Utility/Mesh: Add index and vertex buffer flags in MeshParams

This commit is contained in:
Lynix 2017-10-18 00:29:34 +02:00
parent 9c97ec45c6
commit b47b89ed8b
6 changed files with 24 additions and 22 deletions

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@ -29,6 +29,8 @@ namespace Nz
{
MeshParams();
BufferUsageFlags indexBufferFlags = 0; ///< Buffer usage flags used to build the index buffers
BufferUsageFlags vertexBufferFlags = 0; ///< Buffer usage flags used to build the vertex buffers
Matrix4f matrix = Matrix4f::Identity(); ///< A matrix which will transform every vertex position
DataStorage storage = DataStorage_Hardware; ///< The place where the buffers will be allocated
Vector2f texCoordOffset = {0.f, 0.f}; ///< Offset to apply on the texture coordinates (not scaled)

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@ -186,7 +186,7 @@ bool Load(Mesh* mesh, Stream& stream, const MeshParams& parameters)
// Index buffer
bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max());
IndexBufferRef indexBuffer = IndexBuffer::New(largeIndices, indexCount, parameters.storage, 0);
IndexBufferRef indexBuffer = IndexBuffer::New(largeIndices, indexCount, parameters.storage, parameters.indexBufferFlags);
IndexMapper indexMapper(indexBuffer, BufferAccess_DiscardAndWrite);
IndexIterator index = indexMapper.begin();
@ -210,7 +210,7 @@ bool Load(Mesh* mesh, Stream& stream, const MeshParams& parameters)
if (normalTangentMatrix.HasScale())
normalTangentMatrix.ApplyScale(1.f / normalTangentMatrix.GetScale());
VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), vertexCount, parameters.storage, 0);
VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), vertexCount, parameters.storage, parameters.vertexBufferFlags);
BufferMapper<VertexBuffer> vertexMapper(vertexBuffer, BufferAccess_WriteOnly);
MeshVertex* vertex = static_cast<MeshVertex*>(vertexMapper.GetPointer());

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@ -105,7 +105,7 @@ namespace Nz
}
}
IndexBufferRef indexBuffer = IndexBuffer::New(false, header.num_tris*3, parameters.storage, 0);
IndexBufferRef indexBuffer = IndexBuffer::New(false, header.num_tris*3, parameters.storage, parameters.indexBufferFlags);
// Extract triangles data
std::vector<MD2_Triangle> triangles(header.num_tris);
@ -156,7 +156,7 @@ namespace Nz
}
#endif
VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), header.num_vertices, parameters.storage, 0);
VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), header.num_vertices, parameters.storage, parameters.vertexBufferFlags);
StaticMeshRef subMesh = StaticMesh::New(mesh);
if (!subMesh->Create(vertexBuffer))
{

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@ -94,8 +94,8 @@ namespace Nz
bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max());
IndexBufferRef indexBuffer = IndexBuffer::New(largeIndices, UInt32(indexCount), parameters.storage, 0);
VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent_Skinning), UInt32(vertexCount), parameters.storage, 0);
IndexBufferRef indexBuffer = IndexBuffer::New(largeIndices, UInt32(indexCount), parameters.storage, parameters.indexBufferFlags);
VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent_Skinning), UInt32(vertexCount), parameters.storage, parameters.vertexBufferFlags | BufferUsage_Dynamic);
// Index buffer
IndexMapper indexMapper(indexBuffer, BufferAccess_DiscardAndWrite);
@ -239,7 +239,7 @@ namespace Nz
// Index buffer
bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max());
IndexBufferRef indexBuffer = IndexBuffer::New(largeIndices, UInt32(indexCount), parameters.storage, 0);
IndexBufferRef indexBuffer = IndexBuffer::New(largeIndices, UInt32(indexCount), parameters.storage, parameters.indexBufferFlags);
IndexMapper indexMapper(indexBuffer, BufferAccess_DiscardAndWrite);
IndexIterator index = indexMapper.begin();
@ -254,7 +254,7 @@ namespace Nz
indexMapper.Unmap();
// Vertex buffer
VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), UInt32(vertexCount), parameters.storage, 0);
VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), UInt32(vertexCount), parameters.storage, parameters.vertexBufferFlags);
BufferMapper<VertexBuffer> vertexMapper(vertexBuffer, BufferAccess_WriteOnly);
MeshVertex* vertices = static_cast<MeshVertex*>(vertexMapper.GetPointer());

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@ -231,8 +231,8 @@ namespace Nz
}
// Création des buffers
IndexBufferRef indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), UInt32(indices.size()), parameters.storage, 0);
VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), UInt32(vertexCount), parameters.storage, 0);
IndexBufferRef indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), UInt32(indices.size()), parameters.storage, parameters.indexBufferFlags);
VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), UInt32(vertexCount), parameters.storage, parameters.vertexBufferFlags);
// Remplissage des indices
IndexMapper indexMapper(indexBuffer, BufferAccess_WriteOnly);

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@ -126,8 +126,8 @@ namespace Nz
unsigned int vertexCount;
ComputeBoxIndexVertexCount(primitive.box.subdivision, &indexCount, &vertexCount);
indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, 0);
vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, 0);
indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, params.indexBufferFlags);
vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, params.vertexBufferFlags);
VertexMapper vertexMapper(vertexBuffer, BufferAccess_WriteOnly);
@ -148,8 +148,8 @@ namespace Nz
unsigned int vertexCount;
ComputeConeIndexVertexCount(primitive.cone.subdivision, &indexCount, &vertexCount);
indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, 0);
vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, 0);
indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, params.indexBufferFlags);
vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, params.vertexBufferFlags);
VertexMapper vertexMapper(vertexBuffer, BufferAccess_WriteOnly);
@ -170,8 +170,8 @@ namespace Nz
unsigned int vertexCount;
ComputePlaneIndexVertexCount(primitive.plane.subdivision, &indexCount, &vertexCount);
indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, 0);
vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, 0);
indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, params.indexBufferFlags);
vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, params.vertexBufferFlags);
VertexMapper vertexMapper(vertexBuffer, BufferAccess_WriteOnly);
@ -196,8 +196,8 @@ namespace Nz
unsigned int vertexCount;
ComputeCubicSphereIndexVertexCount(primitive.sphere.cubic.subdivision, &indexCount, &vertexCount);
indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, 0);
vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, 0);
indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, params.indexBufferFlags);
vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, params.vertexBufferFlags);
VertexMapper vertexMapper(vertexBuffer, BufferAccess_ReadWrite);
@ -218,8 +218,8 @@ namespace Nz
unsigned int vertexCount;
ComputeIcoSphereIndexVertexCount(primitive.sphere.ico.recursionLevel, &indexCount, &vertexCount);
indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, 0);
vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, 0);
indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, params.indexBufferFlags);
vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, params.vertexBufferFlags);
VertexMapper vertexMapper(vertexBuffer, BufferAccess_WriteOnly);
@ -240,8 +240,8 @@ namespace Nz
unsigned int vertexCount;
ComputeUvSphereIndexVertexCount(primitive.sphere.uv.sliceCount, primitive.sphere.uv.stackCount, &indexCount, &vertexCount);
indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, 0);
vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, 0);
indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), indexCount, params.storage, params.indexBufferFlags);
vertexBuffer = VertexBuffer::New(declaration, vertexCount, params.storage, params.vertexBufferFlags);
VertexMapper vertexMapper(vertexBuffer, BufferAccess_WriteOnly);