Utility/Mesh: Add index and vertex buffer flags in MeshParams
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@@ -186,7 +186,7 @@ bool Load(Mesh* mesh, Stream& stream, const MeshParams& parameters)
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// Index buffer
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bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max());
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IndexBufferRef indexBuffer = IndexBuffer::New(largeIndices, indexCount, parameters.storage, 0);
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IndexBufferRef indexBuffer = IndexBuffer::New(largeIndices, indexCount, parameters.storage, parameters.indexBufferFlags);
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IndexMapper indexMapper(indexBuffer, BufferAccess_DiscardAndWrite);
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IndexIterator index = indexMapper.begin();
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@@ -210,7 +210,7 @@ bool Load(Mesh* mesh, Stream& stream, const MeshParams& parameters)
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if (normalTangentMatrix.HasScale())
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normalTangentMatrix.ApplyScale(1.f / normalTangentMatrix.GetScale());
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VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), vertexCount, parameters.storage, 0);
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VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), vertexCount, parameters.storage, parameters.vertexBufferFlags);
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BufferMapper<VertexBuffer> vertexMapper(vertexBuffer, BufferAccess_WriteOnly);
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MeshVertex* vertex = static_cast<MeshVertex*>(vertexMapper.GetPointer());
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