Physics2D/Collider2D: Implement CompoundCollider2D and ConvexCollider2D

This commit is contained in:
Jérôme Leclercq 2017-07-27 11:39:23 +02:00
parent b00487c88c
commit afdc018778
5 changed files with 143 additions and 32 deletions

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@ -11,6 +11,7 @@
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Core/SparsePtr.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Physics2D/Config.hpp>
@ -33,6 +34,7 @@ namespace Nz
{
friend Collider2DLibrary;
friend RigidBody2D;
friend class CompoundCollider2D; //< See CompoundCollider2D::CreateShapes
public:
inline Collider2D();
@ -40,7 +42,7 @@ namespace Nz
Collider2D(Collider2D&&) = delete;
virtual ~Collider2D();
virtual float ComputeInertialMatrix(float mass) const = 0;
virtual float ComputeMomentOfInertia(float mass) const = 0;
inline Nz::UInt32 GetCategoryMask() const;
inline Nz::UInt32 GetCollisionGroup() const;
@ -64,7 +66,7 @@ namespace Nz
NazaraSignal(OnColliderRelease, const Collider2D* /*collider*/);
protected:
virtual std::vector<cpShape*> CreateShapes(RigidBody2D* body) const = 0;
virtual void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const = 0;
bool m_trigger;
Nz::UInt32 m_categoryMask;
@ -89,7 +91,7 @@ namespace Nz
BoxCollider2D(const Vector2f& size, float radius = 0.f);
BoxCollider2D(const Rectf& rect, float radius = 0.f);
float ComputeInertialMatrix(float mass) const override;
float ComputeMomentOfInertia(float mass) const override;
inline const Rectf& GetRect() const;
inline Vector2f GetSize() const;
@ -98,7 +100,7 @@ namespace Nz
template<typename... Args> static BoxCollider2DRef New(Args&&... args);
private:
std::vector<cpShape*> CreateShapes(RigidBody2D* body) const override;
void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const override;
Rectf m_rect;
float m_radius;
@ -114,7 +116,7 @@ namespace Nz
public:
CircleCollider2D(float radius, const Vector2f& offset = Vector2f::Zero());
float ComputeInertialMatrix(float mass) const override;
float ComputeMomentOfInertia(float mass) const override;
inline float GetRadius() const;
ColliderType2D GetType() const override;
@ -122,12 +124,58 @@ namespace Nz
template<typename... Args> static CircleCollider2DRef New(Args&&... args);
private:
std::vector<cpShape*> CreateShapes(RigidBody2D* body) const override;
void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const override;
Vector2f m_offset;
float m_radius;
};
class CompoundCollider2D;
using CompoundCollider2DConstRef = ObjectRef<const CompoundCollider2D>;
using CompoundCollider2DRef = ObjectRef<CompoundCollider2D>;
class NAZARA_PHYSICS2D_API CompoundCollider2D : public Collider2D
{
public:
CompoundCollider2D(std::vector<Collider2DRef> geoms);
float ComputeMomentOfInertia(float mass) const override;
inline const std::vector<Collider2DRef>& GetGeoms() const;
ColliderType2D GetType() const override;
template<typename... Args> static CompoundCollider2DRef New(Args&&... args);
private:
void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const override;
std::vector<Collider2DRef> m_geoms;
};
class ConvexCollider2D;
using ConvexCollider2DConstRef = ObjectRef<const ConvexCollider2D>;
using ConvexCollider2DRef = ObjectRef<ConvexCollider2D>;
class NAZARA_PHYSICS2D_API ConvexCollider2D : public Collider2D
{
public:
ConvexCollider2D(SparsePtr<const Vector2f> vertices, std::size_t vertexCount, float radius = 0.f);
float ComputeMomentOfInertia(float mass) const override;
ColliderType2D GetType() const override;
template<typename... Args> static ConvexCollider2DRef New(Args&&... args);
private:
void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const override;
std::vector<Vector2d> m_vertices;
float m_radius;
};
class NullCollider2D;
using NullCollider2DConstRef = ObjectRef<const NullCollider2D>;
@ -138,14 +186,14 @@ namespace Nz
public:
NullCollider2D() = default;
float ComputeInertialMatrix(float mass) const override;
float ComputeMomentOfInertia(float mass) const override;
ColliderType2D GetType() const override;
template<typename... Args> static NullCollider2DRef New(Args&&... args);
private:
std::vector<cpShape*> CreateShapes(RigidBody2D* body) const override;
void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const override;
};
class SegmentCollider2D;
@ -158,7 +206,7 @@ namespace Nz
public:
inline SegmentCollider2D(const Vector2f& first, const Vector2f& second, float thickness = 1.f);
float ComputeInertialMatrix(float mass) const override;
float ComputeMomentOfInertia(float mass) const override;
inline const Vector2f& GetFirstPoint() const;
inline float GetLength() const;
@ -168,7 +216,7 @@ namespace Nz
template<typename... Args> static SegmentCollider2DRef New(Args&&... args);
private:
std::vector<cpShape*> CreateShapes(RigidBody2D* body) const override;
void CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const override;
Vector2f m_first;
Vector2f m_second;

