Utility/Mesh: Add index and vertex buffer flags in MeshParams
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@@ -105,7 +105,7 @@ namespace Nz
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}
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}
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IndexBufferRef indexBuffer = IndexBuffer::New(false, header.num_tris*3, parameters.storage, 0);
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IndexBufferRef indexBuffer = IndexBuffer::New(false, header.num_tris*3, parameters.storage, parameters.indexBufferFlags);
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// Extract triangles data
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std::vector<MD2_Triangle> triangles(header.num_tris);
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@@ -156,7 +156,7 @@ namespace Nz
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}
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#endif
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VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), header.num_vertices, parameters.storage, 0);
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VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), header.num_vertices, parameters.storage, parameters.vertexBufferFlags);
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StaticMeshRef subMesh = StaticMesh::New(mesh);
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if (!subMesh->Create(vertexBuffer))
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{
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