OpenGLRenderer: Fix clear values

This commit is contained in:
Jérôme Leclercq 2021-02-15 18:17:10 +01:00
parent 08c2f711b0
commit a6b5246633
7 changed files with 33 additions and 1 deletions

View File

@ -132,6 +132,7 @@ namespace Nz
struct SetFrameBufferData
{
std::array<CommandBufferBuilder::ClearValues, 16> clearValues; //< TODO: Remove hard limit?
const OpenGLFramebuffer* framebuffer;
};

View File

@ -138,6 +138,9 @@ namespace Nz
SetFrameBufferData setFramebuffer;
setFramebuffer.framebuffer = &framebuffer;
assert(clearValues.size() < setFramebuffer.clearValues.size());
std::copy(clearValues.begin(), clearValues.end(), setFramebuffer.clearValues.begin());
m_commands.emplace_back(std::move(setFramebuffer));
}

View File

@ -30,6 +30,8 @@ namespace Nz
virtual void Activate() const = 0;
virtual std::size_t GetColorBufferCount() const = 0;
inline Type GetType() const;
OpenGLFramebuffer& operator=(const OpenGLFramebuffer&) = delete;

View File

@ -24,6 +24,8 @@ namespace Nz
void Activate() const override;
std::size_t GetColorBufferCount() const override;
OpenGLWindowFramebuffer& operator=(const OpenGLWindowFramebuffer&) = delete;
OpenGLWindowFramebuffer& operator=(OpenGLWindowFramebuffer&&) = delete;

View File

@ -35,6 +35,8 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
cb(glBufferData, PFNGLBUFFERDATAPROC) \
cb(glBufferSubData, PFNGLBUFFERSUBDATAPROC) \
cb(glClear, PFNGLCLEARPROC) \
cb(glClearBufferfi, PFNGLCLEARBUFFERFIPROC) \
cb(glClearBufferuiv, PFNGLCLEARBUFFERUIVPROC) \
cb(glClearColor, PFNGLCLEARCOLORPROC) \
cb(glClearDepthf, PFNGLCLEARDEPTHFPROC) \
cb(glClearStencil, PFNGLCLEARSTENCILPROC) \

View File

@ -93,7 +93,24 @@ namespace Nz
command.framebuffer->Activate();
context = GL::Context::GetCurrentContext();
context->glClearColor(0.5, 0.5, 0.5, 1.0);
if (command.framebuffer->GetType() == OpenGLFramebuffer::Type::FBO)
{
std::size_t colorBufferCount = command.framebuffer->GetColorBufferCount();
for (std::size_t i = 0; i < colorBufferCount; ++i)
{
Nz::Color color = command.clearValues[i].color;
std::array<GLuint, 4> clearColor = { color.r, color.g, color.b, color.a };
context->glClearBufferuiv(GL_COLOR, GLint(i), clearColor.data());
}
}
else
{
Nz::Color color = command.clearValues[0].color;
context->glClearColor(color.r, color.g, color.b, color.a);
}
context->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
else

View File

@ -17,4 +17,9 @@ namespace Nz
context.BindFramebuffer(GL::FramebufferTarget::Draw, 0);
}
std::size_t OpenGLWindowFramebuffer::GetColorBufferCount() const
{
return 1;
}
}