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@ -100,6 +100,20 @@ namespace Nz
return object.release();
}
inline const std::vector<Collider2DRef>& Nz::CompoundCollider2D::GetGeoms() const
{
return m_geoms;
}
template<typename... Args>
CompoundCollider2DRef CompoundCollider2D::New(Args&&... args)
{
std::unique_ptr<CompoundCollider2D> object(new CompoundCollider2D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
NullCollider2DRef NullCollider2D::New(Args&&... args)
{

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@ -12,6 +12,7 @@ namespace Nz
enum ColliderType2D
{
ColliderType2D_Box,
ColliderType2D_Compound,
ColliderType2D_Convex,
ColliderType2D_Circle,
ColliderType2D_Null,

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@ -15,7 +15,9 @@ namespace Nz
{
cpShapeFilter filter = cpShapeFilterNew(m_collisionGroup, m_categoryMask, m_collisionMask);
std::vector<cpShape*> shapes = CreateShapes(body);
std::vector<cpShape*> shapes;
CreateShapes(body, shapes);
for (cpShape* shape : shapes)
{
cpShapeSetFilter(shape, filter);
@ -39,7 +41,7 @@ namespace Nz
{
}
float BoxCollider2D::ComputeInertialMatrix(float mass) const
float BoxCollider2D::ComputeMomentOfInertia(float mass) const
{
return static_cast<float>(cpMomentForBox2(mass, cpBBNew(m_rect.x, m_rect.y, m_rect.x + m_rect.width, m_rect.y + m_rect.height)));
}
@ -49,12 +51,9 @@ namespace Nz
return ColliderType2D_Box;
}
std::vector<cpShape*> BoxCollider2D::CreateShapes(RigidBody2D* body) const
void BoxCollider2D::CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const
{
std::vector<cpShape*> shapes;
shapes.push_back(cpBoxShapeNew2(body->GetHandle(), cpBBNew(m_rect.x, m_rect.y, m_rect.x + m_rect.width, m_rect.y + m_rect.height), m_radius));
return shapes;
}
/******************************** CircleCollider2D *********************************/
@ -65,7 +64,7 @@ namespace Nz
{
}
float CircleCollider2D::ComputeInertialMatrix(float mass) const
float CircleCollider2D::ComputeMomentOfInertia(float mass) const
{
return static_cast<float>(cpMomentForCircle(mass, 0.f, m_radius, cpv(m_offset.x, m_offset.y)));
}
@ -75,12 +74,66 @@ namespace Nz
return ColliderType2D_Circle;
}
std::vector<cpShape*> CircleCollider2D::CreateShapes(RigidBody2D* body) const
void CircleCollider2D::CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const
{
std::vector<cpShape*> shapes;
shapes.push_back(cpCircleShapeNew(body->GetHandle(), m_radius, cpv(m_offset.x, m_offset.y)));
}
return shapes;
/******************************** CompoundCollider2D *********************************/
CompoundCollider2D::CompoundCollider2D(std::vector<Collider2DRef> geoms) :
m_geoms(std::move(geoms))
{
}
float CompoundCollider2D::ComputeMomentOfInertia(float mass) const
{
///TODO: Correctly compute moment using parallel axis theorem:
/// https://chipmunk-physics.net/forum/viewtopic.php?t=1056
float momentOfInertia = 0.f;
for (const auto& geom : m_geoms)
momentOfInertia += geom->ComputeMomentOfInertia(mass); //< Eeeer
return momentOfInertia;
}
ColliderType2D CompoundCollider2D::GetType() const
{
return ColliderType2D_Compound;
}
void CompoundCollider2D::CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const
{
// Since C++ does not allow protected call from other objects, we have to be a friend of Collider2D, yay
