Vulkan: Replace ShaderBinding& by ShaderBindingPtr
This commit is contained in:
parent
f443bec6bc
commit
ac8b908079
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@ -166,7 +166,7 @@ int main()
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std::shared_ptr<Nz::RenderPipelineLayout> renderPipelineLayout = device->InstantiateRenderPipelineLayout(pipelineLayoutInfo);
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std::shared_ptr<Nz::RenderPipelineLayout> renderPipelineLayout = device->InstantiateRenderPipelineLayout(pipelineLayoutInfo);
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Nz::ShaderBinding& shaderBinding = renderPipelineLayout->AllocateShaderBinding();
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Nz::ShaderBindingPtr shaderBinding = renderPipelineLayout->AllocateShaderBinding();
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std::unique_ptr<Nz::AbstractBuffer> uniformBuffer = device->InstantiateBuffer(Nz::BufferType_Uniform);
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std::unique_ptr<Nz::AbstractBuffer> uniformBuffer = device->InstantiateBuffer(Nz::BufferType_Uniform);
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if (!uniformBuffer->Initialize(uniformSize, Nz::BufferUsage_DeviceLocal))
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if (!uniformBuffer->Initialize(uniformSize, Nz::BufferUsage_DeviceLocal))
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@ -175,7 +175,7 @@ int main()
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return __LINE__;
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return __LINE__;
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}
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}
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shaderBinding.Update({
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shaderBinding->Update({
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{
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{
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0,
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0,
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Nz::ShaderBinding::UniformBufferBinding {
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Nz::ShaderBinding::UniformBufferBinding {
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@ -268,7 +268,7 @@ int main()
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{
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{
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builder.BindIndexBuffer(indexBufferImpl);
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builder.BindIndexBuffer(indexBufferImpl);
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builder.BindVertexBuffer(0, vertexBufferImpl);
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builder.BindVertexBuffer(0, vertexBufferImpl);
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builder.BindShaderBinding(shaderBinding);
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builder.BindShaderBinding(*shaderBinding);
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builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
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builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
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builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
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builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
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@ -7,8 +7,10 @@
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#ifndef NAZARA_RENDERPIPELINELAYOUT_HPP
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#ifndef NAZARA_RENDERPIPELINELAYOUT_HPP
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#define NAZARA_RENDERPIPELINELAYOUT_HPP
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#define NAZARA_RENDERPIPELINELAYOUT_HPP
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Core/MovablePtr.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/ShaderBinding.hpp>
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#include <memory>
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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@ -27,15 +29,13 @@ namespace Nz
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std::vector<Binding> bindings;
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std::vector<Binding> bindings;
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};
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};
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class ShaderBinding;
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class NAZARA_RENDERER_API RenderPipelineLayout
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class NAZARA_RENDERER_API RenderPipelineLayout
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{
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{
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public:
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public:
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RenderPipelineLayout() = default;
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RenderPipelineLayout() = default;
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virtual ~RenderPipelineLayout();
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virtual ~RenderPipelineLayout();
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virtual ShaderBinding& AllocateShaderBinding() = 0;
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virtual ShaderBindingPtr AllocateShaderBinding() = 0;
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};
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};
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}
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}
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@ -9,16 +9,23 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <memory>
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#include <variant>
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#include <variant>
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namespace Nz
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namespace Nz
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{
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{
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class AbstractBuffer;
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class AbstractBuffer;
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class ShaderBinding;
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class ShaderBindingDeleter;
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class Texture;
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class Texture;
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class TextureSampler;
