Renderer/GlslWriter: Fix generation bugs

This commit is contained in:
Jérôme Leclercq
2020-07-22 14:45:19 +02:00
parent f66758f99b
commit db945d11fb

View File

@@ -391,7 +391,7 @@ namespace Nz
void GlslWriter::Visit(const ShaderNodes::BuiltinVariable& var)
{
Append(var.type);
Append(var.entry);
}
void GlslWriter::Visit(const ShaderNodes::Cast& node)
@@ -404,7 +404,7 @@ namespace Nz
if (i != 0)
m_currentState->stream << ", ";
const auto& exprPtr = node.expressions[i++];
const auto& exprPtr = node.expressions[i];
NazaraAssert(exprPtr, "Invalid expression");
Visit(exprPtr);