for (const auto& geom : m_geoms)
geom->CreateShapes(body, shapes);
}
/******************************** ConvexCollider2D *********************************/
ConvexCollider2D::ConvexCollider2D(SparsePtr<const Vector2f> vertices, std::size_t vertexCount, float radius) :
m_radius(radius)
{
m_vertices.resize(vertexCount);
for (std::size_t i = 0; i < vertexCount; ++i)
m_vertices[i].Set(*vertices++);
}
float ConvexCollider2D::ComputeMomentOfInertia(float mass) const
{
static_assert(sizeof(cpVect) == sizeof(Vector2d), "Chipmunk vector is not equivalent to Vector2d");
return static_cast<float>(cpMomentForPoly(mass, int(m_vertices.size()), reinterpret_cast<const cpVect*>(m_vertices.data()), cpv(0.0, 0.0), m_radius));
}
ColliderType2D ConvexCollider2D::GetType() const
{
return ColliderType2D_Convex;
}
void ConvexCollider2D::CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const
{
shapes.push_back(cpPolyShapeNew(body->GetHandle(), int(m_vertices.size()), reinterpret_cast<const cpVect*>(m_vertices.data()), cpTransformIdentity, m_radius));
}
/********************************* NullCollider2D **********************************/
@ -90,19 +143,18 @@ namespace Nz
return ColliderType2D_Null;
}
float NullCollider2D::ComputeInertialMatrix(float /*mass*/) const
float NullCollider2D::ComputeMomentOfInertia(float /*mass*/) const
{
return 0.f;
}
std::vector<cpShape*> NullCollider2D::CreateShapes(RigidBody2D* /*body*/) const
void NullCollider2D::CreateShapes(RigidBody2D* /*body*/, std::vector<cpShape*>& /*shapes*/) const
{
return std::vector<cpShape*>();
}
/******************************** SegmentCollider2D *********************************/
float SegmentCollider2D::ComputeInertialMatrix(float mass) const
float SegmentCollider2D::ComputeMomentOfInertia(float mass) const
{
return static_cast<float>(cpMomentForSegment(mass, cpv(m_first.x, m_first.y), cpv(m_second.x, m_second.y), m_thickness));
}
@ -112,12 +164,8 @@ namespace Nz
return ColliderType2D_Segment;
}
std::vector<cpShape*> SegmentCollider2D::CreateShapes(RigidBody2D* body) const
void SegmentCollider2D::CreateShapes(RigidBody2D* body, std::vector<cpShape*>& shapes) const
{
std::vector<cpShape*> shapes;
shapes.push_back(cpSegmentShapeNew(body->GetHandle(), cpv(m_first.x, m_first.y), cpv(m_second.x, m_second.y), m_thickness));
return shapes;
}
}

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@ -245,7 +245,7 @@ namespace Nz
cpSpaceAddShape(space, shape);
}
cpBodySetMoment(m_handle, m_geom->ComputeInertialMatrix(m_mass));
cpBodySetMoment(m_handle, m_geom->ComputeMomentOfInertia(m_mass));
}
void RigidBody2D::SetMass(float mass)
@ -257,7 +257,7 @@ namespace Nz
m_world->RegisterPostStep(this, [mass](Nz::RigidBody2D* body)
{
cpBodySetMass(body->GetHandle(), mass);
cpBodySetMoment(body->GetHandle(), body->GetGeom()->ComputeInertialMatrix(mass));
cpBodySetMoment(body->GetHandle(), body->GetGeom()->ComputeMomentOfInertia(mass));
});
}
else
@ -271,7 +271,7 @@ namespace Nz
{
cpBodySetType(body->GetHandle(), CP_BODY_TYPE_DYNAMIC);
cpBodySetMass(body->GetHandle(), mass);
cpBodySetMoment(body->GetHandle(), body->GetGeom()->ComputeInertialMatrix(mass));
cpBodySetMoment(body->GetHandle(), body->GetGeom()->ComputeMomentOfInertia(mass));
}
});
}