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class TextureSampler;
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using ShaderBindingPtr = std::unique_ptr<ShaderBinding, ShaderBindingDeleter>;
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class NAZARA_RENDERER_API ShaderBinding
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class NAZARA_RENDERER_API ShaderBinding
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{
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{
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friend ShaderBindingDeleter;
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public:
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public:
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struct Binding;
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struct Binding;
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@ -47,9 +54,17 @@ namespace Nz
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};
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};
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protected:
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protected:
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virtual void Release() = 0;
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ShaderBinding(const ShaderBinding&) = delete;
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ShaderBinding(const ShaderBinding&) = delete;
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ShaderBinding(ShaderBinding&&) = default;
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ShaderBinding(ShaderBinding&&) = default;
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};
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};
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class ShaderBindingDeleter
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{
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public:
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inline void operator()(ShaderBinding* binding);
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};
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}
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}
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#include <Nazara/Renderer/ShaderBinding.inl>
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#include <Nazara/Renderer/ShaderBinding.inl>
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@ -7,6 +7,10 @@
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namespace Nz
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namespace Nz
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{
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{
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inline void ShaderBindingDeleter::operator()(ShaderBinding* binding)
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{
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binding->Release();
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}
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}
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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#include <Nazara/Renderer/DebugOff.hpp>
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@ -8,6 +8,7 @@
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#define NAZARA_VULKANRENDERER_VULKANRENDERPIPELINELAYOUT_HPP
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#define NAZARA_VULKANRENDERER_VULKANRENDERPIPELINELAYOUT_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Bitset.hpp>
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#include <Nazara/Renderer/RenderPipelineLayout.hpp>
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#include <Nazara/Renderer/RenderPipelineLayout.hpp>
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#include <Nazara/VulkanRenderer/Config.hpp>
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#include <Nazara/VulkanRenderer/Config.hpp>
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#include <Nazara/VulkanRenderer/VulkanShaderBinding.hpp>
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#include <Nazara/VulkanRenderer/VulkanShaderBinding.hpp>
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@ -16,17 +17,21 @@
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#include <Nazara/VulkanRenderer/Wrapper/DescriptorSet.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/DescriptorSet.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/DescriptorSetLayout.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/DescriptorSetLayout.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/PipelineLayout.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/PipelineLayout.hpp>
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#include <memory>
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#include <type_traits>
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#include <vector>
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#include <vector>
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namespace Nz
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namespace Nz
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{
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{
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class NAZARA_VULKANRENDERER_API VulkanRenderPipelineLayout : public RenderPipelineLayout
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class NAZARA_VULKANRENDERER_API VulkanRenderPipelineLayout : public RenderPipelineLayout
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{
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{
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friend VulkanShaderBinding;
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public:
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public:
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VulkanRenderPipelineLayout() = default;
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VulkanRenderPipelineLayout() = default;
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~VulkanRenderPipelineLayout() = default;
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~VulkanRenderPipelineLayout();
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VulkanShaderBinding& AllocateShaderBinding() override;
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ShaderBindingPtr AllocateShaderBinding() override;
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bool Create(Vk::Device& device, RenderPipelineLayoutInfo layoutInfo);
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bool Create(Vk::Device& device, RenderPipelineLayoutInfo layoutInfo);
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@ -36,10 +41,20 @@ namespace Nz
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inline const Vk::PipelineLayout& GetPipelineLayout() const;
