphicsComponent),
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HandledObject(graphicsComponent),
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m_reflectiveMaterialCount(0),
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m_boundingVolume(graphicsComponent.m_boundingVolume),
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m_transformMatrix(graphicsComponent.m_transformMatrix),
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m_boundingVolumeUpdated(graphicsComponent.m_boundingVolumeUpdated),
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@@ -30,6 +30,8 @@ namespace Ndk
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void AddImpulse(const Nz::Vector2f& impulse, const Nz::Vector2f& point, Nz::CoordSys coordSys = Nz::CoordSys_Global);
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void AddTorque(float torque);
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bool ClosestPointQuery(const Nz::Vector2f& position, Nz::Vector2f* closestPoint, float* closestDistance) const;
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Nz::Rectf GetAABB() const;
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float GetAngularVelocity() const;
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Nz::Vector2f GetCenterOfGravity(Nz::CoordSys coordSys = Nz::CoordSys_Local) const;
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@@ -2,6 +2,7 @@
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
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#include <NDK/Components/PhysicsComponent2D.hpp>
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#include <Nazara/Core/Error.hpp>
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namespace Ndk
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@@ -97,6 +98,23 @@ namespace Ndk
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m_object->AddTorque(torque);
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}
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/*!
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* \brief Finds the closest point on the entity relative to a position
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* \return True if such a point exists (will return false if no collider exists)
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*
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* \param position The starting point which will be used for the query
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* \param closestPoint The closest point on entity surface
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* \param closestDistance The distance between the closest point and the starting point, may be negative if starting point is inside the entity
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline bool PhysicsComponent2D::ClosestPointQuery(const Nz::Vector2f& position, Nz::Vector2f* closestPoint, float* closestDistance) const
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{
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NazaraAssert(m_object, "Invalid physics object");
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return m_object->ClosestPointQuery(position, closestPoint, closestDistance);
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}
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/*!
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* \brief Gets the AABB of the physics object
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* \return AABB of the object
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@@ -17,11 +17,11 @@ namespace Ndk
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public:
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System();
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System(const System&) = delete;
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System(System&&) = default;
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System(System&&) noexcept = default;
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virtual ~System();
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System& operator=(const System&) = delete;
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System& operator=(System&&) = default;
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System& operator=(System&&) noexcept = default;
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static SystemIndex RegisterSystem();
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};
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@@ -1,4 +1,4 @@
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// Copyright (C) 2017 Samy Bensaid
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// Copyright (C) 2017 Samy Bensaid
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
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@@ -266,14 +266,15 @@ namespace Ndk
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state.SetGlobal("ResolveError");
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// Nz::SocketError
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static_assert(Nz::SocketError_Max + 1 == 15, "Nz::ResolveError has been updated but change was not reflected to Lua binding");
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state.PushTable(0, 15);
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static_assert(Nz::SocketError_Max + 1 == 16, "Nz::SocketError has been updated but change was not reflected to Lua binding");
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state.PushTable(0, 16);
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{
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state.PushField("AddressNotAvailable", Nz::SocketError_AddressNotAvailable);
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state.PushField("ConnectionClosed", Nz::SocketError_ConnectionClosed);
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state.PushField("ConnectionRefused", Nz::SocketError_ConnectionRefused);
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state.PushField("DatagramSize", Nz::SocketError_DatagramSize);
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state.PushField("Internal", Nz::SocketError_Internal);
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state.PushField("Interrupted", Nz::SocketError_Interrupted);
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state.PushField("Packet", Nz::SocketError_Packet);
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state.PushField("NetworkError", Nz::SocketError_NetworkError);
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state.PushField("NoError", Nz::SocketError_NoError);
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