Vulkan: Replace ShaderBinding& by ShaderBindingPtr

This commit is contained in:
Lynix 2020-04-06 21:13:59 +02:00
parent f443bec6bc
commit ac8b908079
10 changed files with 171 additions and 41 deletions

View File

@ -166,7 +166,7 @@ int main()
std::shared_ptr<Nz::RenderPipelineLayout> renderPipelineLayout = device->InstantiateRenderPipelineLayout(pipelineLayoutInfo);
Nz::ShaderBinding& shaderBinding = renderPipelineLayout->AllocateShaderBinding();
Nz::ShaderBindingPtr shaderBinding = renderPipelineLayout->AllocateShaderBinding();
std::unique_ptr<Nz::AbstractBuffer> uniformBuffer = device->InstantiateBuffer(Nz::BufferType_Uniform);
if (!uniformBuffer->Initialize(uniformSize, Nz::BufferUsage_DeviceLocal))
@ -175,7 +175,7 @@ int main()
return __LINE__;
}
shaderBinding.Update({
shaderBinding->Update({
{
0,
Nz::ShaderBinding::UniformBufferBinding {
@ -268,7 +268,7 @@ int main()
{
builder.BindIndexBuffer(indexBufferImpl);
builder.BindVertexBuffer(0, vertexBufferImpl);
builder.BindShaderBinding(shaderBinding);
builder.BindShaderBinding(*shaderBinding);
builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });

View File

@ -7,8 +7,10 @@
#ifndef NAZARA_RENDERPIPELINELAYOUT_HPP
#define NAZARA_RENDERPIPELINELAYOUT_HPP
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
#include <memory>
#include <string>
#include <vector>
@ -27,15 +29,13 @@ namespace Nz
std::vector<Binding> bindings;
};
class ShaderBinding;
class NAZARA_RENDERER_API RenderPipelineLayout
{
public:
RenderPipelineLayout() = default;
virtual ~RenderPipelineLayout();
virtual ShaderBinding& AllocateShaderBinding() = 0;
virtual ShaderBindingPtr AllocateShaderBinding() = 0;
};
}

View File

@ -9,16 +9,23 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <memory>
#include <variant>
namespace Nz
{
class AbstractBuffer;
class ShaderBinding;
class ShaderBindingDeleter;
class Texture;
class TextureSampler;
using ShaderBindingPtr = std::unique_ptr<ShaderBinding, ShaderBindingDeleter>;
class NAZARA_RENDERER_API ShaderBinding
{
friend ShaderBindingDeleter;
public:
struct Binding;
@ -47,9 +54,17 @@ namespace Nz
};
protected:
virtual void Release() = 0;
ShaderBinding(const ShaderBinding&) = delete;
ShaderBinding(ShaderBinding&&) = default;
};
class ShaderBindingDeleter
{
public:
inline void operator()(ShaderBinding* binding);
};
}
#include <Nazara/Renderer/ShaderBinding.inl>

View File

@ -7,6 +7,10 @@
namespace Nz
{
inline void ShaderBindingDeleter::operator()(ShaderBinding* binding)
{
binding->Release();
}
}
#include <Nazara/Renderer/DebugOff.hpp>

View File

@ -8,6 +8,7 @@
#define NAZARA_VULKANRENDERER_VULKANRENDERPIPELINELAYOUT_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Bitset.hpp>
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/VulkanShaderBinding.hpp>
@ -16,17 +17,21 @@
#include <Nazara/VulkanRenderer/Wrapper/DescriptorSet.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DescriptorSetLayout.hpp>
#include <Nazara/VulkanRenderer/Wrapper/PipelineLayout.hpp>
#include <memory>
#include <type_traits>
#include <vector>
namespace Nz
{
class NAZARA_VULKANRENDERER_API VulkanRenderPipelineLayout : public RenderPipelineLayout
{
friend VulkanShaderBinding;
public:
VulkanRenderPipelineLayout() = default;
~VulkanRenderPipelineLayout() = default;
~VulkanRenderPipelineLayout();
VulkanShaderBinding& AllocateShaderBinding() override;
ShaderBindingPtr AllocateShaderBinding() override;
bool Create(Vk::Device& device, RenderPipelineLayoutInfo layoutInfo);
@ -36,10 +41,20 @@ namespace Nz
inline const Vk::PipelineLayout& GetPipelineLayout() const;
private:
struct DescriptorPool;
DescriptorPool& AllocatePool();
ShaderBindingPtr AllocateFromPool(std::size_t poolIndex);
void Release(ShaderBinding& binding);
inline void TryToShrink();
struct DescriptorPool
{
using BindingStorage = std::aligned_storage_t<sizeof(VulkanShaderBinding), alignof(VulkanShaderBinding)>;
Bitset<UInt64> freeBindings;
Vk::DescriptorPool descriptorPool;
std::vector<VulkanShaderBinding> allocatedSets;
std::unique_ptr<BindingStorage[]> storage;
};
MovablePtr<Vk::Device> m_device;

View File

@ -21,6 +21,21 @@ namespace Nz
{
return m_pipelineLayout;
}
inline void VulkanRenderPipelineLayout::TryToShrink()
{
std::size_t poolCount = m_descriptorPools.size();
if (poolCount >= 2 && m_descriptorPools.back().freeBindings.TestAll())
{
for (std::size_t i = poolCount - 1; i > 0; ++i)
{
if (m_descriptorPools[i].freeBindings.TestAll())
poolCount--;
}
m_descriptorPools.resize(poolCount);
}
}
}
#include <Nazara/VulkanRenderer/DebugOff.hpp>

View File

@ -18,12 +18,14 @@ namespace Nz
class NAZARA_VULKANRENDERER_API VulkanShaderBinding : public ShaderBinding
{
public:
inline VulkanShaderBinding(VulkanRenderPipelineLayout& owner, Vk::DescriptorSet descriptorSet);
inline VulkanShaderBinding(VulkanRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::DescriptorSet descriptorSet);
VulkanShaderBinding(const VulkanShaderBinding&) = default;
VulkanShaderBinding(VulkanShaderBinding&&) noexcept = default;
~VulkanShaderBinding() = default;
inline std::size_t GetBindingIndex() const;
inline Vk::DescriptorSet& GetDescriptorSet();
inline std::size_t GetPoolIndex() const;
inline VulkanRenderPipelineLayout& GetOwner();
void Update(std::initializer_list<Binding> bindings) override;
@ -32,8 +34,12 @@ namespace Nz
VulkanShaderBinding& operator=(VulkanShaderBinding&&) = delete;
private:
void Release() override;
Vk::AutoDescriptorSet m_descriptorSet;
VulkanRenderPipelineLayout& m_owner;
std::size_t m_bindingIndex;
std::size_t m_poolIndex;
};
}

View File

@ -7,12 +7,24 @@
namespace Nz
{
inline VulkanShaderBinding::VulkanShaderBinding(VulkanRenderPipelineLayout& owner, Vk::DescriptorSet descriptorSet) :
inline VulkanShaderBinding::VulkanShaderBinding(VulkanRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::DescriptorSet descriptorSet) :
m_descriptorSet(std::move(descriptorSet)),
m_owner(owner)
m_owner(owner),
m_bindingIndex(bindingIndex),
m_poolIndex(poolIndex)
{
}
inline std::size_t VulkanShaderBinding::GetBindingIndex() const
{
return m_bindingIndex;
}
inline std::size_t VulkanShaderBinding::GetPoolIndex() const
{
return m_poolIndex;
}
inline Vk::DescriptorSet& VulkanShaderBinding::GetDescriptorSet()
{
return m_descriptorSet;

View File

@ -4,6 +4,7 @@
#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Core/MemoryHelper.hpp>
#include <Nazara/Core/StackVector.hpp>
#include <Nazara/VulkanRenderer/Utils.hpp>
#include <cassert>
@ -12,43 +13,35 @@
namespace Nz
{
VulkanShaderBinding& VulkanRenderPipelineLayout::AllocateShaderBinding()
VulkanRenderPipelineLayout::~VulkanRenderPipelineLayout()
{
// TODO: Watch descriptor set count for each pool
for (auto& pool : m_descriptorPools)
{
if (pool.allocatedSets.capacity() <= pool.allocatedSets.size())
if (!pool.freeBindings.TestAll())
NazaraWarning("Not all ShaderBinding have been released!");
}
}
ShaderBindingPtr VulkanRenderPipelineLayout::AllocateShaderBinding()
{
for (std::size_t i = 0; i < m_descriptorPools.size(); ++i)
{
ShaderBindingPtr bindingPtr = AllocateFromPool(i);
if (!bindingPtr)
continue;
Vk::DescriptorSet descriptorSet = pool.descriptorPool.AllocateDescriptorSet(m_descriptorSetLayout);
if (descriptorSet)
return pool.allocatedSets.emplace_back(*this, std::move(descriptorSet));
return bindingPtr;
}
// Allocate a new descriptor pool
StackVector<VkDescriptorPoolSize> poolSizes = NazaraStackVector(VkDescriptorPoolSize, m_layoutInfo.bindings.size());
// No allocation could be made, time to allocate a new pool
std::size_t newPoolIndex = m_descriptorPools.size();
AllocatePool();
constexpr UInt32 MaxSet = 100;
ShaderBindingPtr bindingPtr = AllocateFromPool(newPoolIndex);
if (!bindingPtr)
throw std::runtime_error("Failed to allocate shader binding");
for (const auto& bindingInfo : m_layoutInfo.bindings)
{
VkDescriptorPoolSize& poolSize = poolSizes.emplace_back();
poolSize.descriptorCount = MaxSet;
poolSize.type = ToVulkan(bindingInfo.type);
}
DescriptorPool pool;
if (!pool.descriptorPool.Create(*m_device, MaxSet, UInt32(poolSizes.size()), poolSizes.data(), VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT))
throw std::runtime_error("Failed to allocate new descriptor pool: " + TranslateVulkanError(pool.descriptorPool.GetLastErrorCode()));
pool.allocatedSets.reserve(MaxSet);
auto& poolData = m_descriptorPools.emplace_back(std::move(pool));
Vk::DescriptorSet descriptorSet = poolData.descriptorPool.AllocateDescriptorSet(m_descriptorSetLayout);
if (!descriptorSet)
throw std::runtime_error("Failed to allocate descriptor set: " + TranslateVulkanError(pool.descriptorPool.GetLastErrorCode()));
return poolData.allocatedSets.emplace_back(*this, std::move(descriptorSet));
return bindingPtr;
}
bool VulkanRenderPipelineLayout::Create(Vk::Device& device, RenderPipelineLayoutInfo layoutInfo)
@ -75,4 +68,69 @@ namespace Nz
return true;
}
auto VulkanRenderPipelineLayout::AllocatePool() -> DescriptorPool&
{
StackVector<VkDescriptorPoolSize> poolSizes = NazaraStackVector(VkDescriptorPoolSize, m_layoutInfo.bindings.size());
constexpr UInt32 MaxSet = 128;
for (const auto& bindingInfo : m_layoutInfo.bindings)
{
VkDescriptorPoolSize& poolSize = poolSizes.emplace_back();
poolSize.descriptorCount = MaxSet;
poolSize.type = ToVulkan(bindingInfo.type);
}
DescriptorPool pool;
if (!pool.descriptorPool.Create(*m_device, MaxSet, UInt32(poolSizes.size()), poolSizes.data(), VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT))
throw std::runtime_error("Failed to allocate new descriptor pool: " + TranslateVulkanError(pool.descriptorPool.GetLastErrorCode()));
pool.freeBindings.Resize(MaxSet, true);
pool.storage = std::make_unique<DescriptorPool::BindingStorage[]>(MaxSet);
return m_descriptorPools.emplace_back(std::move(pool));
}
ShaderBindingPtr VulkanRenderPipelineLayout::AllocateFromPool(std::size_t poolIndex)
{
auto& pool = m_descriptorPools[poolIndex];
std::size_t freeBindingId = pool.freeBindings.FindFirst();
if (freeBindingId == pool.freeBindings.npos)
return {}; //< No free binding in this pool
Vk::DescriptorSet descriptorSet = pool.descriptorPool.AllocateDescriptorSet(m_descriptorSetLayout);
if (!descriptorSet)
{
NazaraWarning("Failed to allocate descriptor set: " + TranslateVulkanError(pool.descriptorPool.GetLastErrorCode()));
return {};
}
pool.freeBindings.Reset(freeBindingId);
VulkanShaderBinding* freeBindingMemory = reinterpret_cast<VulkanShaderBinding*>(&pool.storage[freeBindingId]);
return ShaderBindingPtr(PlacementNew(freeBindingMemory, *this, poolIndex, freeBindingId, std::move(descriptorSet)));
}
void VulkanRenderPipelineLayout::Release(ShaderBinding& binding)
{
VulkanShaderBinding& vulkanBinding = static_cast<VulkanShaderBinding&>(binding);
std::size_t poolIndex = vulkanBinding.GetPoolIndex();
std::size_t bindingIndex = vulkanBinding.GetBindingIndex();
assert(poolIndex < m_descriptorPools.size());
auto& pool = m_descriptorPools[poolIndex];
assert(!pool.freeBindings.Test(bindingIndex));
VulkanShaderBinding* bindingMemory = reinterpret_cast<VulkanShaderBinding*>(&pool.storage[bindingIndex]);
PlacementDestroy(bindingMemory);
pool.freeBindings.Set(bindingIndex);
// Try to free pool if it's one of the last one
if (poolIndex >= m_descriptorPools.size() - 1 && poolIndex <= m_descriptorPools.size())
TryToShrink();
}
}

View File

@ -67,4 +67,9 @@ namespace Nz
m_owner.GetDevice()->vkUpdateDescriptorSets(*m_owner.GetDevice(), UInt32(writeOps.size()), writeOps.data(), 0U, nullptr);
}
void VulkanShaderBinding::Release()
{
m_owner.Release(*this);
}
}