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inline const Vk::PipelineLayout& GetPipelineLayout() const;
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private:
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private:
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struct DescriptorPool;
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DescriptorPool& AllocatePool();
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ShaderBindingPtr AllocateFromPool(std::size_t poolIndex);
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void Release(ShaderBinding& binding);
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inline void TryToShrink();
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struct DescriptorPool
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struct DescriptorPool
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{
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{
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using BindingStorage = std::aligned_storage_t<sizeof(VulkanShaderBinding), alignof(VulkanShaderBinding)>;
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Bitset<UInt64> freeBindings;
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Vk::DescriptorPool descriptorPool;
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Vk::DescriptorPool descriptorPool;
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std::vector<VulkanShaderBinding> allocatedSets;
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std::unique_ptr<BindingStorage[]> storage;
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};
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};
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MovablePtr<Vk::Device> m_device;
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MovablePtr<Vk::Device> m_device;
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@ -21,6 +21,21 @@ namespace Nz
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{
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{
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return m_pipelineLayout;
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return m_pipelineLayout;
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}
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}
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inline void VulkanRenderPipelineLayout::TryToShrink()
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{
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std::size_t poolCount = m_descriptorPools.size();
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if (poolCount >= 2 && m_descriptorPools.back().freeBindings.TestAll())
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{
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for (std::size_t i = poolCount - 1; i > 0; ++i)
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{
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if (m_descriptorPools[i].freeBindings.TestAll())
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poolCount--;
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}
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m_descriptorPools.resize(poolCount);
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}
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}
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}
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}
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#include <Nazara/VulkanRenderer/DebugOff.hpp>
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#include <Nazara/VulkanRenderer/DebugOff.hpp>
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@ -18,12 +18,14 @@ namespace Nz
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class NAZARA_VULKANRENDERER_API VulkanShaderBinding : public ShaderBinding
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class NAZARA_VULKANRENDERER_API VulkanShaderBinding : public ShaderBinding
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{
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{
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public:
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public:
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inline VulkanShaderBinding(VulkanRenderPipelineLayout& owner, Vk::DescriptorSet descriptorSet);
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inline VulkanShaderBinding(VulkanRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::DescriptorSet descriptorSet);
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VulkanShaderBinding(const VulkanShaderBinding&) = default;
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VulkanShaderBinding(const VulkanShaderBinding&) = default;
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VulkanShaderBinding(VulkanShaderBinding&&) noexcept = default;
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VulkanShaderBinding(VulkanShaderBinding&&) noexcept = default;
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~VulkanShaderBinding() = default;
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~VulkanShaderBinding() = default;
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inline std::size_t GetBindingIndex() const;
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inline Vk::DescriptorSet& GetDescriptorSet();
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inline Vk::DescriptorSet& GetDescriptorSet();
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inline std::size_t GetPoolIndex() const;
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inline VulkanRenderPipelineLayout& GetOwner();
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inline VulkanRenderPipelineLayout& GetOwner();
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void Update(std::initializer_list<Binding> bindings) override;
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void Update(std::initializer_list<Binding> bindings) override;
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@ -32,8 +34,12 @@ namespace Nz
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VulkanShaderBinding& operator=(VulkanShaderBinding&&) = delete;
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VulkanShaderBinding& operator=(VulkanShaderBinding&&) = delete;
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private:
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private:
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void Release() override;
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Vk::AutoDescriptorSet m_descriptorSet;
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Vk::AutoDescriptorSet m_descriptorSet;
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VulkanRenderPipelineLayout& m_owner;
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VulkanRenderPipelineLayout& m_owner;
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std::size_t m_bindingIndex;
