Utility/Mesh: Add index and vertex buffer flags in MeshParams
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@@ -29,6 +29,8 @@ namespace Nz
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{
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MeshParams();
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BufferUsageFlags indexBufferFlags = 0; ///< Buffer usage flags used to build the index buffers
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BufferUsageFlags vertexBufferFlags = 0; ///< Buffer usage flags used to build the vertex buffers
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Matrix4f matrix = Matrix4f::Identity(); ///< A matrix which will transform every vertex position
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DataStorage storage = DataStorage_Hardware; ///< The place where the buffers will be allocated
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Vector2f texCoordOffset = {0.f, 0.f}; ///< Offset to apply on the texture coordinates (not scaled)
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