Vulkan: Replace ShaderBinding& by ShaderBindingPtr
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@@ -67,4 +67,9 @@ namespace Nz
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m_owner.GetDevice()->vkUpdateDescriptorSets(*m_owner.GetDevice(), UInt32(writeOps.size()), writeOps.data(), 0U, nullptr);
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}
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void VulkanShaderBinding::Release()
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{
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m_owner.Release(*this);
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}
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}
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