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std::size_t m_poolIndex;
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};
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};
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}
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}
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namespace Nz
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namespace Nz
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{
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{
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inline VulkanShaderBinding::VulkanShaderBinding(VulkanRenderPipelineLayout& owner, Vk::DescriptorSet descriptorSet) :
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inline VulkanShaderBinding::VulkanShaderBinding(VulkanRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::DescriptorSet descriptorSet) :
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m_descriptorSet(std::move(descriptorSet)),
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m_descriptorSet(std::move(descriptorSet)),
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m_owner(owner)
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m_owner(owner),
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m_bindingIndex(bindingIndex),
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m_poolIndex(poolIndex)
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{
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{
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}
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}
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inline std::size_t VulkanShaderBinding::GetBindingIndex() const
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{
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return m_bindingIndex;
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}
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inline std::size_t VulkanShaderBinding::GetPoolIndex() const
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{
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return m_poolIndex;
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}
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inline Vk::DescriptorSet& VulkanShaderBinding::GetDescriptorSet()
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inline Vk::DescriptorSet& VulkanShaderBinding::GetDescriptorSet()
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{
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{
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return m_descriptorSet;
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return m_descriptorSet;
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#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
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#include <Nazara/Core/ErrorFlags.hpp>
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#include <Nazara/Core/ErrorFlags.hpp>
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#include <Nazara/Core/MemoryHelper.hpp>
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#include <Nazara/Core/StackVector.hpp>
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#include <Nazara/Core/StackVector.hpp>
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#include <Nazara/VulkanRenderer/Utils.hpp>
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#include <Nazara/VulkanRenderer/Utils.hpp>
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#include <cassert>
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#include <cassert>
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namespace Nz
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namespace Nz
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{
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{
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VulkanShaderBinding& VulkanRenderPipelineLayout::AllocateShaderBinding()
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VulkanRenderPipelineLayout::~VulkanRenderPipelineLayout()
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{
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{
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// TODO: Watch descriptor set count for each pool
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for (auto& pool : m_descriptorPools)
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for (auto& pool : m_descriptorPools)
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{
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{
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if (pool.allocatedSets.capacity() <= pool.allocatedSets.size())
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if (!pool.freeBindings.TestAll())
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NazaraWarning("Not all ShaderBinding have been released!");
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}
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}
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ShaderBindingPtr VulkanRenderPipelineLayout::AllocateShaderBinding()
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{
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for (std::size_t i = 0; i < m_descriptorPools.size(); ++i)
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{
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ShaderBindingPtr bindingPtr = AllocateFromPool(i);
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if (!bindingPtr)
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continue;
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continue;
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Vk::DescriptorSet descriptorSet = pool.descriptorPool.AllocateDescriptorSet(m_descriptorSetLayout);
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return bindingPtr;
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if (descriptorSet)
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return pool.allocatedSets.emplace_back(*this, std::move(descriptorSet));
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}
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}
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// Allocate a new descriptor pool
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// No allocation could be made, time to allocate a new pool
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StackVector<VkDescriptorPoolSize> poolSizes = NazaraStackVector(VkDescriptorPoolSize, m_layoutInfo.bindings.size());
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std::size_t newPoolIndex = m_descriptorPools.size();
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AllocatePool();
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constexpr UInt32 MaxSet = 100;
