Vulkan: Replace ShaderBinding& by ShaderBindingPtr
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@@ -9,16 +9,23 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <memory>
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#include <variant>
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namespace Nz
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{
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class AbstractBuffer;
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class ShaderBinding;
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class ShaderBindingDeleter;
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class Texture;
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class TextureSampler;
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using ShaderBindingPtr = std::unique_ptr<ShaderBinding, ShaderBindingDeleter>;
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class NAZARA_RENDERER_API ShaderBinding
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{
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friend ShaderBindingDeleter;
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public:
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struct Binding;
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@@ -47,9 +54,17 @@ namespace Nz
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};
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protected:
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virtual void Release() = 0;
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ShaderBinding(const ShaderBinding&) = delete;
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ShaderBinding(ShaderBinding&&) = default;
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};
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class ShaderBindingDeleter
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{
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public:
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inline void operator()(ShaderBinding* binding);
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};
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}
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#include <Nazara/Renderer/ShaderBinding.inl>
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