Vulkan: Replace ShaderBinding& by ShaderBindingPtr
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@@ -18,12 +18,14 @@ namespace Nz
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class NAZARA_VULKANRENDERER_API VulkanShaderBinding : public ShaderBinding
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{
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public:
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inline VulkanShaderBinding(VulkanRenderPipelineLayout& owner, Vk::DescriptorSet descriptorSet);
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inline VulkanShaderBinding(VulkanRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::DescriptorSet descriptorSet);
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VulkanShaderBinding(const VulkanShaderBinding&) = default;
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VulkanShaderBinding(VulkanShaderBinding&&) noexcept = default;
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~VulkanShaderBinding() = default;
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inline std::size_t GetBindingIndex() const;
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inline Vk::DescriptorSet& GetDescriptorSet();
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inline std::size_t GetPoolIndex() const;
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inline VulkanRenderPipelineLayout& GetOwner();
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void Update(std::initializer_list<Binding> bindings) override;
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@@ -32,8 +34,12 @@ namespace Nz
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VulkanShaderBinding& operator=(VulkanShaderBinding&&) = delete;
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private:
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void Release() override;
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Vk::AutoDescriptorSet m_descriptorSet;
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VulkanRenderPipelineLayout& m_owner;
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std::size_t m_bindingIndex;
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std::size_t m_poolIndex;
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};
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}
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