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ShaderBindingPtr bindingPtr = AllocateFromPool(newPoolIndex);
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if (!bindingPtr)
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throw std::runtime_error("Failed to allocate shader binding");
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for (const auto& bindingInfo : m_layoutInfo.bindings)
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return bindingPtr;
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{
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VkDescriptorPoolSize& poolSize = poolSizes.emplace_back();
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poolSize.descriptorCount = MaxSet;
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poolSize.type = ToVulkan(bindingInfo.type);
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}
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DescriptorPool pool;
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if (!pool.descriptorPool.Create(*m_device, MaxSet, UInt32(poolSizes.size()), poolSizes.data(), VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT))
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throw std::runtime_error("Failed to allocate new descriptor pool: " + TranslateVulkanError(pool.descriptorPool.GetLastErrorCode()));
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pool.allocatedSets.reserve(MaxSet);
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auto& poolData = m_descriptorPools.emplace_back(std::move(pool));
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Vk::DescriptorSet descriptorSet = poolData.descriptorPool.AllocateDescriptorSet(m_descriptorSetLayout);
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if (!descriptorSet)
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throw std::runtime_error("Failed to allocate descriptor set: " + TranslateVulkanError(pool.descriptorPool.GetLastErrorCode()));
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return poolData.allocatedSets.emplace_back(*this, std::move(descriptorSet));
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}
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}
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bool VulkanRenderPipelineLayout::Create(Vk::Device& device, RenderPipelineLayoutInfo layoutInfo)
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bool VulkanRenderPipelineLayout::Create(Vk::Device& device, RenderPipelineLayoutInfo layoutInfo)
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@ -75,4 +68,69 @@ namespace Nz
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return true;
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return true;
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}
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}
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auto VulkanRenderPipelineLayout::AllocatePool() -> DescriptorPool&
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{
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StackVector<VkDescriptorPoolSize> poolSizes = NazaraStackVector(VkDescriptorPoolSize, m_layoutInfo.bindings.size());
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constexpr UInt32 MaxSet = 128;
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for (const auto& bindingInfo : m_layoutInfo.bindings)
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{
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VkDescriptorPoolSize& poolSize = poolSizes.emplace_back();
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poolSize.descriptorCount = MaxSet;
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poolSize.type = ToVulkan(bindingInfo.type);
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}
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||||||
|
|
||||||
|
DescriptorPool pool;
|
||||||
|
if (!pool.descriptorPool.Create(*m_device, MaxSet, UInt32(poolSizes.size()), poolSizes.data(), VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT))
|
||||||
|
throw std::runtime_error("Failed to allocate new descriptor pool: " + TranslateVulkanError(pool.descriptorPool.GetLastErrorCode()));
|
||||||
|
|
||||||
|
pool.freeBindings.Resize(MaxSet, true);
|
||||||
|
pool.storage = std::make_unique<DescriptorPool::BindingStorage[]>(MaxSet);
|
||||||
|
|
||||||
|
return m_descriptorPools.emplace_back(std::move(pool));
|
||||||
|
}
|
||||||
|
|
||||||
|
ShaderBindingPtr VulkanRenderPipelineLayout::AllocateFromPool(std::size_t poolIndex)
|
||||||
|
{
|
||||||
|
auto& pool = m_descriptorPools[poolIndex];
|
||||||
|
|
||||||
|
std::size_t freeBindingId = pool.freeBindings.FindFirst();
|
||||||
|
if (freeBindingId == pool.freeBindings.npos)
|
||||||
|
return {}; //< No free binding in this pool
|
||||||
|
|
||||||
|
Vk::DescriptorSet descriptorSet = pool.descriptorPool.AllocateDescriptorSet(m_descriptorSetLayout);
|
||||||
|
if (!descriptorSet)
|
||||||
|
{
|
||||||
|
NazaraWarning("Failed to allocate descriptor set: " + TranslateVulkanError(pool.descriptorPool.GetLastErrorCode()));
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
pool.freeBindings.Reset(freeBindingId);
|
||||||
|
|
||||||
|
VulkanShaderBinding* freeBindingMemory = reinterpret_cast<VulkanShaderBinding*>(&pool.storage[freeBindingId]);
|
||||||
|
return ShaderBindingPtr(PlacementNew(freeBindingMemory, *this, poolIndex, freeBindingId, std::move(descriptorSet)));
|
||||||
|
}
|
||||||
|
|
||||||
|
void VulkanRenderPipelineLayout::Release(ShaderBinding& binding)
|
||||||
|
{
|
||||||
|
VulkanShaderBinding& vulkanBinding = static_cast<VulkanShaderBinding&>(binding);
|
||||||
|
|
||||||
|
std::size_t poolIndex = vulkanBinding.GetPoolIndex();
|
||||||
|
std::size_t bindingIndex = vulkanBinding.GetBindingIndex();
|
||||||
|
|
||||||
|
assert(poolIndex < m_descriptorPools.size());
|
||||||
|
auto& pool = m_descriptorPools[poolIndex];
|
||||||
|
assert(!pool.freeBindings.Test(bindingIndex));
|
||||||
|
|
||||||
|
VulkanShaderBinding* bindingMemory = reinterpret_cast<VulkanShaderBinding*>(&pool.storage[bindingIndex]);
|
||||||
|
PlacementDestroy(bindingMemory);
|
||||||
|
|
||||||
|
pool.freeBindings.Set(bindingIndex);
|
||||||
|
|
||||||
|
// Try to free pool if it's one of the last one
|
||||||
|
if (poolIndex >= m_descriptorPools.size() - 1 && poolIndex <= m_descriptorPools.size())
|
||||||
|
TryToShrink();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -67,4 +67,9 @@ namespace Nz
|
||||||
|
|
||||||
m_owner.GetDevice()->vkUpdateDescriptorSets(*m_owner.GetDevice(), UInt32(writeOps.size()), writeOps.data(), 0U, nullptr);
|
m_owner.GetDevice()->vkUpdateDescriptorSets(*m_owner.GetDevice(), UInt32(writeOps.size()), writeOps.data(), 0U, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void VulkanShaderBinding::Release()
|
||||||
|
{
|
||||||
|
m_owner.Release(*this);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue