Vulkan: Replace ShaderBinding& by ShaderBindingPtr
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@@ -7,8 +7,10 @@
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#ifndef NAZARA_RENDERPIPELINELAYOUT_HPP
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#define NAZARA_RENDERPIPELINELAYOUT_HPP
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Core/MovablePtr.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/ShaderBinding.hpp>
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#include <memory>
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#include <string>
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#include <vector>
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@@ -27,15 +29,13 @@ namespace Nz
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std::vector<Binding> bindings;
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};
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class ShaderBinding;
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class NAZARA_RENDERER_API RenderPipelineLayout
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{
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public:
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RenderPipelineLayout() = default;
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virtual ~RenderPipelineLayout();
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virtual ShaderBinding& AllocateShaderBinding() = 0;
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virtual ShaderBindingPtr AllocateShaderBinding() = 0;
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};
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}
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