Utility/Mesh: Add index and vertex buffer flags in MeshParams
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@@ -231,8 +231,8 @@ namespace Nz
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}
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// Création des buffers
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IndexBufferRef indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), UInt32(indices.size()), parameters.storage, 0);
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VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), UInt32(vertexCount), parameters.storage, 0);
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IndexBufferRef indexBuffer = IndexBuffer::New(vertexCount > std::numeric_limits<UInt16>::max(), UInt32(indices.size()), parameters.storage, parameters.indexBufferFlags);
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VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent), UInt32(vertexCount), parameters.storage, parameters.vertexBufferFlags);
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// Remplissage des indices
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IndexMapper indexMapper(indexBuffer, BufferAccess_WriteOnly);
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